12.01.2013, 14:27
Introduction
i Will Show You How To Create AFK System. Sorry If Im bad in scripting and english
pawn Code:
#include <a_samp> // We Need This Include
#include <zcmd> // We Need This Include
#include <sscanf2> // We Need This Include
new IsAfk[MAX_PLAYERS]; // Global Variable
// This CallBack Work When Player Connect
public OnPlayerConnect(playerid)
{ // Opening Bracket
IsAfk[playerid] = 0; // To Set This To 0
return 1;
} // Closing Bracket
// This CallBack Work When Player Disconnect
public OnPlayerDisconnect(playerid, reason)
{ // Opening Bracket
IsAfk[playerid] = 0; // To Set This To 0
return 1;
} // Closing Bracket
// We Will Gonna Make A AFK Command
CMD:afk(playerid,params[])
{ // Opening Bracket
new string[128], pName[MAX_PLAYER_NAME]; // Variables
if(IsAfk[playerid] == 1) return SendClientMessage(playerid, 0xFF0000FF,"You Are Already AFK"); // To Check When Player Is Already AFK
TogglePlayerControllable(playerid, 0); // To Freeze The Player
format(string,sizeof(string),"Server: %s Is Now Afk", pName); // will format a message
SendClientMessageToAll(0xFFFF00,string); // Will Send A Public Message To All
SendClientMessage(playerid, 0xFF00FFFF,"Type /back if you want to continue"); // Will Send A Message
IsAfk[playerid] = 1; // To Set This To 1
return 1;
} // Closing Bracket
// We Will Gonna Make A BACK Command
CMD:back(playerid,params[])
{ // Opening Bracket
new string[128], pName[MAX_PLAYER_NAME]; // Variables
if(IsAfk[playerid] == 0) return SendClientMessage(playerid, 0xFF0000FF,"You Are Not AFK"); // To Check When Player is Not AFK
TogglePlayerControllable(playerid, 1); // Unfreeze The Player
format(string,sizeof(string),"Server: %s Is Back!", pName); // will format a message
SendClientMessageToAll(0xFFFF00,string); // To Send A Public Message To All
IsAfk[playerid] = 0; // To Set This To 0
return 1;
} // Closing Bracket