[Map] More dense woodland around the Flint County area
#1

Alright as the title says, it's a pretty simple map, just more vegetation around the flint county area.

I guess it would be good for roleplay, or death match, i figured i'm using it for my own server and it won't hurt to share it with you guys.

I'm not claiming it's a magnificent map ( Disclamer )




Now we get to the code, enjoy

For the objects:
Код:
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CreateObject(800, -95.77661, -1334.91113, 1.92821,   0.00000, 0.00000, 0.10000);
CreateObject(791, -115.56624, -1340.55725, -8.51293,   3.14159, 0.00000, 1.83260);
CreateObject(790, -128.61746, -1407.26184, 5.78906,   356.85840, 0.00000, -0.05209);
CreateObject(790, -127.22668, -1367.80920, 4.21692,   356.85840, 0.00000, 351.40894);
CreateObject(790, -74.48268, -1348.10022, 2.40047,   356.85840, 0.00000, 350.01248);
CreateObject(1290, -158.25774, -1338.05261, 7.29615,   0.00000, 0.00000, 0.00000);
CreateObject(1290, -141.02216, -1303.16980, 7.29615,   0.00000, 0.00000, 0.00000);
CreateObject(1290, -158.81918, -1383.08728, 7.29615,   0.00000, 0.00000, 0.00000);
CreateObject(1290, -140.07735, -1416.22107, 7.29615,   0.00000, 0.00000, 0.00000);
CreateObject(1290, -133.83659, -1251.41321, 7.29615,   0.00000, 0.00000, 0.00000);
CreateObject(1290, -125.36499, -1213.85156, 7.29615,   0.00000, 0.00000, 354.19537);
CreateObject(17298, -219.36177, -1454.64124, 9.84806,   0.00000, 0.00000, 343.20273);
CreateObject(790, -243.74858, -1433.84729, 7.80883,   356.85840, 0.00000, 46.26791);
CreateObject(790, -207.18527, -1430.38574, 7.62351,   356.85840, 0.00000, 46.26791);
CreateObject(790, -176.95326, -1430.56885, 2.94380,   356.85840, 0.00000, 46.26791);
CreateObject(1370, -217.14230, -1447.04968, 8.63310,   0.00000, 0.00000, 0.00000);
CreateObject(1370, -214.14403, -1448.13745, 8.63310,   0.00000, 0.00000, 0.00000);
CreateObject(1370, -220.17821, -1446.17847, 8.63310,   0.00000, 0.00000, 0.00000);
CreateObject(691, -232.23950, -1457.22180, 1.74745,   0.00000, 0.00000, 0.00000);
CreateObject(691, -207.12802, -1463.39355, 5.63435,   0.00000, 0.00000, 0.00000);
CreateObject(691, -195.45753, -1433.24121, 1.54645,   0.00000, 0.00000, 0.00000);
CreateObject(691, -222.14464, -1433.58972, -13.73312,   0.00000, 0.00000, 0.00000);
CreateObject(691, -206.94824, -1442.16187, -13.73312,   0.00000, 0.00000, 0.00000);
CreateObject(691, -237.63254, -1439.27771, -13.73312,   0.00000, 0.00000, 0.00000);
CreateObject(691, -252.48964, -1438.29504, -9.98371,   0.00000, 0.00000, 0.00000);
CreateObject(691, -182.64621, -1428.80469, -14.03613,   0.00000, 0.00000, 0.00000);
CreateObject(691, -180.96744, -1444.98914, -14.03613,   0.00000, 0.00000, 0.00000);
CreateObject(691, -159.73434, -1423.73364, -15.19281,   0.00000, 0.00000, 0.00000);
CreateObject(691, -152.35425, -1435.12439, -15.19281,   0.00000, 0.00000, 0.00000);
CreateObject(691, -165.84442, -1458.78284, -14.68271,   0.00000, 0.00000, 0.00000);
CreateObject(1454, -319.42874, -1429.31641, 14.93750,   356.85840, 0.00000, 3.14159);
CreateObject(1454, -326.09836, -1429.09875, 14.53550,   356.85840, 0.00000, 3.14159);
CreateObject(1454, -330.60419, -1428.90356, 14.53550,   356.85840, 0.00000, 3.14159);
CreateObject(16302, -225.92300, -1371.02234, 4.59116,   0.00000, 0.00000, 0.00000);
CreateObject(16302, -272.90680, -1341.50562, 4.59116,   0.00000, 0.00000, 0.00000);
CreateObject(16302, -203.98363, -1333.61084, 5.31251,   0.00000, 0.00000, 0.00000);
CreateObject(4521, -83.82283, -908.07684, 18.24219,   3.14159, 0.00000, 2.03344);
CreateObject(4507, 53.52207, -1019.08911, 23.33594,   356.85840, 0.00000, -3.08375);
CreateObject(4504, 56.20359, -1531.11401, 6.84914,   0.00000, 0.00000, 355.62836);
CreateObject(4504, -1523.46753, -817.21790, 59.61646,   0.00000, 0.00000, 346.58289);
CreateObject(4509, -981.78595, -409.74390, 38.42188,   356.85840, 0.00000, -1.34870);
CreateObject(708, -207.19710, -934.51843, 34.40567,   356.85840, 0.00000, 359.99991);
CreateObject(708, -232.94705, -916.84119, 34.40567,   356.85840, 0.00000, 359.99991);
CreateObject(708, -181.48950, -928.21411, 30.65626,   356.85840, 0.00000, 359.99991);
CreateObject(708, -127.52258, -972.09381, 24.11764,   356.85840, 0.00000, 359.99991);
CreateObject(708, -266.58539, -875.36871, 43.99335,   356.85840, 0.00000, 359.99991);
Remove Objects:
Код:
