[Map] Las Venturas Karting Centre
#1

Las Venturas Karting Centre
Код:
AddStaticVehicleEx(571,2351.8000500,548.0000000,7.1000000,0.0000000,42,119,15); //Kart
AddStaticVehicleEx(571,2349.6999500,548.0000000,7.1000000,0.0000000,42,119,15); //Kart
AddStaticVehicleEx(571,2347.3000500,548.0000000,7.1000000,0.0000000,42,119,15); //Kart
AddStaticVehicleEx(571,2345.1001000,548.0000000,7.1000000,0.0000000,42,119,15); //Kart
AddStaticVehicleEx(571,2343.3000500,548.0000000,7.1000000,0.0000000,42,119,15); //Kart
AddStaticVehicleEx(571,2341.0000000,548.0999800,7.1000000,0.0000000,42,119,15); //Kart
AddStaticVehicleEx(571,2338.6001000,547.9000200,7.1000000,0.0000000,42,119,15); //Kart
AddStaticVehicleEx(571,2335.8999000,548.0000000,7.1000000,0.0000000,42,119,15); //Kart
AddStaticVehicleEx(571,2332.8999000,548.0000000,7.1000000,0.0000000,42,119,15); //Kart
AddStaticVehicleEx(571,2329.1001000,548.0000000,7.1000000,0.0000000,42,119,15); //Kart
AddStaticVehicleEx(571,2326.3999000,548.0999800,7.1000000,0.0000000,42,119,15); //Kart
AddStaticVehicleEx(571,2323.8999000,548.0000000,7.1000000,0.0000000,42,119,15); //Kart
AddStaticVehicleEx(571,2320.6001000,548.0999800,7.1000000,0.0000000,42,119,15); //Kart
AddStaticVehicleEx(571,2317.6999500,548.0999800,7.1000000,0.0000000,42,119,15); //Kart
AddStaticVehicleEx(571,2314.1999500,548.0000000,7.1000000,0.0000000,42,119,15); //Kart
AddStaticVehicleEx(571,2311.3000500,548.0000000,7.1000000,0.0000000,42,119,15); //Kart
AddStaticVehicleEx(571,2308.5000000,548.0000000,7.1000000,0.0000000,42,119,15); //Kart
AddStaticVehicleEx(571,2305.6001000,548.0999800,7.1000000,0.0000000,42,119,15); //Kart
AddStaticVehicleEx(571,2303.0000000,548.0999800,7.1000000,0.0000000,60,204,15); //Kart
AddStaticVehicleEx(446,2376.0000000,539.9000200,0.0000000,184.0000000,8,54,15); //Squalo
AddStaticVehicleEx(446,2345.1999500,540.2000100,0.0000000,183.9990000,8,54,15); //Squalo
AddStaticVehicleEx(446,2351.6001000,516.0000000,0.0000000,183.9990000,8,54,15); //Squalo
AddStaticVehicleEx(446,2357.6001000,516.4000200,0.0000000,183.9990000,8,54,15); //Squalo
AddStaticVehicleEx(446,2363.3999000,516.5000000,0.0000000,183.9990000,8,54,15); //Squalo
AddStaticVehicleEx(446,2369.6999500,516.5000000,0.0000000,183.9990000,8,54,15); //Squalo
AddStaticVehicleEx(446,2284.3000500,540.2999900,0.0000000,183.9990000,8,54,15); //Squalo
AddStaticVehicleEx(446,2303.6001000,540.7000100,0.0000000,183.9990000,8,54,15); //Squalo
AddStaticVehicleEx(446,2289.6001000,516.2000100,0.0000000,183.9990000,8,54,15); //Squalo
AddStaticVehicleEx(446,2295.0000000,516.4000200,0.0000000,183.9990000,8,54,15); //Squalo
AddStaticVehicleEx(446,2300.1999500,516.2999900,0.0000000,183.9990000,8,54,15); //Squalo
CreateObject(982,2298.6001000,567.2999900,7.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (1)
CreateObject(983,2298.6001000,554.0000000,7.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (1)
CreateObject(982,2298.5996100,592.8994100,7.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (3)
CreateObject(982,2353.3000500,558.7000100,7.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (4)
CreateObject(982,2353.3000500,584.0000000,7.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (6)
CreateObject(8407,2353.0000000,597.7000100,8.3000000,0.0000000,0.0000000,0.0000000); //object(carparkhut01_lvs) (1)
CreateObject(1271,2352.8999000,596.2999900,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (1)
CreateObject(1271,2352.8999000,595.5999800,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (2)
CreateObject(1271,2352.8999000,594.9000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (3)
CreateObject(1271,2352.8999000,594.2999900,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (4)
CreateObject(1271,2352.8999000,593.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (5)
CreateObject(1271,2352.8999000,593.0999800,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (6)
CreateObject(1271,2352.8999000,592.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (7)
CreateObject(1271,2352.8999000,591.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (8)
CreateObject(1271,2352.8999000,590.5000000,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (9)
CreateObject(1271,2352.8999000,591.0999800,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (10)
CreateObject(1271,2352.8999000,589.7999900,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (11)
CreateObject(1271,2352.8999000,589.2000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (12)
CreateObject(1271,2352.8999000,588.5000000,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (13)
CreateObject(1271,2352.8999000,587.7999900,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateObject(1271,2352.8999000,587.0999800,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (15)
CreateObject(1271,2352.8999000,586.5000000,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (16)
CreateObject(1271,2352.8999000,585.7999900,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (17)
CreateObject(1271,2352.8999000,585.2000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateObject(1271,2352.8999000,584.5000000,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (19)
CreateObject(1271,2352.8999000,583.7999900,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (20)
CreateObject(1271,2352.8999000,583.0999800,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (21)
CreateObject(1271,2352.8999000,582.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (22)
CreateObject(1271,2352.8999000,581.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (23)
CreateObject(1271,2352.8999000,581.0000000,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (24)
