22.12.2012, 09:37
I concloud in my game mode some commands doesn't work , i don't now why...the commands it's very good make... i update the YSI but no succes , i use strcmp commands..
if(strcmp(cmd, "/production", true) == 0)
{
if (PlayerInfo[playerid][pJob] != 24)
{
SendClientMessage(playerid,COLOR_GREY,"You are not a Trucker !");
return 1;
}
if(ProdMission[playerid] == 1)
{
SendClientMessage(playerid,COLOR_GREY," You are still on a mission !");
return 1;
}
if(idcar >= 78 && idcar <= 79 || idcar >= 80 && idcar <= 81) // Trucker
{
SendClientMessage(playerid,COLOR_WHITE,"[INFO]: Head to the checkpoint to begin.");
//SetPVarInt(playerid, "PlayerCheckpointStatus", CHECKPOINT_PROD1);
ProdMission[playerid] = 1;
new RandomWeth;
RandomWeth = random(3);
switch(RandomWeth)
{
case 0:
{
SetPlayerCheckpoint(playerid,2852.5193,-1532.5118,11.0938,5.0); //Trucker 1 - petrol station
}
case 1:
{
SetPlayerCheckpoint(playerid,1360.8496,-1643.5159,13.3828,5.0); //Trucker 2 - deposit
}
case 2:
{
SetPlayerCheckpoint(playerid,2164.8250,-2271.3850,13.3368,5.0); //Trucker 3 - Snake Farm
}
case 3:
{
SetPlayerCheckpoint(playerid,1017.3524,1057.5491,11.1215,5.0); //Trucker 4 LV Building
}
case 4:
{
SetPlayerCheckpoint(playerid,-785.4644,1436.4326,13.9061,5.0); // Trucker 5 - Tee Pee Motel
}
}
}
else
{
SendClientMessage(playerid,COLOR_GREY," You are not in a Truck !");
}
return 1;
}
if(strcmp(cmd, "/usedrugs", true) == 0)
{
if(IsPlayerConnected(playerid)) {
if(UsingDrugs[playerid] == 1) {
SendClientMessage(playerid, COLOR_GRAD3, " You are high already !");
return 1;
}
new x_nr[256];
x_nr = strtok(cmdtext, idx);
if(!strlen(x_nr)) {
SendClientMessage(playerid, COLOR_GRAD3, "USAGE: /usedrugs [name]");
SendClientMessage(playerid, COLOR_GRAD3, "Available names: weed, crack, cocaine, acid, heroin");
return 1;
}
if(strcmp(x_nr,"weed",true) == 0) {
if(PlayerInfo[playerid][pDrugs] > 1) {
PlayerInfo[playerid][pDrugs] -= 2;
GetPlayerName(playerid, sendername, sizeof(sendername));
GiveNameSpace(sendername);
if(PlayerInfo[playerid][pMaskUse] == 1) { format(sendername, sizeof(sendername), "[Mask_%d_38]", RandMask[playerid]); }
format(string, sizeof(string), "* %s takes a rolled blunt from their pocket and starts to smoke it.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_SMOKE_CIGGY);
}
else {
SendClientMessage(playerid,COLOR_GRAD3," Nu mai ai grame de droguri !");
}
}
else if(strcmp(x_nr,"crack",true) == 0) {
if(PlayerInfo[playerid][pDrugs] > 2) {
PlayerInfo[playerid][pDrugs] -= 3;
new Float:PlayersArmour;
GetPlayerHealth(playerid, PlayersArmour);
SetPlayerHealthEx(playerid, PlayersArmour + 15.0);
SetPlayerWeather(playerid, 9);
SetPlayerDrunkLevel (playerid, 3000);
UsingDrugs[playerid] = 1;
SetTimerEx("DrugEffectGone", 25000, false, "i", playerid);
GetPlayerName(playerid, sendername, sizeof(sendername));
GiveNameSpace(sendername);
if(PlayerInfo[playerid][pMaskUse] == 1) { format(sendername, sizeof(sendername), "[Mask_%d_38]", RandMask[playerid]); }
format(string, sizeof(string), "* %s takes out a small pipe and lights the end of it smoking crack.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(playerid, "~w~Drugs~n~~p~Used", 4000, 1);
if (!IsPlayerInAnyVehicle(playerid)) {
ApplyAnimationEx(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
}
else if (IsPlayerInAnyVehicle(playerid)) {
ApplyAnimationEx(playerid,"PED","Smoke_in_car", 4.0, 1, 0, 0, 0, 0);
}
}
else {
SendClientMessage(playerid,COLOR_GRAD3," Nu mai ai grame de droguri !");
}
}
else if(strcmp(x_nr,"acid",true) == 0) {
if(PlayerInfo[playerid][pDrugs] > 3) {
PlayerInfo[playerid][pDrugs] -= 4;
new Float:PlayersArmour;
GetPlayerHealth(playerid, PlayersArmour);
SetPlayerHealthEx(playerid, PlayersArmour + 20.0);
SetPlayerWeather(playerid, 9);
SetPlayerDrunkLevel (playerid, 3000);
UsingDrugs[playerid] = 1;
SetTimerEx("DrugEffectGone", 25000, false, "i", playerid);
