some commands don't work
#1

I concloud in my game mode some commands doesn't work , i don't now why...the commands it's very good make... i update the YSI but no succes , i use strcmp commands..
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#2

Why does everyone do this, We don't do magic!!! Show some code.
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#3

Some commands? So there are some which do work, I guess. Try using different command processors like zcmd, ecmd or ycmd. If it also don't, please share your command, which doesn't work to get help.
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#4

pawn Код:
if(strcmp(cmd, "/production", true) == 0)
    {
        if (PlayerInfo[playerid][pJob] != 24)
        {
            SendClientMessage(playerid,COLOR_GREY,"You are not a Trucker !");
            return 1;
        }
        if(ProdMission[playerid] == 1)
        {
            SendClientMessage(playerid,COLOR_GREY," You are still on a mission !");
            return 1;
        }
        if(idcar >= 78 && idcar <= 79 || idcar >= 80 && idcar <= 81) // Trucker
        {
            SendClientMessage(playerid,COLOR_WHITE,"[INFO]: Head to the checkpoint to begin.");
            //SetPVarInt(playerid, "PlayerCheckpointStatus", CHECKPOINT_PROD1);
            ProdMission[playerid] = 1;
            new RandomWeth;
            RandomWeth = random(3);
            switch(RandomWeth)
            {
                case 0:
                {
                SetPlayerCheckpoint(playerid,2852.5193,-1532.5118,11.0938,5.0); //Trucker 1 - petrol station
                }
                case 1:
                {
                SetPlayerCheckpoint(playerid,1360.8496,-1643.5159,13.3828,5.0); //Trucker 2 - deposit
                }
                case 2:
                {
                SetPlayerCheckpoint(playerid,2164.8250,-2271.3850,13.3368,5.0); //Trucker 3 - Snake Farm
                }
                case 3:
                {
                SetPlayerCheckpoint(playerid,1017.3524,1057.5491,11.1215,5.0); //Trucker 4 LV Building
                }
                case 4:
                {
                SetPlayerCheckpoint(playerid,-785.4644,1436.4326,13.9061,5.0); // Trucker 5 - Tee Pee Motel
                }
            }
        }
        else
        {
            SendClientMessage(playerid,COLOR_GREY," You are not in a Truck !");
        }
        return 1;
    }


