/fac - problem
#1

so if i type /fac and i'm a member at a faction then its just like clearing chat 1 by 1 its just like this.please put it in your script and test it plez help.


PHP код:
SendClientMessage(playeridCOLOR_WHITE"  "); 
Quote:

if(strcmp(cmd, "/fac", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pLeader] == 1)
{
new bool:unwanted[CAR_AMOUNT];
for(new player=0; player<MAX_PLAYERS; player++)
{
if(IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; }
}
for(new car = 1; car <= 400; car++)
{
if(IsACopCar(car)) if(!unwanted[car]) SetVehicleToRespawn(car);
GetPlayerName(playerid, sendername, sizeof(sendername));
if(PlayerInfo[playerid][pMember] != 1 || PlayerInfo[playerid][pLeader] != 1)
format(string,sizeof(string), "Liderul vostru %s a respawnat masinile al factiuni!",sendername);
}
}
else if(PlayerInfo[playerid][pLeader] == 2)
{
new bool:unwanted[CAR_AMOUNT];
for(new player=0; player<MAX_PLAYERS; player++)
{
if(IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; }
}
for(new car = 1; car <= 400; car++)
{
if(IsAFbiCar(car)) if(!unwanted[car]) SetVehicleToRespawn(car);
GetPlayerName(playerid, sendername, sizeof(sendername));
if(PlayerInfo[playerid][pMember] != 2 || PlayerInfo[playerid][pLeader] != 2)
format(string,sizeof(string), "Liderul vostru %s a respawnat masinile al factiuni!",sendername);
}
}
else if(PlayerInfo[playerid][pLeader] == 3)
{
new bool:unwanted[CAR_AMOUNT];
for(new player=0; player<MAX_PLAYERS; player++)
{
if(IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; }
}
for(new car = 1; car <= 400; car++)
{
if(IsANgCar(car)) if(!unwanted[car]) SetVehicleToRespawn(car);
GetPlayerName(playerid, sendername, sizeof(sendername));
if(PlayerInfo[playerid][pMember] != 3 || PlayerInfo[playerid][pLeader] != 3)
format(string,sizeof(string), "Liderul vostru %s a respawnat masinile al factiuni!",sendername);
}
}
else if(PlayerInfo[playerid][pLeader] == 4)
{
new bool:unwanted[CAR_AMOUNT];
for(new player=0; player<MAX_PLAYERS; player++)
{
if(IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; }
}
for(new car = 1; car <= 400; car++)
{
if(IsAFireCar(car)) if(!unwanted[car]) SetVehicleToRespawn(car);
GetPlayerName(playerid, sendername, sizeof(sendername));
if(PlayerInfo[playerid][pMember] != 4 || PlayerInfo[playerid][pLeader] != 4)
format(string,sizeof(string), "Liderul vostru %s a respawnat masinile al factiuni!",sendername);
}
}
else if(PlayerInfo[playerid][pLeader] == 5)
{
new bool:unwanted[CAR_AMOUNT];
for(new player=0; player<MAX_PLAYERS; player++)
{
if(IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; }
}
for(new car = 1; car <= 400; car++)
{
if(IsAGustaCar(car)) if(!unwanted[car]) SetVehicleToRespawn(car);
GetPlayerName(playerid, sendername, sizeof(sendername));
if(PlayerInfo[playerid][pMember] != 5 || PlayerInfo[playerid][pLeader] != 5)
format(string,sizeof(string), "Liderul vostru %s a respawnat masinile al factiuni!",sendername);
}
}
else if(PlayerInfo[playerid][pLeader] == 6)
{
new bool:unwanted[CAR_AMOUNT];
for(new player=0; player<MAX_PLAYERS; player++)
{
if(IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; }
}
for(new car = 1; car <= 400; car++)
{
if(IsAMafiaCar(car)) if(!unwanted[car]) SetVehicleToRespawn(car);
GetPlayerName(playerid, sendername, sizeof(sendername));
if(PlayerInfo[playerid][pMember] != 6 || PlayerInfo[playerid][pLeader] != 6)
format(string,sizeof(string), "Liderul vostru %s a respawnat masinile al factiuni!",sendername);
}
}
else if(PlayerInfo[playerid][pLeader] == 7)
{
new bool:unwanted[CAR_AMOUNT];
for(new player=0; player<MAX_PLAYERS; player++)
{
if(IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; }
}
for(new car = 1; car <= 400; car++)
{
if(IsAGovernmentCar(car)) if(!unwanted[car]) SetVehicleToRespawn(car);
GetPlayerName(playerid, sendername, sizeof(sendername));
if(PlayerInfo[playerid][pMember] != 7 || PlayerInfo[playerid][pLeader] != 7)
format(string,sizeof(string), "Liderul vostru %s a respawnat masinile al factiuni!",sendername);
}
}
else if(PlayerInfo[playerid][pLeader] ==
{
new bool:unwanted[CAR_AMOUNT];
for(new player=0; player<MAX_PLAYERS; player++)
{
if(IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; }
}
for(new car = 1; car <= 400; car++)
{
if(IsAYepCar(car)) if(!unwanted[car]) SetVehicleToRespawn(car);
if(PlayerInfo[playerid][pMember] != 8 || PlayerInfo[playerid][pLeader] !=
format(string,sizeof(string), "Liderul vostru %s a respawnat masinile al factiuni!",sendername);
