RemoveBuildingForPlayer bug
#1

Hi

There is a bug/not documented limit.
If i remove > 1000 objects with that function, client will freeze (not crash)
If i remove <= 1000 objects, all goes ok.
Please increase limit, or just fix that bug.
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#2

Yeah, it's a bit annoying. I wish I could remove at least 200 objects, because I've got this problem even if I want to delete ~100 of them!
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#3

How about you all check the amount of duplicate model ids? If you were to use that fancy map editor to delete eight identical bushes in an area of 5 by 5 meters you would end up with 8 calls to that function with a range of 0.25 each.

Instead of just calling that function once, with a centralized location and a bigger range.
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#4

Quote:
Originally Posted by Vince
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How about you all check the amount of duplicate model ids? If you were to use that fancy map editor to delete eight identical bushes in an area of 5 by 5 meters you would end up with 8 calls to that function with a range of 0.25 each.

Instead of just calling that function once, with a centralized location and a bigger range.
Thanks for help, but this limit still not documented, it can cause problems in future...
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#5

Quote:
Originally Posted by Vince
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How about you all check the amount of duplicate model ids? If you were to use that fancy map editor to delete eight identical bushes in an area of 5 by 5 meters you would end up with 8 calls to that function with a range of 0.25 each.

Instead of just calling that function once, with a centralized location and a bigger range.
I agree.
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#6

https://sampforum.blast.hk/showthread.php?tid=396390
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