next command

pawn Код:
if(strcmp(cmd, "/usedrugs", true) == 0)
{
    if(IsPlayerConnected(playerid)) {
        if(UsingDrugs[playerid] == 1) {
            SendClientMessage(playerid, COLOR_GRAD3, "   You are high already !");
            return 1;
        }
        new x_nr[256];
        x_nr = strtok(cmdtext, idx);
        if(!strlen(x_nr)) {
            SendClientMessage(playerid, COLOR_GRAD3, "USAGE: /usedrugs [name]");
            SendClientMessage(playerid, COLOR_GRAD3, "Available names: weed, crack, cocaine, acid, heroin");
            return 1;
        }
        if(strcmp(x_nr,"weed",true) == 0) {
            if(PlayerInfo[playerid][pDrugs] > 1) {
                PlayerInfo[playerid][pDrugs] -= 2;
                GetPlayerName(playerid, sendername, sizeof(sendername));
                GiveNameSpace(sendername);
                if(PlayerInfo[playerid][pMaskUse] == 1) { format(sendername, sizeof(sendername), "[Mask_%d_38]", RandMask[playerid]); }
                format(string, sizeof(string), "* %s takes a rolled blunt from their pocket and starts to smoke it.", sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                SetPlayerSpecialAction(playerid,SPECIAL_ACTION_SMOKE_CIGGY);
            }
            else {
                SendClientMessage(playerid,COLOR_GRAD3,"  Nu mai ai grame de droguri !");
            }
        }
        else if(strcmp(x_nr,"crack",true) == 0) {
            if(PlayerInfo[playerid][pDrugs] > 2) {
                PlayerInfo[playerid][pDrugs] -= 3;
                new Float:PlayersArmour;
                GetPlayerHealth(playerid, PlayersArmour);
                SetPlayerHealthEx(playerid, PlayersArmour + 15.0);
                SetPlayerWeather(playerid, 9);
                SetPlayerDrunkLevel (playerid, 3000);
                UsingDrugs[playerid] = 1;
                SetTimerEx("DrugEffectGone", 25000, false, "i", playerid);
                GetPlayerName(playerid, sendername, sizeof(sendername));
                GiveNameSpace(sendername);
                if(PlayerInfo[playerid][pMaskUse] == 1) { format(sendername, sizeof(sendername), "[Mask_%d_38]", RandMask[playerid]); }
                format(string, sizeof(string), "* %s takes out a small pipe and lights the end of it smoking crack.", sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                GameTextForPlayer(playerid, "~w~Drugs~n~~p~Used", 4000, 1);
                if (!IsPlayerInAnyVehicle(playerid)) {
                    ApplyAnimationEx(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
                }
                else if (IsPlayerInAnyVehicle(playerid)) {
                    ApplyAnimationEx(playerid,"PED","Smoke_in_car", 4.0, 1, 0, 0, 0, 0);
                }
            }
            else {
                SendClientMessage(playerid,COLOR_GRAD3,"  Nu mai ai grame de droguri !");
            }
        }
        else if(strcmp(x_nr,"acid",true) == 0) {
            if(PlayerInfo[playerid][pDrugs] > 3) {
                PlayerInfo[playerid][pDrugs] -= 4;
                new Float:PlayersArmour;
                GetPlayerHealth(playerid, PlayersArmour);
                SetPlayerHealthEx(playerid, PlayersArmour + 20.0);
                SetPlayerWeather(playerid, 9);
                SetPlayerDrunkLevel (playerid, 3000);
                UsingDrugs[playerid] = 1;
                SetTimerEx("DrugEffectGone", 25000, false, "i", playerid);
                GetPlayerName(playerid, sendername, sizeof(sendername));
                GiveNameSpace(sendername);
                if(PlayerInfo[playerid][pMaskUse] == 1) { format(sendername, sizeof(sendername), "[Mask_%d_38]", RandMask[playerid]); }
                format(string, sizeof(string), "* %s takes out a vile of acid, and drips a few drops on their tounge..", sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                GameTextForPlayer(playerid, "~w~Drugs~n~~p~Used", 4000, 1);
                if (!IsPlayerInAnyVehicle(playerid)) {
                    ApplyAnimationEx(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
                }
                else if (IsPlayerInAnyVehicle(playerid)) {
                    ApplyAnimationEx(playerid,"PED","Smoke_in_car", 4.0, 1, 0, 0, 0, 0);
                }
            }
            else {
                SendClientMessage(playerid,COLOR_GRAD3,"  Nu mai ai grame de droguri !");
            }
        }
        else if(strcmp(x_nr,"cocaine",true) == 0) {
            if(PlayerInfo[playerid][pDrugs] > 4) {
                new Float:PlayersArmour;
                GetPlayerArmour(playerid, PlayersArmour);
                if(PlayersArmour > 85.0) {
                    SendClientMessage(playerid,COLOR_GRAD3,"Your armour is too full !");
                    return 1;
                }
                PlayerInfo[playerid][pDrugs] -= 5;
                SetPlayerArmourEx(playerid, PlayersArmour + 20.0);
                if(PlayersArmour > 85.0) {
                    SetPlayerArmourEx(playerid, 85.0);
                }
                SetPlayerWeather(playerid, 9);
                SetPlayerDrunkLevel (playerid, 3000);
                UsingDrugs[playerid] = 1;
                SetTimerEx("DrugEffectGone", 25000, false, "i", playerid);
                GetPlayerName(playerid, sendername, sizeof(sendername));
                GiveNameSpace(sendername);
                if(PlayerInfo[playerid][pMaskUse] == 1) { format(sendername, sizeof(sendername), "[Mask_%d_38]", RandMask[playerid]); }
                format(string, sizeof(string), "* %s takes out a handfull of cocaine from their pocket and snorts it up their nose.", sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                GameTextForPlayer(playerid, "~w~Drugs~n~~p~Used", 4000, 1);
                ApplyAnimationEx(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0);
            }
            else {
                SendClientMessage(playerid,COLOR_GRAD3,"  Nu mai ai grame de droguri !");
            }
        }
        else if(strcmp(x_nr,"heroin",true) == 0) {
            if(PlayerInfo[playerid][pDrugs] > 2) {
                new Float:PlayersArmour;
                GetPlayerArmour(playerid, PlayersArmour);
                if(PlayersArmour > 85.0) {
                    SendClientMessage(playerid,COLOR_GRAD3,"Your armour is too full !");
                    return 1;
                }
                PlayerInfo[playerid][pDrugs] -= 3;
                SetPlayerArmourEx(playerid, PlayersArmour + 15.0);
                if(PlayersArmour > 85.0) {
                    SetPlayerArmourEx(playerid, 85.0);
                }
                SetPlayerWeather(playerid, 9);
                SetPlayerDrunkLevel (playerid, 3000);
                UsingDrugs[playerid] = 1;
                SetTimerEx("DrugEffectGone", 25000, false, "i", playerid);
                GetPlayerName(playerid, sendername, sizeof(sendername));
                GiveNameSpace(sendername);
                if(PlayerInfo[playerid][pMaskUse] == 1) { format(sendername, sizeof(sendername), "[Mask_%d_38]", RandMask[playerid]); }
                format(string, sizeof(string), "* %s takes out a needle from their pocket and injects heroin into their vein.", sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                GameTextForPlayer(playerid, "~w~Drugs~n~~p~Used", 4000, 1);
                if (!IsPlayerInAnyVehicle(playerid)) {
                    ApplyAnimationEx(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
                }
                else if (IsPlayerInAnyVehicle(playerid)) {
                    ApplyAnimationEx(playerid,"PED","Smoke_in_car", 4.0, 1, 0, 0, 0, 0);
                }
            }
            else {
                SendClientMessage(playerid,COLOR_GRAD3,"  Nu mai ai grame de droguri !");
            }
        }
        else {
            SendClientMessage(playerid, COLOR_GRAD3, "USAGE: /usedrugs [name]");
            SendClientMessage(playerid, COLOR_GRAD3, "Availible names: weed, crack, cocaine, acid, heroin");
        }
    }
    return 1;
}
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#5

