12.01.2013, 09:27
Im making clothes shop with editattachedobject...
The problem is that the position on the object is not saving. When i set their position where i want to be and than make a GMX than the object (hat or glasses) are in my stomach.
Here is the code:
The problem is that the position on the object is not saving. When i set their position where i want to be and than make a GMX than the object (hat or glasses) are in my stomach.
Here is the code:
pawn Код:
//OnPlayerEditAttachedObject
public OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ)
{
if(response)
{
if(index == 1)
{
if(PlayerInfo[playerid][pObleka1] == 0)
{
PlayerInfo[playerid][pObleka1] = modelid;
PlayerInfo[playerid][pObleka1x] = fOffsetX;
PlayerInfo[playerid][pObleka1y] = fOffsetY;
PlayerInfo[playerid][pObleka1z] = fOffsetZ;
PlayerInfo[playerid][pObleka1rx] = fRotX;
PlayerInfo[playerid][pObleka1ry] = fRotY;
PlayerInfo[playerid][pObleka1rz] = fRotZ;
PlayerInfo[playerid][pObleka1sx] = fScaleX;
PlayerInfo[playerid][pObleka1sy] = fScaleY;
PlayerInfo[playerid][pObleka1sz] = fScaleZ;
RemovePlayerAttachedObject(playerid, 1);
SetPlayerAttachedObject(playerid, 1, modelid, 2, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ);
OnPlayerUpdateCustom(playerid);
return 1;
}
}
}
return 1;
}
//Saving
public OnPlayerUpdateCustom(playerid)
{
if(IsPlayerConnected(playerid))
{
if(gPlayerLogged[playerid])
{
new string3[64];
new playername3[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername3, sizeof(playername3));
format(string3, sizeof(string3), "Tomato Roleplay/Igraci/%s.ini", playername3);
new File: hFile = fopen(string3, io_write);
if (hFile)
{
format(var, 64, "Obleka1=%d\n",PlayerInfo[playerid][pObleka1]);fwrite(hFile, var);
format(var, 64, "Obleka1x=%f\n",PlayerInfo[playerid][pObleka1x]);fwrite(hFile, var);
format(var, 64, "Obleka1y=%f\n",PlayerInfo[playerid][pObleka1y]);fwrite(hFile, var);
format(var, 64, "Obleka1z=%f\n",PlayerInfo[playerid][pObleka1z]);fwrite(hFile, var);
format(var, 64, "Obleka1rx=%f\n",PlayerInfo[playerid][pObleka1rx]);fwrite(hFile, var);
format(var, 64, "Obleka1ry=%f\n",PlayerInfo[playerid][pObleka1ry]);fwrite(hFile, var);
format(var, 64, "Obleka1rz=%f\n",PlayerInfo[playerid][pObleka1rz]);fwrite(hFile, var);
format(var, 64, "Obleka1sx=%f\n",PlayerInfo[playerid][pObleka1sx]);fwrite(hFile, var);
format(var, 64, "Obleka1sy=%f\n",PlayerInfo[playerid][pObleka1sy]);fwrite(hFile, var);
format(var, 64, "Obleka1sz=%f\n",PlayerInfo[playerid][pObleka1sz]);fwrite(hFile, var);
}
}
}
return 1;
}
//On login (when you spawn)
public SetPlayerSpawn(playerid)
{
if(IsPlayerConnected(playerid))
{
SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
if(PlayerInfo[playerid][pObleka1] != 0)
{
RemovePlayerAttachedObject(playerid, 1);
SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pObleka1], 2, PlayerInfo[playerid][pObleka1x], PlayerInfo[playerid][pObleka1y], PlayerInfo[playerid][pObleka1z], PlayerInfo[playerid][pObleka1rx], PlayerInfo[playerid][pObleka1ry], PlayerInfo[playerid][pObleka1rz], PlayerInfo[playerid][pObleka1sx], PlayerInfo[playerid][pObleka1sy], PlayerInfo[playerid][pObleka1sz]);
}
}
}