CreateObject(1271,2352.8999000,580.2999900,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (25)
CreateObject(1271,2352.8999000,579.5999800,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (26)
CreateObject(1271,2352.8999000,578.9000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (27)
CreateObject(1271,2352.8999000,578.2000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (28)
CreateObject(1271,2352.8999000,577.5000000,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (29)
CreateObject(1271,2352.8999000,576.9000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (30)
CreateObject(1271,2352.8999000,576.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (31)
CreateObject(1271,2352.8999000,575.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (32)
CreateObject(1271,2352.8999000,575.0000000,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (33)
CreateObject(1271,2352.8999000,574.2999900,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (34)
CreateObject(1271,2352.8999000,573.5999800,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (35)
CreateObject(1271,2352.8999000,572.9000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (36)
CreateObject(1271,2352.8999000,572.2000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (37)
CreateObject(1271,2352.8999000,571.5000000,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (38)
CreateObject(1271,2352.8999000,570.7999900,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (39)
CreateObject(1271,2352.8999000,570.2000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (40)
CreateObject(1271,2352.8999000,569.5000000,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (41)
CreateObject(1271,2352.8999000,568.7999900,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (42)
CreateObject(1271,2352.8999000,568.0999800,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (43)
CreateObject(1271,2352.8999000,567.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (44)
CreateObject(1271,2352.8999000,566.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (45)
CreateObject(1271,2352.8999000,566.0000000,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (46)
CreateObject(1271,2352.8999000,565.2999900,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (47)
CreateObject(1271,2352.8999000,564.5999800,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (48)
CreateObject(1271,2352.8999000,564.0000000,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (49)
CreateObject(1271,2352.8999000,563.2999900,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (50)
CreateObject(1271,2352.8999000,562.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (51)
CreateObject(1271,2352.8999000,562.0000000,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (52)
CreateObject(1271,2352.8999000,561.2999900,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (53)
CreateObject(1271,2352.8999000,560.5999800,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (54)
CreateObject(1271,2352.8999000,559.9000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (55)
CreateObject(1271,2352.8999000,559.2000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (56)
CreateObject(1271,2352.8999000,558.5000000,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (57)
CreateObject(1271,2352.8999000,557.7999900,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (58)
CreateObject(1271,2352.8999000,557.0999800,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (59)
CreateObject(1271,2352.8999000,556.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (60)
CreateObject(1271,2352.8999000,555.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (61)
CreateObject(1271,2352.8999000,555.0000000,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (62)
CreateObject(1271,2352.8999000,554.2999900,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (63)
CreateObject(1271,2352.8999000,553.5999800,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (64)
CreateObject(1271,2352.8999000,552.9000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (65)
CreateObject(1271,2352.8999000,552.2000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (66)
CreateObject(1271,2352.8999000,551.5000000,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (67)
CreateObject(1271,2352.8999000,550.9000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (68)
CreateObject(1271,2352.8999000,550.2000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (69)
CreateObject(1271,2352.8999000,549.5000000,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (70)
CreateObject(1271,2352.8999000,548.7999900,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (71)
CreateObject(1271,2352.8999000,548.2000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (72)
CreateObject(1271,2352.8999000,547.5000000,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (73)
CreateObject(1271,2352.8999000,546.7999900,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (74)
CreateObject(1271,2352.1999500,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (75)
CreateObject(1271,2351.5000000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (76)
CreateObject(1271,2350.8000500,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (77)
CreateObject(1271,2350.1999500,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (78)
CreateObject(1271,2349.5000000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (79)
CreateObject(1271,2348.8000500,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (80)
CreateObject(1271,2348.1001000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (81)
CreateObject(1271,2347.5000000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (82)
CreateObject(1271,2346.8000500,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (83)