Hmm well try removing the 'return 1' used in script though I'm not that sure about it as I'm on mobile.
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#6

Everything looks as need, except this:

pawn Код:
new RandomWeth;
            RandomWeth = random(3);
            switch(RandomWeth)
            {
use just
pawn Код:
switch(random(5))
            {
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#7

it's many return1; in evry command and i don't now what i need to do , is dini , is strtok , i don't now X( and i need to repair this ..
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#8

D:\SERVER\MODERNRP\gamemodes\morp.pwn(50381) : error 002: only a single statement (or expression) can follow each "case"
D:\SERVER\MODERNRP\gamemodes\morp.pwn(50381) : error 017: undefined symbol "RandomWeth"
D:\SERVER\MODERNRP\gamemodes\morp.pwn(50383) : error 014: invalid statement; not in switch
D:\SERVER\MODERNRP\gamemodes\morp.pwn(50383) : warning 215: expression has no effect
D:\SERVER\MODERNRP\gamemodes\morp.pwn(50383) : error 001: expected token: ";", but found ":"
D:\SERVER\MODERNRP\gamemodes\morp.pwn(50383) : error 029: invalid expression, assumed zero
D:\SERVER\MODERNRP\gamemodes\morp.pwn(50383) : fatal error 107: too many error messages on one line
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#9

pawn Код:
switch(random(5))
{
    case 0: { SetPlayerCheckpoint(playerid,2852.5193,-1532.5118,11.0938,5.0); }
    case 1: { SetPlayerCheckpoint(playerid,1360.8496,-1643.5159,13.3828,5.0); }
    case 2: { SetPlayerCheckpoint(playerid,2164.8250,-2271.3850,13.3368,5.0); }
    case 3: { SetPlayerCheckpoint(playerid,1017.3524,1057.5491,11.1215,5.0); }
    case 4: { SetPlayerCheckpoint(playerid,-785.4644,1436.4326,13.9061,5.0); }
}
Pawno already gave you an answer, why post it here :P
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#10

doesn't work , "UNKNOWN COMMAND"
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