[Ajuda] /darlider Bugado
#1

Eu uso o /darlider ID IDORG e nao vai, alguem me ajuda

Code :

Код:
	if(strcmp(cmd, "/darlider", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_GRAD2, "USE: /darlider [ id ] [Number(1-45)]");
				return 1;
			}
			new para1;
			new level;
			para1 = ReturnUser(tmp);
			tmp = strtok(cmdtext, idx);
			level = strval(tmp);
			if(level > 45 || level < 0) { SendClientMessage(playerid, COLOR_GREY, "Orgs de 0 a 45"); return 1; }
			if (PlayerInfo[playerid][pAdmin] >= 1337)
			{
			    if(strcmp(GetName(playerid),"Bruno_Tadeu",true)==0||strcmp(GetName(playerid),"Ken_xD",true)==0||strcmp(GetName(playerid),"Mateus_Matos",true)==0)
			    {
				    if(admadministrando[playerid] < 1)
					{
					SendClientMessage(playerid, COLOR_GRAD1, "Vocк nгo estб trabalhando! (/administrar)");
					return 1;
					}
				    if(IsPlayerConnected(para1))
				    {
				        if(para1 != INVALID_PLAYER_ID)
				        {
				            if(PlayerInfo[para1][pMembro] > 0)
				            {
				                SendClientMessage(playerid, COLOR_GREY, "   O Player Ja tem uma Emprego/Lideranзa !");
				                return 1;
				            }
				            if(level == 30 || level == 31 || level == 26 || level == 13 || level == 14 || level == 28 || level == 29 || level == 34 || level == 12 || level == 32)
				            {
				                SendClientMessage(playerid, COLOR_GREY, "Organizaзгo bloqueada no momento.");
				                return 1;
							}
							GetPlayerName(para1, giveplayer, sizeof(giveplayer));
							GetPlayerName(playerid, sendername, sizeof(sendername));
							PlayerInfo[para1][pLider] = level;
							format(string, sizeof(string), "   Vocк foi promovido a lider pelo admin %s", sendername);
							SendClientMessage(para1, COLOR_LIGHTBLUE, string);
							SendClientMessage(para1, COLOR_LIGHTBLUE,"Promovido Com sucesso !!");
							LiderLog(string);
							PlayerInfo[para1][pMembro] = 0;
							PlayerInfo[para1][pCargo] = 6;
							if(level == 0) { PlayerInfo[para1][pChar] = 0; }
						//	else if(level == 1) { PlayerInfo[para1][pChar] = 265; SetPlayerSpawn(para1); } //Policia Militar
							else if(level == 2) { PlayerInfo[para1][pChar] = 285; SetPlayerSpawn(para1); } //ROTAM
							else if(level == 3) { PlayerInfo[para1][pChar] = 287; SetPlayerSpawn(para1); } //Exйrcito
							else if(level == 4) { PlayerInfo[para1][pChar] = 228; SetPlayerSpawn(para1); } //Fire/Ambulance
							else if(level == 5) { PlayerInfo[para1][pChar] = 114; SetPlayerSpawn(para1); } //Varrios Los Aztecas
							else if(level == 6) { PlayerInfo[para1][pChar] = 120; SetPlayerSpawn(para1); } //Guerrilheiros israelitas
							else if(level == 7) { PlayerInfo[para1][pChar] =  147; SetPlayerSpawn(para1); } //Prefeito
							else if(level == 8) { PlayerInfo[para1][pChar] = 294; SetPlayerSpawn(para1); } //Hitmans
							else if(level == 9) { PlayerInfo[para1][pChar] = 227; SetPlayerSpawn(para1); } //Reporter
							else if(level == 10) { PlayerInfo[para1][pChar] = 61; SetPlayerSpawn(para1); } //Taxistas
							else if(level == 11) { PlayerInfo[para1][pChar] = 171; SetPlayerSpawn(para1); } //Driving/Flying School
							else if(level == 15) { PlayerInfo[para1][pChar] = 270; SetPlayerSpawn(para1); } //Groove
							else if(level == 16) { PlayerInfo[para1][pChar] = 123; SetPlayerSpawn(para1); } //ALQaeda
	                        else if(level == 17) { PlayerInfo[para1][pChar] = 59; SetPlayerSpawn(para1); } //Policia Civil
	                        else if(level == 18) { PlayerInfo[para1][pChar] = 102; SetPlayerSpawn(para1); } //Ballas