}
}
else if(PlayerInfo[playerid][pLeader] == 9)
{
new bool:unwanted[CAR_AMOUNT];
for(new player=0; player<MAX_PLAYERS; player++)
{
if(IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; }
}
for(new car = 1; car <= 400; car++)
{
if(IsANrCar(car)) if(!unwanted[car]) SetVehicleToRespawn(car);
GetPlayerName(playerid, sendername, sizeof(sendername));
if(PlayerInfo[playerid][pMember] != 9 || PlayerInfo[playerid][pLeader] != 9)
format(string,sizeof(string), "Liderul vostru %s a respawnat masinile al factiuni!",sendername);
}
}
else if(PlayerInfo[playerid][pLeader] == 10)
{
new bool:unwanted[CAR_AMOUNT];
for(new player=0; player<MAX_PLAYERS; player++)
{
if(IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; }
}
for(new car = 1; car <= 400; car++)
{
if(IsATaxiCar(car)) if(!unwanted[car]) SetVehicleToRespawn(car);
GetPlayerName(playerid, sendername, sizeof(sendername));
if(PlayerInfo[playerid][pMember] != 10 || PlayerInfo[playerid][pLeader] != 10)
format(string,sizeof(string), "Liderul vostru %s a respawnat masinile al factiuni!",sendername);
}
}
else if(PlayerInfo[playerid][pLeader] == 11)
{
new bool:unwanted[CAR_AMOUNT];
for(new player=0; player<MAX_PLAYERS; player++)
{
if(IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; }
}
for(new car = 1; car <= 400; car++)
{
if(IsAMSCar(car)) if(!unwanted[car]) SetVehicleToRespawn(car);
GetPlayerName(playerid, sendername, sizeof(sendername));
if(PlayerInfo[playerid][pMember] != 11 || PlayerInfo[playerid][pLeader] != 11)
format(string,sizeof(string), "Liderul vostru %s a respawnat masinile al factiuni!",sendername);
}
}
else if(PlayerInfo[playerid][pLeader] == 12)
{
new bool:unwanted[CAR_AMOUNT];
for(new player=0; player<MAX_PLAYERS; player++)
{
if(IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; }
}
for(new car = 1; car <= 400; car++)
{
if(IsAGlenCar(car)) if(!unwanted[car]) SetVehicleToRespawn(car);
GetPlayerName(playerid, sendername, sizeof(sendername));
if(PlayerInfo[playerid][pMember] != 12 || PlayerInfo[playerid][pLeader] != 12)
format(string,sizeof(string), "Liderul vostru %s a respawnat masinile al factiuni!",sendername);
}
}
else if(PlayerInfo[playerid][pLeader] == 13)
{
new bool:unwanted[CAR_AMOUNT];
for(new player=0; player<MAX_PLAYERS; player++)
{
if(IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; }
}
for(new car = 1; car <= 400; car++)
{
if(IsAGangCar7(car)) if(!unwanted[car]) SetVehicleToRespawn(car);
GetPlayerName(playerid, sendername, sizeof(sendername));
if(PlayerInfo[playerid][pMember] != 13 || PlayerInfo[playerid][pLeader] != 13)
format(string,sizeof(string), "Liderul vostru %s a respawnat masinile al factiuni!",sendername);
}
}
else if(PlayerInfo[playerid][pLeader] == 14)
{
new bool:unwanted[CAR_AMOUNT];
for(new player=0; player<MAX_PLAYERS; player++)
{
if(IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; }
}
for(new car = 1; car <= 400; car++)
{
if(IsANapCar(car)) if(!unwanted[car]) SetVehicleToRespawn(car);
GetPlayerName(playerid, sendername, sizeof(sendername));
if(PlayerInfo[playerid][pMember] != 14 || PlayerInfo[playerid][pLeader] != 14)
format(string,sizeof(string), "Liderul vostru %s a respawnat masinile al factiuni!",sendername);
}
}
else if(PlayerInfo[playerid][pLeader] == 15)
{
new bool:unwanted[CAR_AMOUNT];
for(new player=0; player<MAX_PLAYERS; player++)
{
if(IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; }
}
for(new car = 1; car <= 400; car++)
{
if(IsATowCar(car)) if(!unwanted[car]) SetVehicleToRespawn(car);
if(PlayerInfo[playerid][pMember] != 15 || PlayerInfo[playerid][pLeader] != 15)
format(string,sizeof(string), "Liderul vostru %s a respawnat masinile al factiuni!",sendername);
}
}
else if(PlayerInfo[playerid][pLeader] == 16)
{
new bool:unwanted[CAR_AMOUNT];
for(new player=0; player<MAX_PLAYERS; player++)
{
if(IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; }
}
for(new car = 1; car <= 400; car++)
{
if(IsATigaCar(car)) if(!unwanted[car]) SetVehicleToRespawn(car);
GetPlayerName(playerid, sendername, sizeof(sendername));
if(PlayerInfo[playerid][pMember] != 16 || PlayerInfo[playerid][pLeader] != 16)
format(string,sizeof(string), "Liderul vostru %s a respawnat masinile al factiuni!",sendername);
}
}
SendFamilyMessage(PlayerInfo[playerid][pLeader], COLOR_LIGHTBLUE, string);
return 1;
}
return 1;
}

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#2

anyone help??
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