02.02.2013, 15:03
So, I've got this problem, whenever a player connects, a message shows to everyone even though I made it so it shows for only the player.
Summary: 2 seconds after connecting, he will receive a message, but everyone gets it:
Please help. Thank you.
Summary: 2 seconds after connecting, he will receive a message, but everyone gets it:
pawn Код:
public OnPlayerConnect(playerid)
{
SetTimer("SendConnectingMessage", 2000, false);
return 1;
}
forward SendConnectingMessage(playerid);
public SendConnectingMessage(playerid)
{
SendClientMessage(playerid, COLOR_WHITE, "test"); //everyone on the server will get the message "test" after 2 seconds he connects, but it must be onlyfor the player that conected
}