	                        else if(level == 19) { PlayerInfo[para1][pChar] = 108; SetPlayerSpawn(para1); } //Vagos
	                        else if(level == 20) { PlayerInfo[para1][pChar] = 117; SetPlayerSpawn(para1); } //Mбfia Yakuza
	                        else if(level == 21) { PlayerInfo[para1][pChar] = 98; SetPlayerSpawn(para1); } //PCC
							else if(level == 22) { PlayerInfo[para1][pChar] = 112; SetPlayerSpawn(para1); } //Mбfia La Hermandad
							else if(level == 23) { PlayerInfo[para1][pChar] = 143; SetPlayerSpawn(para1);} //Comando Vermelho
							else if(level == 24) { PlayerInfo[para1][pChar] = 292; SetPlayerSpawn(para1); } //Corredores
							else if(level == 25) { PlayerInfo[para1][pChar] = 286; SetPlayerSpawn(para1); } //FBI
							else if(level == 26) { PlayerInfo[para1][pChar] = 240; SetPlayerSpawn(para1); } //CIA by Bruno Tadeu & Ken_xD
							else if(level == 27) { PlayerInfo[para1][pChar] = 280; SetPlayerSpawn(para1); } //PF by Bruno Tadeu & Ken_xD
							else if(level == 28) { PlayerInfo[para1][pChar] = 228; SetPlayerSpawn(para1); } //Rede Globo by Bruno Tadeu & Ken_xD
							else if(level == 29) { PlayerInfo[para1][pChar] = 46; SetPlayerSpawn(para1); } //Playssons by Bruno Tadeu & Ken_xD
							else if(level == 30) { PlayerInfo[para1][pChar] = 49; SetPlayerSpawn(para1); } //Mafia Chineza by Bruno Tadeu & Ken_xD
							else if(level == 31) { PlayerInfo[para1][pChar] = 68; SetPlayerSpawn(para1); } //Mafia N-C by Bruno Tadeu & Ken_xD
							else if(level == 32) { PlayerInfo[para1][pChar] = 223; SetPlayerSpawn(para1); } //PUNK by Bruno Tadeu & Ken_xD
							else if(level == 33) { PlayerInfo[para1][pChar] = 287; SetPlayerSpawn(para1); } //FAB by Bruno Tadeu & Ken_xD
							else if(level == 35) { PlayerInfo[para1][pChar] = 270; SetPlayerSpawn(para1); } //Groove SF
							else if(level == 36) { PlayerInfo[para1][pChar] = 114; SetPlayerSpawn(para1); } //Aztecas SF
							else if(level == 37) { PlayerInfo[para1][pChar] = 102; SetPlayerSpawn(para1); } //Ballas SF
	                        else if(level == 38) { PlayerInfo[para1][pChar] = 108; SetPlayerSpawn(para1); } //Vagos SF
	                        else if(level == 39) { PlayerInfo[para1][pChar] = 143; SetPlayerSpawn(para1);} //Comando Vermelho SF
							else if(level == 40) { PlayerInfo[para1][pChar] = 98; SetPlayerSpawn(para1); } //PCC SF
							else if(level == 41) { PlayerInfo[para1][pChar] = 265; SetPlayerSpawn(para1); } //Policia Militar SF
							else if(level == 42) { PlayerInfo[para1][pChar] = 61; SetPlayerSpawn(para1); } //Taxistas SF
							else if(level == 43) { PlayerInfo[para1][pChar] =  147; SetPlayerSpawn(para1); } //Prefeito SF
							else if(level == 44) { PlayerInfo[para1][pChar] = 228; SetPlayerSpawn(para1); } //Medicos SF
							else if(level == 45) { PlayerInfo[para1][pChar] = 227; SetPlayerSpawn(para1); } //San Fierro News
							gTeam[para1] = 11;
						    PlayerInfo[para1][pTeam] = 11;
						    SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
						    if(PlayerInfo[playerid][pMembro] > 0)
						    {
						    	DemitirInfoOrg(pNome(para1));
						    }
						    if(PlayerInfo[playerid][pLider] > 0)
						    {
						    	DemitirInfoOrg(pNome(para1));
						    }
						    ConviteInfoOrg(pNome(para1), level, 6);
						    OnPlayerUpdate(para1);
						    SpawnPlayer(para1);
						}
					}//not connected
				}
			}
			else
			{
				SendClientMessage(playerid, COLOR_GRAD1, "   Voce nao tem permissao para usar esse comando!");
			}
		}
		return 1;
	}
Reply
#2

