Streamer bugged
#1

Alright, so my problem is with the streamer, objects i guess.
Let me tell you an example example i have 7 players logged, there gonna be like 7 objects multiplied.
Why does it's happends?
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#2

Up..
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#3

What's the name of the streamer you're using?
Maybe you also have some native createobjects in your script. Convert that one's too.
I recommend using Incognito's Streamer (https://sampforum.blast.hk/showthread.php?tid=102865).
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#4

Quote:
Originally Posted by TvW
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What's the name of the streamer you're using?
Maybe you also have some native createobjects in your script. Convert that one's too.
I recommend using Incognito's Streamer (https://sampforum.blast.hk/showthread.php?tid=102865).
That's the one i'm using, any streamers that i use multipling objects by the players online and lagging. Sometimes objects dissapear. Im using Incognito's Streamer on linux.
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#5

Bump, converted all objects still dosen't working.
Example: 3 players online 3 objects will spawn.
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#6

Show all your CreateObject/CreateDynamicObject lines, and show your OnPlayerConnect and OnPlayerSpawn... you've obviously made a simple mistake.
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#7

Sounds like you're creating objects under OnPlayerConnect. Create them under OnGameModeInit instead.
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