CreateObject(1271,2346.1999500,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (84)
CreateObject(1271,2345.5000000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (85)
CreateObject(1271,2344.8000500,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (86)
CreateObject(1271,2344.1999500,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (87)
CreateObject(1271,2343.6001000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (88)
CreateObject(1271,2342.8999000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (89)
CreateObject(1271,2342.1999500,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (90)
CreateObject(1271,2341.6001000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (91)
CreateObject(1271,2341.0000000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (92)
CreateObject(1271,2340.3000500,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (93)
CreateObject(1271,2339.6001000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (94)
CreateObject(1271,2338.8999000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (95)
CreateObject(1271,2338.1999500,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (96)
CreateObject(1271,2337.6001000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (97)
CreateObject(1271,2336.8999000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (98)
CreateObject(1271,2336.1999500,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (99)
CreateObject(1271,2335.6999500,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (100)
CreateObject(1271,2335.0000000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (101)
CreateObject(1271,2334.3000500,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (102)
CreateObject(1271,2333.6001000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (103)
CreateObject(1271,2333.0000000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (104)
CreateObject(1271,2332.3999000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (105)
CreateObject(1271,2331.8000500,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (106)
CreateObject(1271,2331.1999500,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (107)
CreateObject(1271,2330.5000000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (108)
CreateObject(1271,2329.8000500,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (109)
CreateObject(1271,2329.1001000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (110)
CreateObject(1271,2328.3999000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (111)
CreateObject(1271,2327.6999500,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (112)
CreateObject(1271,2327.0000000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (113)
CreateObject(1271,2326.3000500,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (114)
CreateObject(1271,2325.6001000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (115)
CreateObject(1271,2324.8999000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (116)
CreateObject(1271,2324.1999500,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (117)
CreateObject(1271,2323.5000000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (118)
CreateObject(1271,2322.8000500,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (119)
CreateObject(1271,2322.1001000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (120)
CreateObject(1271,2321.3999000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (121)
CreateObject(1271,2321.0000000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (122)
CreateObject(1271,2320.5000000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (123)
CreateObject(1271,2320.0000000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (124)
CreateObject(1271,2319.3999000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (125)
CreateObject(1271,2318.6999500,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (126)
CreateObject(1271,2318.0000000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (127)
CreateObject(1271,2317.3000500,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (128)
CreateObject(1271,2316.6001000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (129)
CreateObject(1271,2315.8999000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (130)
CreateObject(1271,2315.1999500,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (131)
CreateObject(1271,2314.5000000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (132)
CreateObject(1271,2313.8000500,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (133)
CreateObject(1271,2313.1001000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (134)
CreateObject(1271,2312.3999000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (135)
CreateObject(1271,2311.6999500,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (136)
CreateObject(1271,2311.0000000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (137)
CreateObject(1271,2310.3000500,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (138)
CreateObject(1271,2309.6999500,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (139)
CreateObject(1271,2309.0000000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (140)
CreateObject(1271,2308.3000500,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (141)
CreateObject(1271,2307.6999500,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (142)
CreateObject(1271,2307.0000000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (143)
CreateObject(1271,2306.3000500,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (144)
CreateObject(1271,2305.6001000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (145)
CreateObject(1271,2305.0000000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (146)
CreateObject(1271,2304.3999000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (147)