tente:

pawn Код:
if(strcmp(cmd, "/darlider", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            tmp = strtok(cmdtext, idx);
            if(!strlen(tmp))
            {
                SendClientMessage(playerid, COLOR_GRAD2, "USO: /darlider [id] [1-30]");
                return 1;
            }
            new para1;
            new level;
            para1 = ReturnUser(tmp);
            tmp = strtok(cmdtext, idx);
            level = strval(tmp);
            if(level > 30 || level < 0) { SendClientMessage(playerid, COLOR_RED, " Erro: [1~30]"); return 1; }
            new nome[24];
            GetPlayerName(playerid, nome, sizeof nome);
            if(PlayerInfo[playerid][pAdmin] >= 4000)
            {
                if(IsPlayerConnected(para1))
                {
                    if(para1 != INVALID_PLAYER_ID)
                    {
                        if(PlayerInfo[para1][pRank] == 0)
                        {
                        if(Infoorg[level][OrgID] == 0)
                        {
                        GetPlayerName(para1, giveplayer, sizeof(giveplayer));
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                        PlayerInfo[para1][pLeader] = level;
                        format(string, sizeof(string), "%s lhe deu o direito administraзгo profissional, digite /rg.", sendername);
                        SendClientMessage(para1, COLOR_LIGHTBLUE, string);
                        format(string, sizeof(string), "%s й o novo lнder administrativo profissional (%d).", giveplayer,level);
                        GetPlayerName(playerid,sendername,256);