GetPlayerName(playerid, sendername, sizeof(sendername));
GiveNameSpace(sendername);
if(PlayerInfo[playerid][pMaskUse] == 1) { format(sendername, sizeof(sendername), "[Mask_%d_38]", RandMask[playerid]); }
format(string, sizeof(string), "* %s takes out a vile of acid, and drips a few drops on their tounge..", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(playerid, "~w~Drugs~n~~p~Used", 4000, 1);
if (!IsPlayerInAnyVehicle(playerid)) {
ApplyAnimationEx(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
}
else if (IsPlayerInAnyVehicle(playerid)) {
ApplyAnimationEx(playerid,"PED","Smoke_in_car", 4.0, 1, 0, 0, 0, 0);
}
}
else {
SendClientMessage(playerid,COLOR_GRAD3," Nu mai ai grame de droguri !");
}
}
else if(strcmp(x_nr,"cocaine",true) == 0) {
if(PlayerInfo[playerid][pDrugs] > 4) {
new Float:PlayersArmour;
GetPlayerArmour(playerid, PlayersArmour);
if(PlayersArmour > 85.0) {
SendClientMessage(playerid,COLOR_GRAD3,"Your armour is too full !");
return 1;
}
PlayerInfo[playerid][pDrugs] -= 5;
SetPlayerArmourEx(playerid, PlayersArmour + 20.0);
if(PlayersArmour > 85.0) {
SetPlayerArmourEx(playerid, 85.0);
}
SetPlayerWeather(playerid, 9);
SetPlayerDrunkLevel (playerid, 3000);
UsingDrugs[playerid] = 1;
SetTimerEx("DrugEffectGone", 25000, false, "i", playerid);
GetPlayerName(playerid, sendername, sizeof(sendername));
GiveNameSpace(sendername);
if(PlayerInfo[playerid][pMaskUse] == 1) { format(sendername, sizeof(sendername), "[Mask_%d_38]", RandMask[playerid]); }
format(string, sizeof(string), "* %s takes out a handfull of cocaine from their pocket and snorts it up their nose.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(playerid, "~w~Drugs~n~~p~Used", 4000, 1);
ApplyAnimationEx(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0);
}
else {
SendClientMessage(playerid,COLOR_GRAD3," Nu mai ai grame de droguri !");
}
}
else if(strcmp(x_nr,"heroin",true) == 0) {
if(PlayerInfo[playerid][pDrugs] > 2) {
new Float:PlayersArmour;
GetPlayerArmour(playerid, PlayersArmour);
if(PlayersArmour > 85.0) {
SendClientMessage(playerid,COLOR_GRAD3,"Your armour is too full !");
return 1;
}
PlayerInfo[playerid][pDrugs] -= 3;
SetPlayerArmourEx(playerid, PlayersArmour + 15.0);
if(PlayersArmour > 85.0) {
SetPlayerArmourEx(playerid, 85.0);
}
SetPlayerWeather(playerid, 9);
SetPlayerDrunkLevel (playerid, 3000);
UsingDrugs[playerid] = 1;
SetTimerEx("DrugEffectGone", 25000, false, "i", playerid);
GetPlayerName(playerid, sendername, sizeof(sendername));
GiveNameSpace(sendername);
if(PlayerInfo[playerid][pMaskUse] == 1) { format(sendername, sizeof(sendername), "[Mask_%d_38]", RandMask[playerid]); }
format(string, sizeof(string), "* %s takes out a needle from their pocket and injects heroin into their vein.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(playerid, "~w~Drugs~n~~p~Used", 4000, 1);
if (!IsPlayerInAnyVehicle(playerid)) {
ApplyAnimationEx(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
}
else if (IsPlayerInAnyVehicle(playerid)) {
ApplyAnimationEx(playerid,"PED","Smoke_in_car", 4.0, 1, 0, 0, 0, 0);
}
}
else {
SendClientMessage(playerid,COLOR_GRAD3," Nu mai ai grame de droguri !");
}
}
else {
SendClientMessage(playerid, COLOR_GRAD3, "USAGE: /usedrugs [name]");
SendClientMessage(playerid, COLOR_GRAD3, "Availible names: weed, crack, cocaine, acid, heroin");
}
}
return 1;
}
new RandomWeth;
RandomWeth = random(3);
switch(RandomWeth)
{
switch(random(5))
{
switch(random(5))
{
case 0: { SetPlayerCheckpoint(playerid,2852.5193,-1532.5118,11.0938,5.0); }
case 1: { SetPlayerCheckpoint(playerid,1360.8496,-1643.5159,13.3828,5.0); }
case 2: { SetPlayerCheckpoint(playerid,2164.8250,-2271.3850,13.3368,5.0); }
case 3: { SetPlayerCheckpoint(playerid,1017.3524,1057.5491,11.1215,5.0); }
case 4: { SetPlayerCheckpoint(playerid,-785.4644,1436.4326,13.9061,5.0); }
}