[Map] Los Santos Mechanic Base
#1

Good day readers, today i'm gonna to release one of my mapping on SAMP. This edited map is for mechanic faction on my server and it's good for RP server out there. But since i don't have time to hosting 24/7, I think maybe I can release some of my work to contribute something for the community.

Pictures :










Yeah it's not look so good, but just try my best. Below is the scriptline.

Scriptline :

pawn Code:
CreateDynamicObject(11393, 1620.50, -1893.86, 14.06,   0.00, 0.00, -90.54);
    CreateDynamicObject(2763, 1619.15, -1890.54, 12.97,   0.00, 0.00, 0.00);
    CreateDynamicObject(1670, 1619.07, -1890.48, 13.41,   0.00, 0.00, -44.40);
    CreateDynamicObject(1722, 1618.30, -1890.24, 12.57,   0.00, 0.00, -113.76);
    CreateDynamicObject(1722, 1619.20, -1891.17, 12.57,   0.00, 0.00, 8.40);
    CreateDynamicObject(11391, 1649.84, -1905.85, 13.82,   0.00, 0.00, 90.42);
    CreateDynamicObject(3035, 1633.19, -1888.47, 13.24,   0.00, 0.00, -179.94);
    CreateDynamicObject(1338, 1631.40, -1888.78, 13.23,   0.00, 0.00, 79.68);
    CreateDynamicObject(19370, 1652.25, -1906.90, 14.30,   0.00, 0.00, 89.40);
    CreateDynamicObject(19370, 1649.05, -1906.87, 14.30,   0.00, 0.00, 89.04);
    CreateDynamicObject(19370, 1645.85, -1906.87, 14.30,   0.00, 0.00, 90.66);
    CreateDynamicObject(19370, 1642.65, -1906.89, 14.30,   0.00, 0.00, 90.66);
    CreateDynamicObject(19370, 1639.43, -1906.93, 14.30,   0.00, 0.00, 90.66);
    CreateDynamicObject(19370, 1639.43, -1906.93, 14.30,   0.00, 0.00, 90.66);
    CreateDynamicObject(19370, 1636.23, -1906.97, 14.30,   0.00, 0.00, 90.66);
    CreateDynamicObject(19370, 1633.03, -1907.01, 14.30,   0.00, 0.00, 90.66);
    CreateDynamicObject(19370, 1629.85, -1907.05, 14.30,   0.00, 0.00, 90.66);
    CreateDynamicObject(19370, 1652.25, -1906.90, 17.80,   0.00, 0.00, 89.40);
    CreateDynamicObject(19370, 1649.05, -1906.87, 17.80,   0.00, 0.00, 89.04);
    CreateDynamicObject(19370, 1645.85, -1906.87, 17.80,   0.00, 0.00, 90.66);
    CreateDynamicObject(19370, 1642.65, -1906.89, 17.80,   0.00, 0.00, 90.66);
    CreateDynamicObject(19370, 1639.43, -1906.97, 17.80,   0.00, 0.00, 90.66);
    CreateDynamicObject(19370, 1636.23, -1906.97, 17.80,   0.00, 0.00, 90.66);
    CreateDynamicObject(19370, 1633.03, -1907.01, 17.80,   0.00, 0.00, 90.66);
    CreateDynamicObject(19370, 1629.85, -1907.05, 17.80,   0.00, 0.00, 90.66);
    CreateDynamicObject(19370, 1652.25, -1906.90, 18.72,   0.00, 0.00, 89.40);
    CreateDynamicObject(19370, 1649.05, -1906.87, 18.54,   0.00, 0.00, 89.04);
    CreateDynamicObject(19370, 1645.85, -1906.87, 18.38,   0.00, 0.00, 90.66);
    CreateDynamicObject(19370, 1642.65, -1906.89, 18.46,   0.00, 0.00, 90.66);
    CreateDynamicObject(19370, 1639.43, -1906.97, 18.68,   0.00, 0.00, 90.66);
    CreateDynamicObject(19370, 1636.23, -1906.97, 18.90,   0.00, 0.00, 90.66);
    CreateDynamicObject(19370, 1633.03, -1907.01, 19.10,   0.00, 0.00, 90.66);
    CreateDynamicObject(19370, 1629.85, -1907.05, 19.36,   0.00, 0.00, 90.66);
    CreateDynamicObject(19370, 1628.04, -1911.93, 19.36,   0.00, 0.00, 180.36);
    CreateDynamicObject(19370, 1628.04, -1908.71, 19.40,   0.00, 0.00, 180.36);
    CreateDynamicObject(19313, 1660.38, -1882.31, 15.88,   0.00, 0.00, 0.00);
    CreateDynamicObject(19313, 1646.42, -1882.31, 15.88,   0.00, 0.00, 0.00);