         
                        if(level == 0) { PlayerInfo[para1][pChar] = 23; DelMembro(para1);}
                        else if(level == 1) { PlayerInfo[para1][pChar] = 265; gTeam[para1] = 2;format(string, sizeof string, "[Lнderes] SAMP BRASIL RPG Informa: {9ACD32}%s {FFFFFF}й o Novo Lider da {0000E8}Policia Militar{FFFFFF}.", giveplayer);SendClientMessageToAll(COLOR_WHITE,string); } //Police Force
                        else if(level == 2) { PlayerInfo[para1][pChar] = 286; gTeam[para1] = 2;format(string, sizeof string, "[Lнderes] SAMP BRASIL RPG Informa: {9ACD32}%s {FFFFFF}й o Novo Lider da {0000E8}FBI{FFFFFF}.", giveplayer);SendClientMessageToAll(COLOR_WHITE,string);  } //FBI/ATF
                        else if(level == 3) { PlayerInfo[para1][pChar] = 287; gTeam[para1] = 2;format(string, sizeof string, "[Lнderes] SAMP BRASIL RPG Informa: {9ACD32}%s {FFFFFF}й o Novo Lider das {3FFF10}Forзas Armadas{FFFFFF}.", giveplayer);SendClientMessageToAll(COLOR_WHITE,string); } //National Guard
                        else if(level == 4) { PlayerInfo[para1][pChar] = 70; gTeam[para1] = 4;format(string, sizeof string, "[Lнderes] SAMP BRASIL RPG Informa: {9ACD32}%s {FFFFFF}й o Novo Lider da {0000E8}Nao Use Lider Bugado{FFFFFF}.", giveplayer);SendClientMessageToAll(COLOR_WHITE,string); } //Fire/Ambulance
                        else if(level == 5) { PlayerInfo[para1][pChar] = 104; gTeam[para1] = 7;format(string, sizeof string, "[Lнderes] SAMP BRASIL RPG Informa: {9ACD32}%s {FFFFFF}й o Novo Lider dos {A800F8}Ballas{FFFFFF}.", giveplayer);SendClientMessageToAll(COLOR_WHITE,string); } //Ballas
                        else if(level == 6) { PlayerInfo[para1][pChar] = 270; gTeam[para1] = 7;format(string, sizeof string, "[Lнderes] SAMP BRASIL RPG Informa: {9ACD32}%s {FFFFFF}й o Novo Lider da {00A613}Groove Street{FFFFFF}.", giveplayer);SendClientMessageToAll(COLOR_WHITE,string); } //Grove
                        else if(level == 7) { PlayerInfo[para1][pChar] = 147; gTeam[para1] = 8;format(string, sizeof string, "[Lнderes] SAMP BRASIL RPG Informa: {9ACD32}%s {FFFFFF}й o Novo Lider da {F2F503}Sede do Governo{FFFFFF}.", giveplayer);SendClientMessageToAll(COLOR_WHITE,string); } //Presidente
                        else if(level == 8) { PlayerInfo[para1][pChar] = 165; gTeam[para1] = 8;format(string, sizeof string, "[Lнderes] SAMP BRASIL RPG Informa: {9ACD32}%s {FFFFFF}й o Novo Lider dos {2A2A2A}Hitmans{FFFFFF}.", giveplayer);SendClientMessageToAll(COLOR_WHITE,string); } //Hitman
                        else if(level == 9) { PlayerInfo[para1][pChar] = 295; gTeam[para1] = 9;format(string, sizeof string, "[Lнderes] SAMP BRASIL RPG Informa: {9ACD32}%s {FFFFFF}й o Novo Lider da {9ACD32}San News{FFFFFF}.", giveplayer);SendClientMessageToAll(COLOR_WHITE,string); } //News Reporters
                        else if(level == 10) { PlayerInfo[para1][pChar] = 47; gTeam[para1] = 47;format(string, sizeof string, "[Lнderes] SAMP BRASIL RPG Informa: {9ACD32}%s {FFFFFF}й o Novo Lider dos {F5C703}Lowriders{FFFFFF}.", giveplayer);SendClientMessageToAll(COLOR_WHITE,string); } //Lowrider
                        else if(level == 11) { PlayerInfo[para1][pChar] = 174; gTeam[para1] = 174;format(string, sizeof string, "[Lнderes] SAMP BRASIL RPG Informa: {9ACD32}%s {FFFFFF}й o Novo Lider dos {2A2A2A}Riffas{FFFFFF}.", giveplayer);SendClientMessageToAll(COLOR_WHITE,string); } //Riffa
                        else if(level == 12) { PlayerInfo[para1][pChar] = 108; gTeam[para1] = 7;format(string, sizeof string, "[Lнderes] SAMP BRASIL RPG Informa: {9ACD32}%s {FFFFFF}й o Novo Lider dos {F2F503}Los Vagos{FFFFFF}.", giveplayer);SendClientMessageToAll(COLOR_WHITE,string); } //Los Vagos
                        else if(level == 13) { PlayerInfo[para1][pChar] = 181; gTeam[para1] = 7;format(string, sizeof string, "[Lнderes] SAMP BRASIL RPG Informa: {9ACD32}%s {FFFFFF}й o Novo Lider dos {2A2A2A}Motoqueiros{FFFFFF}.", giveplayer);SendClientMessageToAll(COLOR_WHITE,string); } //motoqueiros
                        else if(level == 14) { PlayerInfo[para1][pChar] = 283; gTeam[para1] = 14;format(string, sizeof string, "[Lнderes] SAMP BRASIL RPG Informa: {9ACD32}%s {FFFFFF}й o Novo Lider da {0000E8}Policia Rodoviбria Federal{FFFFFF}.", giveplayer);SendClientMessageToAll(COLOR_WHITE,string); } //PR
                        else if(level == 15) { PlayerInfo[para1][pChar] = 115; gTeam[para1] = 7;format(string, sizeof string, "[Lнderes] SAMP BRASIL RPG Informa: {9ACD32}%s {FFFFFF}й o Novo Lider dos {6CECF2}Aztecas{FFFFFF}.", giveplayer);SendClientMessageToAll(COLOR_WHITE,string);  } //Aztecas