CreateObject(1271,2303.6999500,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (148)
CreateObject(1271,2303.0000000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (149)
CreateObject(1271,2302.3000500,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (150)
CreateObject(1271,2301.6001000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (151)
CreateObject(1271,2301.0000000,546.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (152)
CreateObject(1271,2301.0000000,547.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (153)
CreateObject(1271,2301.0000000,548.2000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (154)
CreateObject(1271,2301.0000000,549.0000000,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (155)
CreateObject(1271,2301.0000000,549.5999800,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (156)
CreateObject(1271,2301.0000000,550.2999900,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (157)
CreateObject(1271,2301.0000000,551.0000000,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (158)
CreateObject(1271,2301.0000000,551.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (159)
CreateObject(1271,2300.3000500,551.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (160)
CreateObject(1271,2299.6999500,551.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (161)
CreateObject(1271,2299.0000000,551.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (162)
CreateObject(1271,2299.0000000,552.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (163)
CreateObject(1271,2299.0000000,553.0999800,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (164)
CreateObject(1271,2299.0000000,553.7999900,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (165)
CreateObject(1271,2299.0000000,554.5000000,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (166)
CreateObject(1271,2299.0000000,555.2000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (167)
CreateObject(1271,2299.0000000,555.7999900,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (168)
CreateObject(1271,2299.0000000,556.5000000,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (169)
CreateObject(1271,2299.0000000,557.2000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (170)
CreateObject(1271,2299.0000000,557.9000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (171)
CreateObject(1271,2299.0000000,558.5999800,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (172)
CreateObject(1271,2299.0000000,559.2999900,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (173)
CreateObject(1271,2299.0000000,560.0000000,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (174)
CreateObject(1271,2299.0000000,560.5999800,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (175)
CreateObject(1271,2299.0000000,561.2999900,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (176)
CreateObject(1271,2299.0000000,562.0000000,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (177)
CreateObject(1271,2299.0000000,562.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (178)
CreateObject(1271,2299.0000000,563.2999900,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (179)
CreateObject(1271,2299.0000000,564.0000000,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (180)
CreateObject(1271,2299.0000000,564.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (181)
CreateObject(1271,2299.0000000,565.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (182)
CreateObject(1271,2299.0000000,566.0999800,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (183)
CreateObject(1271,2299.0000000,566.7999900,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (184)
CreateObject(1271,2299.0000000,567.5000000,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (185)
CreateObject(1271,2299.0000000,568.2000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (186)
CreateObject(1271,2299.0000000,568.9000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (187)
CreateObject(1271,2299.0000000,569.5000000,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (188)
CreateObject(1271,2299.0000000,570.2000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (189)
CreateObject(1271,2299.0000000,570.9000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (190)
CreateObject(1271,2299.0000000,571.5999800,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (191)
CreateObject(1271,2299.0000000,572.2999900,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (192)
CreateObject(1271,2299.0000000,573.0000000,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (193)
CreateObject(1271,2299.0000000,573.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (194)
CreateObject(1271,2299.0000000,574.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (195)
CreateObject(1271,2299.0000000,575.0999800,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (196)
CreateObject(1271,2299.0000000,575.7999900,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (197)
CreateObject(1271,2299.0000000,576.5000000,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (198)
CreateObject(1271,2299.0000000,577.2000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (199)
CreateObject(1271,2299.0000000,577.9000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (200)
CreateObject(1271,2299.0000000,578.5999800,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (201)
CreateObject(1271,2299.0000000,579.2999900,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (202)
CreateObject(1271,2299.0000000,580.0000000,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (203)
CreateObject(1271,2299.0000000,580.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (204)
CreateObject(1271,2299.0000000,581.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (205)
