[Map] CIA - HQ ( Excellent for RP )
#1

CIA-HQ



Front:


Side:


Parking:


Code
Quote:

CreateObject(9131,1746.5999800,-1540.5000000,33.3000000,0.0000000,0.0000000,0.0000 000); //object(shbbyhswall13_lvs) (2)
CreateObject(9131,1746.5999800,-1561.3000500,33.3000000,0.0000000,0.0000000,0.0000 000); //object(shbbyhswall13_lvs) (3)
CreateObject(9131,1721.9000200,-1561.3000500,33.3000000,0.0000000,0.0000000,0.0000 000); //object(shbbyhswall13_lvs) (4)
CreateObject(9131,1721.8000500,-1540.5000000,33.3000000,0.0000000,0.0000000,0.0000 000); //object(shbbyhswall13_lvs) (5)
CreateObject(1649,1744.1999500,-1540.3000500,33.8000000,0.0000000,0.0000000,0.0000 000); //object(wglasssmash) (1)
CreateObject(1649,1739.9000200,-1540.3000500,33.8000000,0.0000000,0.0000000,0.0000 000); //object(wglasssmash) (2)
CreateObject(1649,1735.5000000,-1540.3000500,33.8000000,0.0000000,0.0000000,0.0000 000); //object(wglasssmash) (3)
CreateObject(1649,1731.1999500,-1540.3000500,33.8000000,0.0000000,0.0000000,0.0000 000); //object(wglasssmash) (4)
CreateObject(1649,1726.9000200,-1540.3000500,33.8000000,0.0000000,0.0000000,0.0000 000); //object(wglasssmash) (5)
CreateObject(1649,1722.5000000,-1540.3000500,33.8000000,0.0000000,0.0000000,0.0000 000); //object(wglasssmash) (6)
CreateObject(1649,1721.5000000,-1559.0999800,33.8000000,0.0000000,0.0000000,90.000 0000); //object(wglasssmash) (7)
CreateObject(1649,1721.5000000,-1554.8000500,33.8000000,0.0000000,0.0000000,90.000 0000); //object(wglasssmash) (
CreateObject(1649,1721.5000000,-1550.4000200,33.8000000,0.0000000,0.0000000,90.000 0000); //object(wglasssmash) (9)
CreateObject(1649,1721.5000000,-1546.0999800,33.8000000,0.0000000,0.0000000,90.000 0000); //object(wglasssmash) (10)
CreateObject(1649,1721.5000000,-1541.9000200,33.8000000,0.0000000,0.0000000,90.000 0000); //object(wglasssmash) (11)
CreateObject(1649,1724.0000000,-1561.5000000,33.8000000,0.0000000,0.0000000,0.0000 000); //object(wglasssmash) (12)
CreateObject(1649,1728.1999500,-1561.5000000,33.8000000,0.0000000,0.0000000,0.0000 000); //object(wglasssmash) (13)
CreateObject(1649,1744.0999800,-1561.5999800,33.8000000,0.0000000,0.0000000,0.0000 000); //object(wglasssmash) (14)
CreateObject(1649,1739.8000500,-1561.5999800,33.8000000,0.0000000,0.0000000,0.0000 000); //object(wglasssmash) (15)
CreateObject(1523,1732.4000200,-1561.6999500,32.1000000,0.0000000,0.0000000,0.0000 000); //object(gen_doorext10) (1)
CreateObject(1523,1735.4000200,-1561.5999800,32.1000000,0.0000000,0.0000000,180.00 00000); //object(gen_doorext10) (2)
CreateObject(1649,1730.4000200,-1561.5000000,33.8000000,0.0000000,0.0000000,0.0000 000); //object(wglasssmash) (16)
CreateObject(1649,1737.5000000,-1561.3000500,33.8000000,0.0000000,0.0000000,0.0000 000); //object(wglasssmash) (17)
CreateObject(3399,1734.0999800,-1569.0999800,29.2000000,0.0000000,0.0000000,90.000 0000); //object(cxrf_a51_stairs) (1)
CreateObject(987,1704.5999800,-1372.6999500,16.8000000,0.0000000,0.0000000,90.000 0000); //object(elecfence_bar) (1)
CreateObject(987,1704.5999800,-1363.5999800,16.8000000,0.0000000,0.0000000,90.000 0000); //object(elecfence_bar) (2)
CreateObject(987,1692.4000200,-1352.0999800,16.4000000,0.0000000,0.0000000,179.99 50000); //object(elecfence_bar) (4)
CreateObject(1569,1690.0999800,-1345.3000500,16.4000000,0.0000000,0.0000000,90.000 0000); //object(adam_v_door) (1)
CreateObject(1569,1690.0999800,-1342.3000500,16.4000000,0.0000000,0.0000000,270.00 00000); //object(adam_v_door) (2)
CreateObject(2395,1689.8000500,-1345.9000200,16.4000000,0.0000000,0.0000000,90.000 0000); //object(cj_sports_wall) (
CreateObject(2395,1689.8000500,-1349.5999800,16.4000000,0.0000000,0.0000000,90.000 0000); //object(cj_sports_wall) (24)
CreateObject(2395,1689.8000500,-1340.1999500,19.1000000,0.0000000,0.0000000,90.000 0000); //object(cj_sports_wall) (25)