                        else if(level == 16) { PlayerInfo[para1][pChar] = 118; gTeam[para1] = 16;format(string, sizeof string, "[Lнderes] SAMP BRASIL RPG Informa: {9ACD32}%s {FFFFFF}й o Novo Lider dos {2A2A2A}Triads{FFFFFF}.", giveplayer);SendClientMessageToAll(COLOR_WHITE,string);  } //Triads
                        else if(level == 17) { PlayerInfo[para1][pChar] = 294; gTeam[para1] = 16;format(string, sizeof string, "[Lнderes] SAMP BRASIL RPG Informa: {9ACD32}%s {FFFFFF}й o Novo Lider da {2A2A2A}Yakuza{FFFFFF}.", giveplayer);SendClientMessageToAll(COLOR_WHITE,string);  } //Yakuza
                        else if(level == 18) { PlayerInfo[para1][pChar] = 292; gTeam[para1] = 16;format(string, sizeof string, "[Lнderes] SAMP BRASIL RPG Informa: {9ACD32}%s {FFFFFF}й o Novo Lider da {F5C703}Drifters{FFFFFF}.", giveplayer);SendClientMessageToAll(COLOR_WHITE,string);  } //Drifters
                        else if(level == 19) { PlayerInfo[para1][pChar] = 19; gTeam[para1] = 16;format(string, sizeof string, "[Lнderes] SAMP BRASIL RPG Informa: {9ACD32}%s {FFFFFF}й o Novo Lider da {B00000}Comando Vermelho{FFFFFF}.", giveplayer);SendClientMessageToAll(COLOR_WHITE,string);  } //CV
                        else if(level == 20) { PlayerInfo[para1][pChar] = 293; gTeam[para1] = 16;format(string, sizeof string, "[Lнderes] SAMP BRASIL RPG Informa: {9ACD32}%s {FFFFFF}й o Novo Lider do {0000E8}PCC{FFFFFF}.", giveplayer);SendClientMessageToAll(COLOR_WHITE,string);  } //PCC
                        else if(level == 21) { PlayerInfo[para1][pChar] = 285; gTeam[para1] = 21;format(string, sizeof string, "[Lнderes] SAMP BRASIL RPG Informa: {9ACD32}%s {FFFFFF}й o Novo Lider da {0000E8}ROTA{FFFFFF}.", giveplayer);SendClientMessageToAll(COLOR_WHITE,string);  } //Rota
                        else if(level == 22) { PlayerInfo[para1][pChar] = 290; gTeam[para1] = 22;format(string, sizeof string, "[Lнderes] SAMP BRASIL RPG Informa: {9ACD32}%s {FFFFFF}й o Novo Lider da {4B4949}Al-Qaeda{FFFFFF}.", giveplayer);SendClientMessageToAll(COLOR_WHITE,string);  } //Alqaeda
                        else if(level == 23) { PlayerInfo[para1][pChar] = 164; gTeam[para1] = 7;format(string, sizeof string, "[Lнderes] SAMP BRASIL RPG Informa: {9ACD32}%s {FFFFFF}й o Novo Lider da {0000E8}Policia Civil{FFFFFF}.", giveplayer);SendClientMessageToAll(COLOR_WHITE,string);  } //civil
                        else if(level == 24) { PlayerInfo[para1][pChar] = 279; gTeam[para1] = 7;format(string, sizeof string, "[Lнderes] SAMP BRASIL RPG Informa: {9ACD32}%s {FFFFFF}й o Novo Lider dos {B00000}Bombeiros{FFFFFF}.", giveplayer);SendClientMessageToAll(COLOR_WHITE,string);  } //Bombeiros
                        else if(level == 25) { PlayerInfo[para1][pChar] = 213; gTeam[para1] = 7;format(string, sizeof string, "[Lнderes] SAMP BRASIL RPG Informa: {9ACD32}%s {FFFFFF}й o Novo Lider dos {906400}Mendigos{FFFFFF}.", giveplayer);SendClientMessageToAll(COLOR_WHITE,string);  } //Mendigos
                        else if(level == 26) { PlayerInfo[para1][pChar] = 290; gTeam[para1] = 22;format(string, sizeof string, "[Lнderes] SAMP BRASIL RPG Informa: {9ACD32}%s {FFFFFF}й o Novo Lider dos {4B4949}Talibans{FFFFFF}.", giveplayer);SendClientMessageToAll(COLOR_WHITE,string); } //Talibans
                        else if(level == 27) { PlayerInfo[para1][pChar] = 27; gTeam[para1] = 7;format(string, sizeof string, "[Lнderes] SAMP BRASIL RPG Informa: {9ACD32}%s {FFFFFF}й o Novo Lider dos {67430A}Madeireiros{FFFFFF}.", giveplayer);SendClientMessageToAll(COLOR_WHITE,string); } //Madeireiros
                        else if(level == 28) { PlayerInfo[para1][pChar] = 121; gTeam[para1] = 7;format(string, sizeof string, "[Lнderes] SAMP BRASIL RPG Informa: {9ACD32}%s {FFFFFF}й o Novo Lider dos {67430A}Skin Heads{FFFFFF}.", giveplayer);SendClientMessageToAll(COLOR_WHITE,string); } //Madeireiros
                        else if(level == 29) { PlayerInfo[para1][pChar] = 34; gTeam[para1] = 7;format(string, sizeof string, "[Lнderes] SAMP BRASIL RPG Informa: {9ACD32}%s {FFFFFF}й o Novo Lider dos {67430A}CowBoys{FFFFFF}.", giveplayer);SendClientMessageToAll(COLOR_WHITE,string); } //Madeireiros
                        else if(level == 30) { PlayerInfo[para1][pChar] = 296; gTeam[para1] = 7;format(string, sizeof string, "[Lнderes] SAMP BRASIL RPG Informa: {9ACD32}%s {FFFFFF}й o Novo Lider dos {67430A}Al-Capones{FFFFFF}.", giveplayer);SendClientMessageToAll(COLOR_WHITE,string); } //Madeireiros
                        PlayerInfo[para1][pMember] = level;
                        PlayerInfo[para1][pRank] = 6;
                        PlayerInfo[para1][pTeam] = gTeam[para1];
                        PlayerInfo[para1][pModel] = PlayerInfo[para1][pChar];
                        SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
                        AddMembro(para1);