RemoveBuildingForPlayer(playerid, 785, -54.8359, -1201.0547, 0.2188, 0.25);
RemoveBuildingForPlayer(playerid, 17063, -390.2109, -1149.8047, 68.2031, 0.25);
RemoveBuildingForPlayer(playerid, 17067, -588.7500, -1046.1797, 22.2891, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -386.8125, -1048.8750, 58.5000, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -369.5391, -1068.4219, 59.1094, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -387.8281, -1037.1094, 58.4141, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -359.0469, -1071.1250, 59.5156, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -358.5000, -1027.0547, 59.1797, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -370.4453, -1028.2969, 59.0234, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -382.1953, -1030.3047, 58.5625, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -340.6641, -1065.2031, 59.1875, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -347.2578, -1071.0859, 59.6484, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -346.8750, -1026.2891, 58.8984, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -338.6406, -1053.9141, 58.9609, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -336.6641, -1042.5078, 58.8984, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -147.3750, -1245.1953, 2.7266, 0.25);
RemoveBuildingForPlayer(playerid, 1447, -107.0859, -1196.0859, 3.0391, 0.25);
RemoveBuildingForPlayer(playerid, 1412, -112.1719, -1194.7500, 3.0391, 0.25);
RemoveBuildingForPlayer(playerid, 1413, -101.2891, -1215.5859, 2.9609, 0.25);
RemoveBuildingForPlayer(playerid, 1447, -100.1797, -1210.0781, 3.0391, 0.25);
RemoveBuildingForPlayer(playerid, 1413, -102.1328, -1197.1641, 2.9609, 0.25);
RemoveBuildingForPlayer(playerid, 1412, -98.9219, -1204.9141, 3.0391, 0.25);
RemoveBuildingForPlayer(playerid, 1412, -98.8750, -1199.9297, 3.0391, 0.25);
RemoveBuildingForPlayer(playerid, 1412, -98.9297, -1218.7266, 3.0391, 0.25);
RemoveBuildingForPlayer(playerid, 1447, -88.6172, -1220.3828, 3.0391, 0.25);
RemoveBuildingForPlayer(playerid, 1412, -93.9453, -1219.5391, 3.0391, 0.25);
RemoveBuildingForPlayer(playerid, 17066, -86.8750, -1207.2422, 1.6875, 0.25);
RemoveBuildingForPlayer(playerid, 1413, -83.3984, -1221.2969, 2.9609, 0.25);
RemoveBuildingForPlayer(playerid, 1438, -84.2422, -1180.2656, 0.8516, 0.25);
RemoveBuildingForPlayer(playerid, 1447, -78.4297, -1208.9453, 3.0391, 0.25);
RemoveBuildingForPlayer(playerid, 1412, -79.4922, -1214.1016, 3.0391, 0.25);
RemoveBuildingForPlayer(playerid, 1412, -80.2969, -1219.0781, 3.0391, 0.25);
RemoveBuildingForPlayer(playerid, 1413, -77.3516, -1203.7422, 2.8047, 0.25);
RemoveBuildingForPlayer(playerid, 1415, -77.2188, -1188.3672, 0.8359, 0.25);
RemoveBuildingForPlayer(playerid, 1447, -71.3047, -1189.1719, 2.1328, 0.25);
RemoveBuildingForPlayer(playerid, 1412, -68.8359, -1184.5313, 2.1328, 0.25);
RemoveBuildingForPlayer(playerid, 17064, -75.4688, -1174.5469, 0.8750, 0.25);
RemoveBuildingForPlayer(playerid, 1438, -77.4219, -1165.5547, 1.0234, 0.25);
RemoveBuildingForPlayer(playerid, 1412, -66.4609, -1179.8672, 2.1328, 0.25);
RemoveBuildingForPlayer(playerid, 1413, -64.3672, -1175.0313, 2.0547, 0.25);
RemoveBuildingForPlayer(playerid, 17307, -222.5547, -1568.4063, 5.9766, 0.25);
RemoveBuildingForPlayer(playerid, 2059, 2814.8359, -1173.4766, 1025.3594, 0.25);
RemoveBuildingForPlayer(playerid, 2116, 2814.3047, -1173.4219, 1024.5547, 0.25);
RemoveBuildingForPlayer(playerid, 2121, 2813.9531, -1172.4609, 1025.0859, 0.25);
RemoveBuildingForPlayer(playerid, 2121, 2815.3828, -1172.4844, 1025.0859, 0.25);
RemoveBuildingForPlayer(playerid, 1502, 2813.2578, -1168.9609, 1024.5625, 0.25);
There's a sum of 242 total objects.
Reply
#2

not mutch but nice +REP
Reply
#3

Quote:
Originally Posted by Mckarlis
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not mutch but nice +REP
Cheers mate
Reply
#4

Its good.
Reply
#5

Good!
Reply
#6

Quote:
Originally Posted by J4mmyHD
Посмотреть сообщение
Its good.
Quote:
Originally Posted by fahmi
Посмотреть сообщение
Good!
Glad you guys enjoy it.
Reply
#7

Looks brilliant, the original Flint County is so boring, this spices it up nicely.
Reply
#8

Good
Reply
#9

яєρ iş ўǿмiηġ
Reply
#10

Not really simple as you say, because I'm aware of the amount of detail put into this. A really nice map indeed.
Reply


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