07.01.2013, 05:09
Alright so this is my weapon cheat detection system
How to make it Not to spam these admin messages?
pawn Код:
enum ServerWeapons
{
Melee,
Thrown,
Pistols,
Shotguns,
SubMachine,
Assault,
Rifles,
Heavy,
Handheld,
}
new ServerWeapons[MAX_PLAYERS][ServerWeapons];
pawn Код:
public OnPlayerUpdate(playerid)
{
CheckServerWeapons(playerid);
return 1;
}
How to make it Not to spam these admin messages?
pawn Код:
CheckServerWeapons(playerid)
{
new weaponid = GetPlayerWeapon(playerid);
if(weaponid >= 1 && weaponid <= 15)
{
if(weaponid == ServerWeapons[playerid][Melee])
{
return 1;
}
else
{
new sendername[ MAX_PLAYER_NAME ];
new string[128];
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, 128, "AdmWarn: %s has possibly hacked a melee weapon.", sendername);
ABroadCast(COLOR_YELLOW, string, 1); // ABroadCast Is same as send client message but only sends to admins
}
}
if( weaponid >= 16 && weaponid <= 18 || weaponid == 39 ) // Checking Thrown
{
if(weaponid == ServerWeapons[playerid][Thrown])
{
return 1;
}
else
{
new sendername[ MAX_PLAYER_NAME ];
new string[128];
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, 128, "AdmWarn: %s has possibly hacked a Thrown weapon.", sendername);
ABroadCast(COLOR_YELLOW, string, 1);
}
}
if( weaponid >= 22 && weaponid <= 24 ) // Checking Pistols
{
if(weaponid == ServerWeapons[playerid][Pistols])
{
return 1;
}
else
{
new sendername[ MAX_PLAYER_NAME ];
new string[128];
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, 128, "AdmWarn: %s has possibly hacked a Pistol.", sendername);
ABroadCast(COLOR_YELLOW, string, 1);
}
}
if( weaponid >= 25 && weaponid <= 27 ) // Checking Shotguns
{
if(weaponid == ServerWeapons[playerid][Shotguns])
{
return 1;
}
else
{
new sendername[ MAX_PLAYER_NAME ];
new string[128];
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, 128, "AdmWarn: %s has possibly hacked a Shotgun.", sendername);
ABroadCast(COLOR_YELLOW, string, 1);
}
}
if( weaponid == 28 || weaponid == 29 || weaponid == 32 ) // Checking Sub Machine Guns
{
if(weaponid == ServerWeapons[playerid][SubMachine])
{
return 1;
}
else
{
new sendername[ MAX_PLAYER_NAME ];
new string[128];
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, 128, "AdmWarn: %s has possibly hacked a Sub machine gun weapon.", sendername);
ABroadCast(COLOR_YELLOW, string, 1);
}
}
if( weaponid == 30 || weaponid == 31 ) // Checking Assault
{
if(weaponid == ServerWeapons[playerid][Assault])
{
return 1;
}
else
{
new sendername[ MAX_PLAYER_NAME ];
new string[128];
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, 128, "AdmWarn: %s has possibly hacked a Assault weapon.", sendername);
ABroadCast(COLOR_YELLOW, string, 1);
}
}
if( weaponid == 33 || weaponid == 34 ) // Checking Rifles
{
if(weaponid == ServerWeapons[playerid][Rifles])
{
return 1;
}
else
{
new sendername[ MAX_PLAYER_NAME ];
new string[128];
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, 128, "AdmWarn: %s has possibly hacked a Rifle.", sendername);
ABroadCast(COLOR_YELLOW, string, 1);
}
}
if( weaponid >= 35 && weaponid <= 38 ) // Checking Heavy
{
if(weaponid == ServerWeapons[playerid][Heavy])
{
return 1;
}
else
{
new sendername[ MAX_PLAYER_NAME ];
new string[128];
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, 128, "AdmWarn: %s has possibly hacked a heavy weapon.", sendername);
ABroadCast(COLOR_YELLOW, string, 1);
}
}
else { return 1; }
return 1;
}
pawn Код:
ServerWeapon(playerid, weaponid, ammo)
{
if(weaponid >= 1 && weaponid <= 15)
{
ServerWeapons[playerid][Melee] = weaponid;
GivePlayerWeapon(playerid, weaponid, ammo);
return 1;
}
if( weaponid >= 16 && weaponid <= 18 || weaponid == 39 ) // Checking Thrown
{
ServerWeapons[playerid][Thrown] = weaponid;
GivePlayerWeapon(playerid, weaponid, ammo);
return 1;
}
if( weaponid >= 22 && weaponid <= 24 ) // Checking Pistols
{
ServerWeapons[playerid][Pistols] = weaponid;
GivePlayerWeapon(playerid, weaponid, ammo);
return 1;
}
if( weaponid >= 25 && weaponid <= 27 ) // Checking Shotguns
{
ServerWeapons[playerid][Shotguns] = weaponid;
GivePlayerWeapon(playerid, weaponid, ammo);
return 1;
}
if( weaponid == 28 || weaponid == 29 || weaponid == 32 ) // Checking Sub Machine Guns
{
ServerWeapons[playerid][SubMachine] = weaponid;
GivePlayerWeapon(playerid, weaponid, ammo);
return 1;
}
if( weaponid == 30 || weaponid == 31 ) // Checking Assault
{
ServerWeapons[playerid][Assault] = weaponid;
GivePlayerWeapon(playerid, weaponid, ammo);
return 1;
}
if( weaponid == 33 || weaponid == 34 ) // Checking Rifles
{
ServerWeapons[playerid][Rifles] = weaponid;
GivePlayerWeapon(playerid, weaponid, ammo);
return 1;
}
if( weaponid >= 35 && weaponid <= 38 ) // Checking Heavy
{
ServerWeapons[playerid][Heavy] = weaponid;
GivePlayerWeapon(playerid, weaponid, ammo);
return 1;
}
return 1;
}