CreateObject(1271,2299.0000000,582.0999800,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (206)
CreateObject(1271,2299.0000000,582.7999900,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (207)
CreateObject(1271,2299.0000000,583.5000000,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (208)
CreateObject(1271,2299.0000000,584.2000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (209)
CreateObject(1271,2299.0000000,584.9000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (210)
CreateObject(1271,2299.0000000,585.5999800,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (211)
CreateObject(1271,2299.0000000,586.2999900,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (212)
CreateObject(1271,2299.0000000,587.0000000,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (213)
CreateObject(1271,2299.0000000,587.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (214)
CreateObject(1271,2299.0000000,588.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (215)
CreateObject(1271,2299.0000000,589.0000000,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (216)
CreateObject(1271,2299.0000000,589.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (217)
CreateObject(1271,2299.0000000,590.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (218)
CreateObject(1271,2299.0000000,591.0999800,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (219)
CreateObject(1271,2299.0000000,591.7999900,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (220)
CreateObject(1271,2299.0000000,592.5000000,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (221)
CreateObject(1271,2299.0000000,593.2000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (222)
CreateObject(1271,2299.0000000,593.7999900,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (223)
CreateObject(1271,2299.0000000,594.5000000,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (224)
CreateObject(1271,2299.0000000,595.2000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (225)
CreateObject(1271,2299.0000000,595.9000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (226)
CreateObject(1271,2299.0000000,596.5999800,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (227)
CreateObject(1271,2299.0000000,597.2999900,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (228)
CreateObject(1271,2299.0000000,598.0000000,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (229)
CreateObject(1271,2299.0000000,598.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (230)
CreateObject(1271,2299.6999500,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (231)
CreateObject(1271,2300.3999000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (232)
CreateObject(1271,2301.1001000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (233)
CreateObject(1271,2301.8000500,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (234)
CreateObject(1271,2302.3999000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (235)
CreateObject(1271,2303.1001000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (236)
CreateObject(1271,2303.6999500,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (237)
CreateObject(1271,2304.3999000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (238)
CreateObject(1271,2305.1001000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (239)
CreateObject(1271,2305.8000500,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (240)
CreateObject(1271,2306.5000000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (241)
CreateObject(1271,2307.1999500,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (242)
CreateObject(1271,2307.8000500,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (243)
CreateObject(1271,2308.5000000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (244)
CreateObject(1271,2309.1999500,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (245)
CreateObject(1271,2309.8999000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (246)
CreateObject(1271,2310.6001000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (247)
CreateObject(1271,2311.3000500,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (248)
CreateObject(1271,2312.0000000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (249)
CreateObject(1271,2312.6999500,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (250)
CreateObject(1271,2313.3999000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (251)
CreateObject(1271,2314.1001000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (252)
CreateObject(1271,2314.8000500,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (253)
CreateObject(1271,2315.5000000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (254)
CreateObject(1271,2316.1999500,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (255)
CreateObject(1271,2316.8999000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (256)
CreateObject(1271,2317.6001000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (257)
CreateObject(1271,2318.1999500,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (258)
CreateObject(1271,2318.8000500,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (259)
CreateObject(1271,2319.5000000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (260)
CreateObject(1271,2320.1999500,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (261)
CreateObject(1271,2320.8999000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (262)
CreateObject(1271,2321.6001000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (263)
CreateObject(1271,2322.3000500,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (264)
CreateObject(1271,2323.0000000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (265)
CreateObject(1271,2323.6999500,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (266)