                        new arquivo[128];
                        format(arquivo, 128, "Checarlider/%d.ini", level);
                        INI_Open(arquivo);
                        INI_WriteInt("Lider", 1);
                        Infoorg[level][OrgID] = 1;
                        INI_Save();
                        INI_Close();
                        }
                        else
                            SendClientMessage(playerid, ERRO, "Essa organizaзгo jб tem lнder!");
                        }
                        else
                            SendClientMessage(playerid, ERRO, "Esse jogador jб estб em outra organizaзгo!");
                    }
                }//not connected
            }
            else
            {
                SendClientMessage(playerid, COLOR_GRAD1, "   Sem Autorizaзгo.");
            }
        }
        return 1;
    }
Espero q tenha ajudado!
Reply
#3

Tenta ae
Vocк Precisa ser Admin Level 1337
PHP код:
if(strcmp(cmd"/darlider"true) == 0)
{

    if(
IsPlayerConnected(playerid))
    {

        
tmp strtok(cmdtextidx);
        if(!
strlen(tmp))
        {

            
SendClientMessage(playeridCOLOR_GRAD2"USE: /darlider [ id ] [Number(1-45)]");
            return 
1;
        }
        new 
para1;
        new 
level;
        
para1 ReturnUser(tmp);
        
tmp strtok(cmdtextidx);
        
level strval(tmp);
        if(
level 45 || level 0) { SendClientMessage(playeridCOLOR_GREY"Orgs de 0 a 45"); return 1; }
        if (
PlayerInfo[playerid][pAdmin] >= 1337)
        {
                if(
admadministrando[playerid] < 1)
                {
                    
