[Map] My First Map(House)
#1

ScreenShots



Code
Код:
CreateObject(3603,997.20001221,-2138.39990234,18.00000000,0.00000000,0.00000000,86.00000000); //object(bevman_law2) (1)
CreateObject(3604,997.90002441,-2164.60009766,14.69999981,0.00000000,0.00000000,265.99499512); //object(bevmangar_law2) (3)
CreateObject(3604,1008.20001221,-2113.50000000,14.69999981,0.00000000,0.00000000,267.99499512); //object(bevmangar_law2) (4)
CreateObject(3524,989.40002441,-2136.00000000,15.80000019,0.00000000,0.00000000,272.00000000); //object(skullpillar01_lvs) (3)
CreateObject(3524,989.29998779,-2139.50000000,15.80000019,0.00000000,0.00000000,269.99951172); //object(skullpillar01_lvs) (4)
CreateObject(3528,989.59997559,-2137.50000000,21.50000000,0.00000000,0.00000000,176.00000000); //object(vgsedragon) (1)
CreateObject(3534,981.79998779,-2145.50000000,13.39999962,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (1)
CreateObject(3534,983.00000000,-2129.29980469,13.39999962,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (2)
CreateObject(6965,971.70001221,-2172.10009766,16.70000076,0.00000000,0.00000000,0.00000000); //object(venefountain02) (1)
CreateObject(9833,986.70001221,-2151.10009766,16.20000076,0.00000000,0.00000000,0.00000000); //object(fountain_sfw) (2)
CreateObject(987,966.20001221,-2182.50000000,11.89999962,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (1)
CreateObject(987,978.20001221,-2182.39990234,11.89999962,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (2)
CreateObject(987,990.29998779,-2182.50000000,11.89999962,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (3)
CreateObject(987,959.79998779,-2172.89990234,11.89999962,0.00000000,0.00000000,302.00000000); //object(elecfence_bar) (4)
CreateObject(987,958.59997559,-2160.89990234,11.89999962,0.00000000,0.00000000,275.99768066); //object(elecfence_bar) (5)
CreateObject(987,959.40002441,-2149.00000000,11.89999962,0.00000000,0.00000000,265.99304199); //object(elecfence_bar) (6)
CreateObject(987,961.50000000,-2137.10009766,11.89999962,0.00000000,0.00000000,259.98999023); //object(elecfence_bar) (7)
CreateObject(987,969.29998779,-2128.30004883,11.89999962,0.00000000,0.00000000,229.98999023); //object(elecfence_bar) (8)
CreateObject(987,975.40002441,-2118.30004883,11.89999962,0.00000000,0.00000000,237.98583984); //object(elecfence_bar) (9)
CreateObject(987,982.90002441,-2109.19995117,11.89999962,0.00000000,0.00000000,231.98583984); //object(elecfence_bar) (10)
CreateObject(987,988.79998779,-2098.89990234,11.89999962,0.00000000,0.00000000,241.98181152); //object(elecfence_bar) (11)
CreateObject(987,996.29998779,-2089.60009766,12.10000038,0.00000000,0.00000000,231.97937012); //object(elecfence_bar) (12)
CreateObject(3749,1024.90002441,-2066.60009766,18.00000000,0.00000000,0.00000000,264.00000000); //object(clubgate01_lax) (1)
CreateObject(987,1001.90002441,-2079.00000000,12.10000038,0.00000000,0.00000000,241.97631836); //object(elecfence_bar) (13)
CreateObject(987,1003.70001221,-2067.19995117,12.10000038,0.00000000,0.00000000,261.97387695); //object(elecfence_bar) (14)
CreateObject(987,1010.50000000,-2057.30004883,12.10000038,0.00000000,0.00000000,235.96899414); //object(elecfence_bar) (15)
CreateObject(987,1023.00000000,-2058.69995117,12.10000038,0.00000000,0.00000000,173.96435547); //object(elecfence_bar) (16)
CreateObject(3472,1022.59960938,-2060.00000000,12.10000038,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (2)
CreateObject(3472,1021.50000000,-2073.19995117,12.19999981,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (3)
CreateObject(3472,1057.69995117,-2118.50000000,-13.89999962,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (4)
CreateObject(3472,1009.90002441,-2104.89990234,12.19999981,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (5)
CreateObject(3472,1019.59997559,-2089.80004883,12.30000019,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (6)
CreateObject(3472,1002.79998779,-2155.89990234,12.10000038,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (7)
CreateObject(3472,1000.79998779,-2179.60009766,12.10000038,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (8)
CreateObject(2898,988.70001221,-2137.69995117,13.00000000,0.00000000,0.00000000,358.00000000); //object(funturf_law) (1)
CreateObject(3534,984.00000000,-2118.50000000,13.39999962,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (3)
CreateObject(3534,981.50000000,-2156.30004883,13.39999962,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (4)
CreateObject(9833,987.59997559,-2123.80004883,16.20000076,0.00000000,0.00000000,0.00000000); //object(fountain_sfw) (3)
CreateObject(2921,989.90002441,-2141.10009766,17.60000038,0.00000000,0.00000000,0.00000000); //object(kmb_cam) (1)
CreateObject(2886,989.90002441,-2140.60009766,14.69999981,0.00000000,0.00000000,268.00000000); //object(sec_keypad) (1)
CreateObject(2188,991.40002441,-2144.10009766,13.89999962,0.00000000,0.00000000,268.00000000); //object(blck_jack) (1)
CreateObject(3472,970.00000000,-2128.89990234,12.10000038,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (2)
CreateObject(3472,1011.29980469,-2058.29980469,12.10000038,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (2)
CreateObject(3472,1004.69921875,-2067.39941406,12.10000038,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (2)
CreateObject(3472,1002.79980469,-2079.39941406,12.10000038,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (2)
CreateObject(3472,997.09960938,-2090.29980469,12.10000038,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (2)
CreateObject(3472,989.59960938,-2099.50000000,12.10000038,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (2)
CreateObject(3472,983.19921875,-2110.09960938,12.10000038,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (2)
CreateObject(3472,976.19921875,-2119.19921875,12.10000038,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (2)
CreateObject(3472,990.29998779,-2181.00000000,12.10000038,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (2)
CreateObject(3472,962.39941406,-2137.69921875,12.10000038,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (2)
CreateObject(3472,960.59960938,-2149.19921875,12.10000038,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (2)
CreateObject(3472,961.00000000,-2172.30004883,12.10000038,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (2)
CreateObject(3472,966.29998779,-2181.89990234,12.19999981,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (2)
CreateObject(3472,959.89941406,-2161.00000000,12.10000038,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (2)
CreateObject(3472,977.90002441,-2182.10009766,12.10000038,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (2)
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#2

No Reply WHy ?
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#3

Pretty nice, keep going.
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#4

Thanks Lordz
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#5

Nice one , like it , +Rep
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#6

Cool! nonononono i mean AWESOME!

REP+
RATE++++++
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#7

Even though it isn't my favorite style of mapping, it looks cool, keep up the good work
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#8

For your first time not bad,looks nice,i like it.
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#9

Looks nice. Keep it up :
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#10

:O well done 10/10
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