CreateObject(1271,2324.3999000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (267)
CreateObject(1271,2325.1001000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (268)
CreateObject(1271,2325.8000500,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (269)
CreateObject(1271,2326.5000000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (270)
CreateObject(1271,2327.1999500,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (271)
CreateObject(1271,2327.8999000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (272)
CreateObject(1271,2328.6001000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (273)
CreateObject(1271,2329.3000500,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (274)
CreateObject(1271,2330.0000000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (275)
CreateObject(1271,2330.6999500,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (276)
CreateObject(1271,2331.3999000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (277)
CreateObject(1271,2332.1001000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (278)
CreateObject(1271,2332.8000500,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (279)
CreateObject(1271,2333.5000000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (280)
CreateObject(1271,2334.1999500,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (281)
CreateObject(1271,2334.8000500,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (282)
CreateObject(1271,2335.5000000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (283)
CreateObject(1271,2336.1999500,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (284)
CreateObject(1271,2336.8999000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (285)
CreateObject(1271,2337.6001000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (286)
CreateObject(1271,2338.3000500,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (287)
CreateObject(1271,2339.0000000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (288)
CreateObject(1271,2339.6999500,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (289)
CreateObject(1271,2340.3999000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (290)
CreateObject(1271,2341.1001000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (291)
CreateObject(1271,2341.8000500,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (292)
CreateObject(1271,2342.5000000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (293)
CreateObject(1271,2343.1999500,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (294)
CreateObject(1271,2343.8999000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (295)
CreateObject(1271,2344.6001000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (296)
CreateObject(1271,2345.3000500,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (297)
CreateObject(1271,2346.0000000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (298)
CreateObject(1271,2346.6999500,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (299)
CreateObject(1271,2347.3999000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (300)
CreateObject(1271,2348.1001000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (301)
CreateObject(1271,2348.8000500,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (302)
CreateObject(1271,2349.5000000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (303)
CreateObject(1271,2350.1999500,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (304)
CreateObject(1271,2350.8999000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (305)
CreateObject(1271,2351.6001000,598.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (306)
CreateObject(996,2364.5000000,598.7999900,10.6000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier1) (1)
CreateObject(996,2356.5000000,598.7999900,10.5000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier1) (2)
CreateObject(996,2348.3999000,598.7999900,10.5000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier1) (3)
CreateObject(996,2340.3000500,598.7999900,10.5000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier1) (4)
CreateObject(996,2332.1999500,598.7999900,10.6000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier1) (5)
CreateObject(996,2324.1001000,598.7999900,10.6000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier1) (6)
CreateObject(996,2316.0000000,598.7999900,10.6000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier1) (7)
CreateObject(996,2308.0000000,598.7999900,10.6000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier1) (8)
CreateObject(996,2299.8999000,598.7999900,10.6000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier1) (9)
CreateObject(996,2298.1001000,598.7999900,10.5000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier1) (10)
CreateObject(997,2297.6001000,599.0000000,9.8000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier3) (1)
CreateObject(997,2297.5000000,602.2000100,9.8000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier3) (2)
CreateObject(997,2371.6001000,599.0000000,10.1000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier3) (3)
CreateObject(997,2371.8999000,602.2000100,9.8000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier3) (4)
CreateObject(997,2392.1001000,590.9000200,9.8000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier3) (5)
CreateObject(997,2392.1001000,587.7999900,9.8000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier3) (6)
CreateObject(997,2392.1001000,584.7000100,9.8000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier3) (7)
CreateObject(997,2392.1001000,581.5000000,9.8000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier3) (8)
CreateObject(997,2392.1001000,578.4000200,9.8000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier3) (9)
