[Map] Hideout
#1

Yo This is Hideout for Cops and Robbers server or even Roleplay your choise.









Код:
AddStaticVehicleEx(426,-1429.5999756,-964.0000000,200.8000031,270.0000000,-1,-1,15); //Premier
AddStaticVehicleEx(426,-1430.3000488,-959.2999878,200.6999969,270.0000000,-1,-1,15); //Premier
AddStaticVehicleEx(426,-1420.5999756,-943.7999878,200.8999939,180.0000000,-1,-1,15); //Premier
CreateObject(12937,-1436.0000000,-950.7000122,202.8000031,0.0000000,0.0000000,90.0000000); //object(ce_catshack) (1)
CreateObject(970,-1440.5000000,-940.2999878,200.6000061,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (1)
CreateObject(970,-1436.4000244,-940.2999878,200.6999969,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (2)
CreateObject(970,-1432.3000488,-940.4000244,200.6000061,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (3)
CreateObject(970,-1428.1999512,-940.4000244,200.6000061,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (4)
CreateObject(970,-1424.0999756,-940.4000244,200.6000061,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (5)
CreateObject(970,-1420.0000000,-940.4000244,200.6000061,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (6)
CreateObject(970,-1415.9000244,-940.4000244,200.6000061,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (7)
CreateObject(970,-1411.0999756,-942.5000000,200.5000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (8)
CreateObject(970,-1413.1992188,-940.3994141,200.6000061,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (9)
CreateObject(970,-1411.1999512,-946.5999756,200.3999939,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (10)
CreateObject(970,-1411.3000488,-950.7000122,200.1999969,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (11)
CreateObject(970,-1411.4000244,-954.7999878,200.1000061,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (12)
CreateObject(970,-1411.5000000,-958.9000244,199.8999939,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (13)
CreateObject(970,-1411.5999756,-962.5000000,199.8000031,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (14)
CreateObject(970,-1432.4000244,-971.5000000,200.0000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (15)
CreateObject(970,-1442.5996094,-942.3994141,200.6000061,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (16)
CreateObject(970,-1442.5996094,-946.5000000,200.6000061,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (17)
CreateObject(970,-1442.5996094,-950.5996094,200.6000061,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (18)
CreateObject(970,-1442.5996094,-954.6992188,200.6000061,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (19)
CreateObject(970,-1442.5996094,-958.7998047,200.6000061,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (20)
CreateObject(970,-1442.5996094,-962.8994141,200.6000061,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (21)
CreateObject(970,-1442.5996094,-967.0000000,200.6000061,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (22)
CreateObject(970,-1442.5996094,-969.5996094,200.6000061,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (23)
CreateObject(970,-1440.5000000,-971.6992188,200.5000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (24)
CreateObject(970,-1436.5000000,-971.5996094,200.3000031,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (25)
CreateObject(970,-1424.1999512,-971.2000122,199.6000061,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (26)
CreateObject(970,-1428.2998047,-971.3994141,199.8000031,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (27)
CreateObject(970,-1416.0000000,-971.0000000,199.1000061,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (28)
CreateObject(970,-1420.0996094,-971.0996094,199.3000031,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (29)
CreateObject(970,-1413.5000000,-970.9000244,198.8999939,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (30)
CreateObject(660,-1402.4000244,-958.5999756,197.8000031,0.0000000,0.0000000,0.0000000); //object(pinetree03) (1)
CreateObject(661,-1411.3000488,-964.5000000,199.1000061,0.0000000,0.0000000,0.0000000); //object(pinetree07) (1)
CreateObject(661,-1411.1999512,-962.2999878,199.1999969,0.0000000,0.0000000,0.0000000); //object(pinetree07) (2)
CreateObject(661,-1413.5000000,-972.5000000,197.6000061,0.0000000,0.0000000,0.0000000); //object(pinetree07) (3)
CreateObject(661,-1415.9000244,-972.5999756,197.6999969,0.0000000,0.0000000,0.0000000); //object(pinetree07) (4)
CreateObject(661,-1418.3000488,-972.5999756,197.8999939,0.0000000,0.0000000,0.0000000); //object(pinetree07) (5)
CreateObject(3932,-1420.8000488,-943.5999756,201.8999939,0.0000000,0.0000000,270.0000000); //object(hanger) (1)
CreateObject(3932,-1414.2998047,-943.5996094,201.8999939,0.0000000,0.0000000,270.0000000); //object(hanger) (2)
CreateObject(16151,-1436.5999756,-948.0999756,200.6000061,0.0000000,0.0000000,270.0000000); //object(ufo_bar) (1)

/*
Objects converted: 40
Vehicles converted: 3
Vehicle models found: 1
----------------------
*/
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#2

Ummmm, it's cool for a mafia clan on some DM server - it's okey.
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#3

This is perfect for RP. (Gangs / families)
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#4

Nothing good..
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