SendClientMessage(playeridCOLOR_GRAD1"Vocк nгo estб trabalhando! (/administrar)");
                    return 
1;
                }
                if(
IsPlayerConnected(para1))
                {
                    if(
para1 != INVALID_PLAYER_ID)
                    {
                        if(
PlayerInfo[para1][pMembro] > 0)
                        {
                            
SendClientMessage(playeridCOLOR_GREY"   O Player Ja tem uma Emprego/Lideranзa !");
                            return 
1;
                        }
                        if(
level == 30 || level == 31 || level == 26 || level == 13 || level == 14 || level == 28 || level == 29 || level == 34 || level == 12 || level == 32)
                        {

                            
SendClientMessage(playeridCOLOR_GREY"Organizaзгo bloqueada no momento.");
                            return 
1;
                        }
                        
GetPlayerName(para1giveplayersizeof(giveplayer));
                        
GetPlayerName(playeridsendernamesizeof(sendername));
                        
PlayerInfo[para1][pLider] = level;
                        
format(stringsizeof(string), "   Vocк foi promovido a lider pelo admin %s"sendername);
                        
SendClientMessage(para1COLOR_LIGHTBLUEstring);
                        
SendClientMessage(para1COLOR_LIGHTBLUE,"Promovido Com sucesso !!");
                        
LiderLog(string);
                        
PlayerInfo[para1][pMembro] = 0;
                        
PlayerInfo[para1][pCargo] = 6;
                        if(
level == 0) { PlayerInfo[para1][pChar] = 0; }
                        
//    else if(level == 1) { PlayerInfo[para1][pChar] = 265; SetPlayerSpawn(para1); } //Policia Militar
                        
else if(level == 2) { PlayerInfo[para1][pChar] = 285SetPlayerSpawn(para1); } //ROTAM
                        
else if(level == 3) { PlayerInfo[para1][pChar] = 287SetPlayerSpawn(para1); } //Exйrcito
                        
else if(level == 4) { PlayerInfo[para1][pChar] = 228SetPlayerSpawn(para1); } //Fire/Ambulance
                        
else if(level == 5) { PlayerInfo[para1][pChar] = 114SetPlayerSpawn(para1); } //Varrios Los Aztecas
                        
else if(level == 6) { PlayerInfo[para1][pChar] = 120SetPlayerSpawn(para1); } //Guerrilheiros israelitas
                        
else if(level == 7) { PlayerInfo[para1][pChar] =  147SetPlayerSpawn(para1); } //Prefeito
                        
else if(level == 8) { PlayerInfo[para1][pChar] = 294SetPlayerSpawn(para1); } //Hitmans
                        
else if(level == 9) { PlayerInfo[para1][pChar] = 227SetPlayerSpawn(para1); } //Reporter
                        
else if(level == 10) { PlayerInfo[para1][pChar] = 61SetPlayerSpawn(para1); } //Taxistas
                        
else if(level == 11) { PlayerInfo[para1][pChar] = 171SetPlayerSpawn(para1); } //Driving/Flying School
                        
else if(level == 15) { PlayerInfo[para1][pChar] = 270SetPlayerSpawn(para1); } //Groove
                        
else if(level == 16) { PlayerInfo[para1][pChar] = 123SetPlayerSpawn(para1); } //ALQaeda
                        
else if(level == 17) { PlayerInfo[para1][pChar] = 59SetPlayerSpawn(para1); } //Policia Civil
                        
else if(level == 18) { PlayerInfo[para1][pChar] = 102SetPlayerSpawn(para1); } //Ballas
                        
else if(level == 19) { PlayerInfo[para1][pChar] = 108SetPlayerSpawn(para1); } //Vagos
                        
else if(level == 20) { PlayerInfo[para1][pChar] = 117SetPlayerSpawn(para1); } //Mбfia Yakuza
                        
else if(level == 21) { PlayerInfo[para1][pChar] = 98SetPlayerSpawn(para1); } //PCC
                        
else if(level == 22) { PlayerInfo[para1][pChar] = 112SetPlayerSpawn(para1); } //Mбfia La Hermandad
                        