CreateObject(997,2392.1001000,575.2999900,9.8000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier3) (10)
CreateObject(997,2392.0000000,572.2000100,9.8000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier3) (11)
CreateObject(997,2392.0000000,569.7000100,9.8000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier3) (12)
CreateObject(997,2392.3999000,569.9000200,9.8000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (13)
CreateObject(997,2395.8000500,570.0000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (14)
CreateObject(997,2392.3000500,594.0000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (15)
CreateObject(997,2395.6001000,593.7999900,9.8000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (16)
CreateObject(997,2399.1001000,569.7000100,9.7000000,0.0000000,0.0000000,268.0000000); //object(lhouse_barrier3) (17)
CreateObject(997,2399.6999500,559.9000200,9.1000000,0.0000000,0.0000000,187.9950000); //object(lhouse_barrier3) (18)
CreateObject(997,2398.8999000,566.2999900,9.5000000,0.0000000,0.0000000,267.9950000); //object(lhouse_barrier3) (19)
CreateObject(997,2398.5996100,562.7998000,9.3000000,0.0000000,0.0000000,267.9950000); //object(lhouse_barrier3) (20)
CreateObject(1302,2241.3999000,569.0999800,6.8000000,0.0000000,0.0000000,0.0000000); //object(vendmachfd) (1)
CreateObject(1302,2276.5000000,598.4000200,6.8000000,0.0000000,0.0000000,0.0000000); //object(vendmachfd) (2)
CreateObject(1302,2371.3000500,598.4000200,6.8000000,0.0000000,0.0000000,0.0000000); //object(vendmachfd) (3)
CreateObject(1280,2396.1001000,592.4000200,10.2000000,0.0000000,0.0000000,180.0000000); //object(parkbench1) (1)
CreateObject(1280,2396.1001000,571.5999800,10.2000000,0.0000000,0.0000000,179.9950000); //object(parkbench1) (2)
CreateObject(996,2269.8999000,598.9000200,10.6000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier1) (12)
CreateObject(996,2261.8000500,598.9000200,10.6000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier1) (13)
CreateObject(996,2258.1001000,598.9000200,10.6000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier1) (14)
CreateObject(996,2241.8000500,586.5000000,10.6000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier1) (15)
CreateObject(996,2241.8000500,578.2999900,10.6000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier1) (16)
CreateObject(996,2241.8999000,570.4000200,10.6000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier1) (17)
CreateObject(997,2277.0000000,599.2000100,9.8000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier3) (21)
CreateObject(997,2241.5000000,569.7998000,9.8000000,0.0000000,0.0000000,177.9950000); //object(lhouse_barrier3) (22)
CreateObject(997,2241.5000000,593.9000200,9.8000000,0.0000000,0.0000000,177.9950000); //object(lhouse_barrier3) (23)
CreateObject(1280,2238.3999000,592.5000000,10.2000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (4)
CreateObject(1280,2238.3000500,571.2999900,10.2000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (5)
CreateObject(1281,2245.1001000,551.0000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(parktable1) (1)
CreateObject(1281,2250.5000000,557.4000200,7.6000000,0.0000000,0.0000000,0.0000000); //object(parktable1) (2)
CreateObject(1281,2243.5000000,561.0999800,7.6000000,0.0000000,0.0000000,0.0000000); //object(parktable1) (3)
CreateObject(1281,2255.6999500,551.7999900,7.6000000,0.0000000,0.0000000,0.0000000); //object(parktable1) (4)
CreateObject(1281,2258.5000000,559.5000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(parktable1) (5)
CreateObject(1281,2249.5000000,567.9000200,7.6000000,0.0000000,0.0000000,0.0000000); //object(parktable1) (6)
CreateObject(1281,2265.6999500,552.9000200,7.6000000,0.0000000,0.0000000,0.0000000); //object(parktable1) (7)
CreateObject(1281,2269.1001000,563.0000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(parktable1) (8)
CreateObject(1281,2280.8999000,551.5000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(parktable1) (9)
CreateObject(1281,2283.1999500,563.2999900,7.6000000,0.0000000,0.0000000,0.0000000); //object(parktable1) (10)
CreateObject(1281,2274.1999500,555.0000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(parktable1) (11)
CreateObject(1281,2279.5000000,572.2999900,7.6000000,0.0000000,0.0000000,0.0000000); //object(parktable1) (12)
CreateObject(1281,2276.6001000,566.0999800,7.6000000,0.0000000,0.0000000,0.0000000); //object(parktable1) (13)
CreateObject(1281,2262.0000000,571.5000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(parktable1) (14)
CreateObject(1281,2273.6999500,575.0000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(parktable1) (15)
CreateObject(1281,2260.3999000,566.0000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(parktable1) (16)
CreateObject(1281,2283.3999000,582.0999800,7.6000000,0.0000000,0.0000000,0.0000000); //object(parktable1) (17)
CreateObject(1281,2263.6001000,581.7000100,7.6000000,0.0000000,0.0000000,0.0000000); //object(parktable1) (18)
CreateObject(1281,2274.8999000,586.0999800,7.6000000,0.0000000,0.0000000,0.0000000); //object(parktable1) (19)
CreateObject(1281,2266.3000500,576.2000100,7.6000000,0.0000000,0.0000000,0.0000000); //object(parktable1) (20)
CreateObject(1281,2251.8999000,583.0999800,7.6000000,0.0000000,0.0000000,0.0000000); //object(parktable1) (21)
CreateObject(1281,2254.3999000,575.2000100,7.6000000,0.0000000,0.0000000,0.0000000); //object(parktable1) (22)
CreateObject(1281,2245.3000500,574.7999900,7.6000000,0.0000000,0.0000000,0.0000000); //object(parktable1) (23)
CreateObject(1281,2244.8999000,587.0000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(parktable1) (24)
CreateObject(1432,2393.3000500,548.5999800,6.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (1)
