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When you use AttachObjectToPlayer, the objects seem to disappear for certain players when their interiors and/or virtual worlds change.
We use this function to attach solid objects to players (Ex Riot Shields)
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Which RC version do you use?
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Isn't AttachObjectToPlayer removed since 0.3 IIRC?
It seems to be replaced by SetPlayerAttachedObject.
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So, would checking if a player changed an interior using OnPlayerInteriorChange then re-attaching the object work?