else if(level == 23) { PlayerInfo[para1][pChar] = 143SetPlayerSpawn(para1);} //Comando Vermelho
                        
else if(level == 24) { PlayerInfo[para1][pChar] = 292SetPlayerSpawn(para1); } //Corredores
                        
else if(level == 25) { PlayerInfo[para1][pChar] = 286SetPlayerSpawn(para1); } //FBI
                        
else if(level == 26) { PlayerInfo[para1][pChar] = 240SetPlayerSpawn(para1); } //CIA by Bruno Tadeu & Ken_xD
                        
else if(level == 27) { PlayerInfo[para1][pChar] = 280SetPlayerSpawn(para1); } //PF by Bruno Tadeu & Ken_xD
                        
else if(level == 28) { PlayerInfo[para1][pChar] = 228SetPlayerSpawn(para1); } //Rede Globo by Bruno Tadeu & Ken_xD
                        
else if(level == 29) { PlayerInfo[para1][pChar] = 46SetPlayerSpawn(para1); } //Playssons by Bruno Tadeu & Ken_xD
                        
else if(level == 30) { PlayerInfo[para1][pChar] = 49SetPlayerSpawn(para1); } //Mafia Chineza by Bruno Tadeu & Ken_xD
                        
else if(level == 31) { PlayerInfo[para1][pChar] = 68SetPlayerSpawn(para1); } //Mafia N-C by Bruno Tadeu & Ken_xD
                        
else if(level == 32) { PlayerInfo[para1][pChar] = 223SetPlayerSpawn(para1); } //PUNK by Bruno Tadeu & Ken_xD
                        
else if(level == 33) { PlayerInfo[para1][pChar] = 287SetPlayerSpawn(para1); } //FAB by Bruno Tadeu & Ken_xD
                        
else if(level == 35) { PlayerInfo[para1][pChar] = 270SetPlayerSpawn(para1); } //Groove SF
                        
else if(level == 36) { PlayerInfo[para1][pChar] = 114SetPlayerSpawn(para1); } //Aztecas SF
                        
else if(level == 37) { PlayerInfo[para1][pChar] = 102SetPlayerSpawn(para1); } //Ballas SF
                        
else if(level == 38) { PlayerInfo[para1][pChar] = 108SetPlayerSpawn(para1); } //Vagos SF
                        
else if(level == 39) { PlayerInfo[para1][pChar] = 143SetPlayerSpawn(para1);} //Comando Vermelho SF
                        
else if(level == 40) { PlayerInfo[para1][pChar] = 98SetPlayerSpawn(para1); } //PCC SF
                        
else if(level == 41) { PlayerInfo[para1][pChar] = 265SetPlayerSpawn(para1); } //Policia Militar SF
                        
else if(level == 42) { PlayerInfo[para1][pChar] = 61SetPlayerSpawn(para1); } //Taxistas SF
                        
else if(level == 43) { PlayerInfo[para1][pChar] =  147SetPlayerSpawn(para1); } //Prefeito SF
                        
else if(level == 44) { PlayerInfo[para1][pChar] = 228SetPlayerSpawn(para1); } //Medicos SF
                        
else if(level == 45) { PlayerInfo[para1][pChar] = 227SetPlayerSpawn(para1); } //San Fierro News
                        
gTeam[para1] = 11;
                        
PlayerInfo[para1][pTeam] = 11;
                        
SetPlayerSkin(para1PlayerInfo[para1][pChar]);
                        if(
PlayerInfo[playerid][pMembro] > 0)
                        {

                            
DemitirInfoOrg(pNome(para1));
                        }
                        if(
PlayerInfo[playerid][pLider] > 0)
                        {

                            
DemitirInfoOrg(pNome(para1));
                        }
                        
ConviteInfoOrg(pNome(para1), level6);
                        
OnPlayerUpdate(para1);
                        
SpawnPlayer(para1);
                    }
                }
//not connected
            
}
        else
        {

            
SendClientMessage(playeridCOLOR_GRAD1"   Voce nao tem permissao para usar esse comando!");
        }
    }
    return 
1;

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