/lock house car
#1

Hello guys , i got a little problem with /lock command to lock/unlock my house car
So i buyed a house , the car was locked , i typed /lock and a message telled me it's unlocked but is still locked
Here is my /lock command
pawn Код:
//----------------------------------[LOCK]--------------------------------------
    if(strcmp(cmd, "/lock", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            new carid;
            if (gTeam[playerid] == 2 || gTeam[playerid] == 1)
            {
                if(gLastCar[playerid] == 0 && PlayerInfo[playerid][pPhousekey] == 255)
                {
                    SendClientMessage(playerid, COLOR_GRAD2, "   You dont have a Vehicle.");
                    return 1;
                }
                else if(gLastCar[playerid] != 0 && gLastCar[playerid] != PlayerInfo[playerid][pPhousekey]+1)
                {
                    if (HireCar[playerid] != gLastCar[playerid] && HireCar[playerid] != 299)
                    {
                        gLastDriver[HireCar[playerid]] = 300;
                        gCarLock[HireCar[playerid]] = 0;
                        UnLockCar(HireCar[playerid]);
                    }
                    HireCar[playerid] = gLastCar[playerid];
                }
            }
            if (PlayerInfo[playerid][pPhousekey] == 255)
            {
                if(HireCar[playerid] == 299)
                {
                    SendClientMessage(playerid, COLOR_GRAD2, "   You dont have a Vehicle.");
                    return 1;
                }
            }
            carid = PlayerInfo[playerid][pPhousekey]+1;
            if(HireCar[playerid] != 299 && !SwitchKey[playerid])
            {
                carid = HireCar[playerid];
            }
            //new driver = gLastDriver[carid];
            new lockstatus = gCarLock[carid];
            new Float:cx,Float:cy,Float:cz;
            GetVehiclePos(carid, cx, cy, cz);
            switch (lockstatus)
            {
                case 0:
                {
                    if(HireCar[playerid] == 484 || IsACopCar(carid))
                    {
                       SendClientMessage(playerid, COLOR_GRAD2, "   You can`t lock this car.");
                       return 1;
                    }
                    if(HireCar[playerid] == 299 && PlayerInfo[playerid][pPhousekey] == 255)
                    {
                        SendClientMessage(playerid, COLOR_GRAD2, "   You dont have a Vehicle");
                        return 1;
                    }
                    if(HireCar[playerid] == carid && !SwitchKey[playerid])
                    {
                        GameTextForPlayer(playerid, "~w~Hire Vehicle ~r~Locked", 5000, 6);
                        PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
                        gCarLock[carid] = 1;
                        LockCar(carid);
                    }
                    else if (PlayerInfo[playerid][pPhousekey] == carid-1)
                    {
                        GameTextForPlayer(playerid, "~w~House Vehicle ~r~Locked", 5000, 6);
                        PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
                        gCarLock[carid] = 1;
                        LockCar(carid);
                        return 1;
                    }
                }
                case 1:
                {
                    if(HireCar[playerid] == 299 && PlayerInfo[playerid][pPhousekey] == 255)
                    {
                        SendClientMessage(playerid, COLOR_GRAD2, "   You dont have a Vehicle");
                        return 1;
                    }
                    if(HireCar[playerid] == carid && !SwitchKey[playerid])
                    {
                        GameTextForPlayer(playerid, "~w~Hire Vehicle ~g~Unlocked", 5000, 6);
                        PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
                        gCarLock[carid] = 0;
                        UnLockCar(carid);
                    }
                    if (PlayerInfo[playerid][pPhousekey] == carid-1)
                    {
                        GameTextForPlayer(playerid, "~w~House Vehicle ~g~Unlocked", 5000, 6);
                        PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
                        gCarLock[carid] = 0;
                        UnLockCar(carid);
                        return 1;
                    }
                }
                default:
                {
                    SendClientMessage(playerid, COLOR_GRAD2, "   Error");
                }
            }
            if(carid == 1000)
            {
                SendClientMessage(playerid, COLOR_GRAD2, "   You dont have a Vehicle !");
            }
        }
        return 1;
    }
Reply
#2

Show us your UnLockCar function
Reply
#3

Use this https://sampwiki.blast.hk/wiki/SetVehicleParamsForPlayer , SetVehicleParamsForPlayer.
So for your lock command is:
PHP код:
SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid), i01/0); //1/0 is doorslock 
Reply
#4

I am a bit newbie to scripting ... i think this is the fuction ?
pawn Код:
public UnLockCar(carid)
{
    for(new i = 0; i <= MAX_PLAYERS; i++)
    {
        if(IsPlayerConnected(i))
        {
            if(!IsAPlane(carid))
            {
                SetVehicleParamsForPlayer(carid,i,0,0);
            }
        }
    }
}
And B-matt can you make that command for me , i am a bet newbie to scripting , pleaze if you can help me ..
Reply
#5

Pleaze anyone ?
Reply
#6

How is HireCar declared? Is it set to an vehicle ID?
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)