I think I've used all the object space (1000), Is this an issue?
#1

Title says all, basically....Can I stream more than 1000 objects?
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#2

Yeah if you are using a streamer then you can. its not an issue
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#3

I see, I'm using Incognito's, How can I define the maximum?
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#4

Quoting from Incognito's release thread:

Quote:

General Notes

Default tick rate: 50
Default maximum items: none (unlimited)
Default visible items: 500 (objects); 4096 (pickups); 1024 (3D text labels)
If -1 is specified for any of the optional parameters (worldid, interiorid, or playerid), then the items will be streamed for all virtual worlds, interiors, or players.
The tick rate does not represent any specific measurement of time and varies depending on the server's processing power. If items stream too slowly, lower the tick rate; if CPU usage gets too high, raise the tick rate.
If some items are not appearing, there may be too many in one area. Lower the streaming distance by decreasing the "streamdistance" parameter on each native.
Not all types of items have to be streamed. If the plugin is only used to stream objects, for example, then every other native can be safely ignored.
Be careful when using streamed items with non-streamed items. Conflicts can sometimes arise.
Because there are no per-player pickups, a pickup that is streamed for one player will be visible for all other players as well, provided that those players are all in the same virtual world.
A maximum of 500 player IDs (0-499) can be assigned per item.
The maximum amount of visible objects may be increased to 999 as of SA-MP 0.3d, though it is not recommended for all of these objects to be in one area due to game engine limits. By default, the number of visible objects is set to 500 to avoid conflicts.
Ensure that all scripts are compiled with the latest include file.

As recommended, I wouldn't have anymore than 500 objects within a renderable distance, which all depends on the distance set.
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