pawn Код:
#include <a_samp>
#define COLOR_DARKGOLD 0x808000AA
#define COLOR_RED 0xFF0000AA
#define COLOR_YELLOW 0xFFFF00AA
#define HotPoint1 2009.0814,-1728.1830,13.4533
#define HotPoint2 2009.0692,-1640.7626,13.4465
#define HotPoint3 2075.3311,-1643.5902,13.4073
#define HotPoint4 2138.3816,-1616.8345,13.4692
#define HotPoint5 2172.3430,-1675.6588,14.9697
#define HotPoint6 2308.7888,-1665.8096,14.3982
#define HotPoint7 2503.9426,-1658.8201,13.3568
#define HotPoint8 2376.7712,-1907.2572,13.2880
#define HotPoint9 2238.4990,-1902.2578,13.4472
#define HotPoint10 1131.9427,-2037.3005,68.9129
#define HotPoint11 1623.0204,-1858.5880,13.4557
#define Refillpoint 1618.9200,-1892.1852,13.4540
new hotdog = 0;
new hotinfo;
public OnFilterScriptInit()
{
AddStaticVehicle(588,1647.9491,-1890.8440,13.4599,1.1164,1,1); // dog1
AddStaticVehicle(588,1653.8723,-1886.4052,13.4567,359.2593,1,1); // dog2
AddStaticVehicle(588,1658.9525,-1886.4708,13.4531,359.2592,1,1); // dog3
AddStaticVehicle(588,1664.5953,-1886.5439,13.4496,359.2583,1,1); // dog4
hotinfo = CreatePickup(1239,1,1671.2996,-1881.1387,13.5448,-1);
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/hotdog", cmdtext, true, 10) == 0)
{
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 588)
{
hotdog = 1;
SetPlayerCheckpoint(playerid, HotPoint1, 3.0);
GameTextForPlayer(playerid, "~g~You started the job, good luck!", 3000, 3);
new name[MAX_PLAYER_NAME], string[48];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "%s is now a HotDog seller.", name );
SendClientMessageToAll(COLOR_RED, string);
return 1;
}
SendClientMessage(playerid, COLOR_RED,"You have to be in a hotdog van to start the job");
}
if (strcmp("/hotdoginfo", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid, COLOR_YELLOW, "You need to bring the hotdogs to people's house.");
SendClientMessage(playerid, COLOR_YELLOW, "There they will reward you for your help.");
SendClientMessage(playerid, COLOR_YELLOW, "If you enter a hotdog van, type /hotdog and red markers will appear.");
SendClientMessage(playerid, COLOR_YELLOW, "Just drive to the markers and get you're reward!");
return 1;
}
return 0;
}
public OnPlayerEnterCheckpoint(playerid)
{
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 588)
{
if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint1))
{
SetPlayerCheckpoint(playerid, HotPoint2, 7.0);
GameTextForPlayer(playerid, "~g~1 House done!", 3000, 3);
}
if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint2))
{
SetPlayerCheckpoint(playerid, HotPoint3, 7.0);
GameTextForPlayer(playerid, "~g~2 Houses done!", 3000, 3);
}
if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint3))
{
SetPlayerCheckpoint(playerid, HotPoint4, 7.0);
GameTextForPlayer(playerid, "~g~3 Houses done!", 3000, 3);
}
if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint4))
{
SetPlayerCheckpoint(playerid, HotPoint5, 7.0);
GameTextForPlayer(playerid, "~g~4 Houses done!", 3000, 3);
}
if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint5))
{
SetPlayerCheckpoint(playerid, Refillpoint, 7.0);
GameTextForPlayer(playerid, "~g~5 Houses done, refill your hotdogs at the marker!", 3000, 3);
}
if (IsPlayerInRangeOfPoint(playerid, 7.0,Refillpoint))
{
SetPlayerCheckpoint(playerid, HotPoint6, 7.0);
GameTextForPlayer(playerid, "~g~Hotdogs refilled!", 3000, 3);
}
if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint6))
{
SetPlayerCheckpoint(playerid, HotPoint7, 7.0);
GameTextForPlayer(playerid, "~g~6 Houses done!", 3000, 3);
}
if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint7))
{
SetPlayerCheckpoint(playerid, HotPoint8, 7.0);
GameTextForPlayer(playerid, "~g~7 Houses done!", 3000, 3);
}
if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint8))
{
SetPlayerCheckpoint(playerid, HotPoint9, 7.0);
GameTextForPlayer(playerid, "~g~8 Houses done!", 3000, 3);
}
if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint9))
{
SetPlayerCheckpoint(playerid, HotPoint10, 7.0);
GameTextForPlayer(playerid, "~g~9 Houses done!", 3000, 3);
}
if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint10))
{
SetPlayerCheckpoint(playerid, HotPoint11, 7.0);
GameTextForPlayer(playerid, "~g~10 Houses done, get back to the startpoint!", 3000, 3);
}
if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint11))
{
GivePlayerMoney(playerid, 800);
GameTextForPlayer(playerid, "~g~You collected a total of $800,-!", 3000, 3);
new veh;
veh = GetPlayerVehicleID(playerid);
SetVehicleToRespawn(veh);
DisablePlayerCheckpoint(playerid);
hotdog = 0;
}
}
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 588)
{
SendClientMessage(playerid, COLOR_RED, "You can start the hotdog-mission with /hotdog");
}
return 0;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
if((hotdog) == 1)
{
hotdog = 0;
SendClientMessage(playerid, COLOR_RED, "You left your hotdog van behind, get in again if you want to continue your job.");
}else if((hotdog) == 0){
//Nothing
}
}
public OnPlayerDeath(playerid, killerid, reason)
{
DisablePlayerCheckpoint(playerid);
hotdog = 0;
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == hotinfo)
{
GameTextForPlayer(playerid, "~g~Welcome at the Hot dog job, use /hotdoginfo to know more", 3000, 3);
}
}