26.01.2013, 19:18
Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { new veh = GetPlayerVehicleID(playerid); if(veh == bus3 || veh == bus2 || veh == bus1) if (newkeys==KEY_SUBMISSION && IsBusJob[playerid] == 0 && veh == bus1 || veh == bus3 || veh == bus2) // checks if Submission key is pressed + if the player is already working + that the player is in a bus { SendClientMessage(playerid, LIME, "You started working for the bus company!"); // SCM only one time cause the variable under here. IsBusJob[playerid] = 1; // here's the variable set to 1, this will prevent the player from starting working over again. busdriver[playerid] = 1; SetPlayerCheckpoint(playerid, buspoint1, 3.0); GameTextForPlayer(playerid, "~g~Bus Driver Started!", 3000, 3); new name[MAX_PLAYER_NAME], string[48]; GetPlayerName(playerid, name, sizeof(name)); format(string, sizeof(string), "%s Is Now A Bus Driver!.", name ); SendClientMessageToAll(LIME, string); SendClientMessage(playerid, COLOR_RED,"You Have To Be In A Bus To Start The Mission!"); } return 1; }