01.02.2013, 09:50
I'm working on a damage system, but I have no idea how to make that if M4 damaged 30 HP and the Target has 5 arnor how its should to remove health & armor.
That's what I got so far.
It's under public OnPlayerShootPlayer.
That's what I got so far.
Код:
if(GetPlayerWeapon(Shooter) == 31) { new Float:H, Float:A; GetPlayerArmour(Target, A); GetPlayerHealth(Target, H); if(A < 0 || A > 30) { GetPlayerArmour(Target, A); SetPlayerArmour(Target, A-30); } else if(A == 0) { GetPlayerHealth(Target, H); SetPlayerHealth(Target, H-30); } }