    CreateDynamicObject(19313, 1632.46, -1882.31, 15.88,   0.00, 0.00, 0.00);
    CreateDynamicObject(967, 1624.65, -1881.61, 12.55,   0.00, 0.00, 90.12);
    CreateDynamicObject(966, 1623.52, -1882.16, 12.55,   0.00, 0.00, 0.00);
    CreateDynamicObject(3091, 1613.74, -1882.23, 13.14,   0.00, 0.00, -179.34);
    CreateDynamicObject(1237, 1611.04, -1882.29, 12.54,   0.00, 0.00, 0.00);
    CreateDynamicObject(1237, 1615.98, -1882.36, 12.52,   0.00, 0.00, 0.00);
    CreateDynamicObject(968, 1623.42, -1882.16, 13.23,   -0.54, -31.62, 0.00);
    CreateDynamicObject(1237, 1613.59, -1883.14, 12.57,   0.00, 0.00, 0.00);
    CreateDynamicObject(16375, 1701.36, -1905.23, 20.91,   0.66, -0.24, 0.00);
    CreateDynamicObject(1237, 1622.16, -1897.24, 12.55,   0.00, 0.00, 0.00);
    CreateDynamicObject(1237, 1621.37, -1896.48, 12.80,   97.74, 114.66, 0.00);
    CreateDynamicObject(1237, 1622.78, -1896.67, 12.55,   0.00, 0.00, 0.00);
    CreateDynamicObject(19470, 1610.71, -1888.03, 12.55,   1.68, -16.32, 0.00);
    CreateDynamicObject(19470, 1610.78, -1888.37, 12.55,   1.68, -16.32, 0.00);
    CreateDynamicObject(947, 1611.26, -1889.43, 14.70,   0.00, 0.00, -89.34);
    CreateDynamicObject(1946, 1611.01, -1889.79, 12.74,   0.02, 0.00, 0.00);
    CreateDynamicObject(1949, 1625.60, -1896.88, 12.55,   0.00, 0.00, 28.80);
    CreateDynamicObject(1949, 1624.98, -1896.81, 12.55,   0.00, 0.00, 28.80);
    CreateDynamicObject(1238, 1624.00, -1896.96, 12.87,   0.00, 0.00, 0.00);
    CreateDynamicObject(1238, 1624.00, -1896.96, 12.97,   0.00, 0.00, 0.00);
    CreateDynamicObject(1238, 1624.00, -1896.96, 13.09,   0.00, 0.00, 0.00);
    CreateDynamicObject(1238, 1624.00, -1896.96, 13.19,   0.00, 0.00, 0.00);
    CreateDynamicObject(1238, 1623.44, -1896.98, 12.87,   0.00, 0.00, 0.00);
    CreateDynamicObject(1238, 1623.64, -1896.47, 12.87,   0.00, 0.00, 0.00);
    CreateDynamicObject(2200, 1614.95, -1897.60, 12.62,   0.00, 0.00, -180.60);
    CreateDynamicObject(19156, 1617.47, -1897.84, 16.99,   18.00, -0.78, -2.34);
    CreateDynamicObject(3864, 1664.47, -1884.73, 18.63,   0.00, 0.00, 39.18);
    CreateDynamicObject(3872, 1659.18, -1888.85, 19.43,   0.00, 0.00, 37.62);
    CreateDynamicObject(14439, 1641.90, -1900.26, 20.39,   0.00, 0.00, 0.00);
    CreateDynamicObject(1226, 1611.72, -1887.09, 16.43,   0.00, 0.00, -174.36);
Have fun with your new mechanic base!
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#2

Nice Map... Add a Gate...system... and a teleport cmd's...
and why i am can get in?? change the object's.. or we can not park car at up... see this screen shots:
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#3

Thanks for your reply mate. About that hydraulic i don't know why they not dynamic, and i'm thinking about making it working with a gate. Just put the gate there, and with cmd like /gate1<--this on my server, the gate will pull up just like hydraulic. Example :

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#4

good job dude...

but you need fix the fail interior...
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#5

What The Number Object You Use?
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#6

bad location, but ... nice

4/5
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#7

Anyone know when someone post Code for interior...How will I check that interior if no pictures?
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