CreateObject(2395,1689.8000500,-1343.0000000,19.1000000,0.0000000,0.0000000,90.000 0000); //object(cj_sports_wall) (26)
CreateObject(2395,1689.8000500,-1342.3000500,16.4000000,0.0000000,0.0000000,90.000 0000); //object(cj_sports_wall) (27)
CreateObject(2395,1689.8000500,-1338.6999500,16.4000000,0.0000000,0.0000000,90.000 0000); //object(cj_sports_wall) (2
CreateObject(2395,1689.8000500,-1346.6999500,19.1000000,0.0000000,0.0000000,90.000 0000); //object(cj_sports_wall) (29)
CreateObject(2395,1689.8000500,-1349.5999800,19.1000000,0.0000000,0.0000000,90.000 0000); //object(cj_sports_wall) (30)
CreateObject(2395,1689.8000500,-1349.6999500,21.8000000,0.0000000,0.0000000,90.000 0000); //object(cj_sports_wall) (31)
CreateObject(2395,1689.8000500,-1346.0000000,21.8000000,0.0000000,0.0000000,90.000 0000); //object(cj_sports_wall) (32)
CreateObject(2395,1689.8000500,-1342.3000500,21.8000000,0.0000000,0.0000000,90.000 0000); //object(cj_sports_wall) (33)
CreateObject(2395,1689.8000500,-1338.5999800,21.8000000,0.0000000,0.0000000,90.000 0000); //object(cj_sports_wall) (34)
CreateObject(987,1693.0999800,-1334.6999500,16.4000000,0.0000000,0.0000000,0.0000 000); //object(elecfence_bar) (5)
CreateObject(987,1685.0999800,-1334.6999500,16.4000000,0.0000000,0.0000000,0.0000 000); //object(elecfence_bar) (6)
CreateObject(987,1704.8000500,-1334.6999500,16.8000000,0.0000000,0.0000000,90.000 0000); //object(elecfence_bar) (7)
CreateObject(987,1704.6999500,-1328.5000000,16.8000000,0.0000000,0.0000000,90.000 0000); //object(elecfence_bar) (
CreateObject(987,1704.6999500,-1316.5999800,16.8000000,0.0000000,0.0000000,180.00 00000); //object(elecfence_bar) (9)
CreateObject(987,1692.8000500,-1316.5999800,16.7000000,0.0000000,0.0000000,179.99 50000); //object(elecfence_bar) (10)
CreateObject(987,1689.8000500,-1316.5000000,16.8000000,0.0000000,0.0000000,179.99 50000); //object(elecfence_bar) (11)
CreateObject(9833,1695.6999500,-1349.5000000,19.7000000,0.0000000,0.0000000,0.0000 000); //object(fountain_sfw) (1)
CreateObject(987,1704.0999800,-1352.0000000,16.8000000,0.0000000,0.0000000,179.99 50000); //object(elecfence_bar) (12)
CreateObject(9833,1696.0999800,-1337.0000000,19.7000000,0.0000000,0.0000000,0.0000 000); //object(fountain_sfw) (2)
CreateObject(987,1677.5999800,-1316.5000000,13.3000000,0.0000000,0.0000000,179.99 50000); //object(elecfence_bar) (14)
CreateObject(987,1620.3000500,-1359.6999500,16.8000000,0.0000000,0.0000000,270.00 00000); //object(elecfence_bar) (15)
CreateObject(987,1621.3000500,-1335.4000200,16.5000000,0.0000000,0.0000000,270.00 00000); //object(elecfence_bar) (16)
CreateObject(987,1621.0999800,-1347.3000500,16.8000000,0.0000000,0.0000000,264.00 00000); //object(elecfence_bar) (17)
CreateObject(987,1665.3000500,-1316.4000200,16.7000000,0.0000000,0.0000000,179.99 50000); //object(elecfence_bar) (1
CreateObject(987,1653.3000500,-1316.4000200,16.7000000,0.0000000,0.0000000,179.99 50000); //object(elecfence_bar) (19)
CreateObject(987,1641.1999500,-1316.4000200,16.7000000,0.0000000,0.0000000,179.99 50000); //object(elecfence_bar) (20)
CreateObject(3749,1622.5000000,-1325.5000000,22.3000000,0.0000000,0.0000000,90.000 0000); //object(clubgate01_lax) (1)
CreateObject(987,1635.3000500,-1316.4000200,16.7000000,0.0000000,0.0000000,179.99 50000); //object(elecfence_bar) (21)
CreateObject(2773,1691.5000000,-1342.3000500,17.0000000,0.0000000,0.0000000,90.000 0000); //object(cj_airprt_bar) (1)
CreateObject(2773,1691.5999800,-1345.4000200,17.0000000,0.0000000,0.0000000,90.000 0000); //object(cj_airprt_bar) (2)

Enjoy
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#2

These bigass screens *_* Map is quite simple,but i can be a good base for RP though.
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#3

Look Good for my server..
Reply
#4

I didn't add a gate, becuase you may want to add one
Reply
#5

4/10
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