CreateObject(1432,2385.6001000,550.5999800,6.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (2)
CreateObject(1432,2390.1001000,557.0000000,6.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (3)
CreateObject(1432,2375.5000000,551.5999800,6.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (4)
CreateObject(1432,2382.1001000,556.2000100,6.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (5)
CreateObject(1432,2378.6999500,548.5000000,6.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (6)
CreateObject(1432,2369.0000000,550.5999800,6.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (7)
CreateObject(1432,2370.1999500,558.2999900,6.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (8)
CreateObject(1432,2378.6001000,561.4000200,6.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (9)
CreateObject(1432,2374.5000000,555.0999800,6.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (10)
CreateObject(1432,2368.1999500,566.2999900,6.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (11)
CreateObject(1432,2364.6001000,553.4000200,6.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (12)
CreateObject(1432,2363.5000000,564.0000000,6.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (13)
CreateObject(1432,2390.3000500,564.4000200,6.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (14)
CreateObject(1432,2380.1999500,570.2000100,6.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (15)
CreateObject(1432,2371.3999000,575.5999800,6.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (16)
CreateObject(1432,2389.6999500,572.0999800,6.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (17)
CreateObject(1432,2382.8999000,581.5000000,6.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (18)
CreateObject(1432,2375.3000500,588.2999900,6.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (19)
CreateObject(1432,2376.5000000,580.4000200,6.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (20)
CreateObject(1432,2386.8000500,575.7999900,6.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (21)
CreateObject(1432,2361.0000000,574.0999800,6.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (22)
CreateObject(1432,2368.8000500,582.9000200,6.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (23)
CreateObject(1432,2359.1001000,589.2999900,6.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (24)
CreateObject(1432,2355.8000500,560.7999900,6.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (25)
CreateObject(1432,2384.1999500,591.4000200,6.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (26)
CreateObject(1432,2374.6999500,566.2999900,6.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (27)
CreateObject(1432,2361.6999500,582.2000100,6.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (28)
CreateObject(1281,2259.3000500,587.7999900,7.6000000,0.0000000,0.0000000,0.0000000); //object(parktable1) (26)
CreateObject(1231,2284.8999000,546.5999800,9.5000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (1)
CreateObject(1231,2277.5000000,546.7000100,9.5000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (2)
CreateObject(1231,2271.6999500,546.5999800,9.5000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (3)
CreateObject(1231,2265.1001000,546.7000100,9.5000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (4)
CreateObject(1231,2257.3000500,546.5000000,9.5000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (5)
CreateObject(1231,2250.8999000,546.5000000,9.5000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (6)
CreateObject(1231,2250.8999000,546.5000000,9.5000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (7)
CreateObject(1231,2244.1999500,546.5000000,9.5000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (8)
CreateObject(1231,2238.3999000,546.5000000,9.5000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (9)
CreateObject(1231,2238.3999000,553.7999900,9.5000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (10)
CreateObject(1231,2238.3999000,561.5999800,9.5000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (11)
CreateObject(1231,2238.3000500,569.4000200,9.5000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (12)
CreateObject(1231,2362.3000500,551.2000100,9.5000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (13)
CreateObject(1231,2366.6999500,550.7999900,9.5000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (14)
CreateObject(1231,2366.6001000,546.5000000,9.5000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (16)
CreateObject(1231,2372.5000000,546.2999900,9.5000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (17)
CreateObject(1231,2378.5000000,546.2999900,9.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (18)
CreateObject(1231,2383.1001000,546.4000200,9.5000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (19)
CreateObject(1231,2389.6001000,546.5000000,9.5000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (20)
CreateObject(1231,2395.3999000,546.7000100,9.5000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (21)
CreateObject(1231,2395.5000000,553.5000000,9.5000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (22)
CreateObject(1231,2395.5000000,558.7000100,9.5000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (23)
CreateObject(1231,2395.5000000,564.7000100,9.5000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (24)
CreateObject(1231,2395.6001000,569.4000200,9.5000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (25)
CreateObject(997,2257.5000000,599.2999900,9.8000000,0.0000000,0.0000000,8








Author:Kenn
Reply
#2

You could do it better, 4/10
Reply
#3

... Seriously? 1/10 You just randomly added objects and cars :/
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