Creating a textdraw for my server.
#1

I am wanting to create a Creating a textdraw for my server login page, without editing the register system, I have tried the one on the wiki and it didn't work, can someone help me create one, I may pay you.
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#2

You Could try Using this website to make a textdraw, it explains how to set it up.

http://bsndesign.webs.com/tde.htm

Pm me if you need more help. or add me on skype: Cody.Carnegie
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#3

This is useful for making and editing Textdraws in game: https://sampforum.blast.hk/showthread.php?tid=117851
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#4

How do I make it to only show when Registering/Logging in?

new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;

public OnFilterScriptInit()
{
print("Made By Josh_Ridgley");
print(" Zamaroht's textdraw editor was loaded.");

// Create the textdraws:
Textdraw0 = TextDrawCreate(202.000000, 342.000000, "Miami-Life Roleplay V2.2");
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 2);
TextDrawLetterSize(Textdraw0, 0.599999, 3.79999;
TextDrawColor(Textdraw0, 16711935);
TextDrawSetOutline(Textdraw0, 1);
TextDrawSetProportional(Textdraw0, 1);
TextDrawUseBox(Textdraw0, 1);
TextDrawBoxColor(Textdraw0, 255);
TextDrawTextSize(Textdraw0, 0.000000, 0.000000);

Textdraw1 = TextDrawCreate(652.000000, 342.000000, "New Textdraw");
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 1);
TextDrawLetterSize(Textdraw1, 0.500000, 5.999999);
TextDrawColor(Textdraw1, -1);
TextDrawSetOutline(Textdraw1, 0);
TextDrawSetProportional(Textdraw1, 1);
TextDrawSetShadow(Textdraw1, 1);
TextDrawUseBox(Textdraw1, 1);
TextDrawBoxColor(Textdraw1, 255);
TextDrawTextSize(Textdraw1, 332.000000, 189.000000);

Textdraw2 = TextDrawCreate(661.000000, 342.000000, "New Textdraw");
TextDrawBackgroundColor(Textdraw2, 255);
TextDrawFont(Textdraw2, 1);
TextDrawLetterSize(Textdraw2, 0.500000, -5.699999);
TextDrawColor(Textdraw2, -1);
TextDrawSetOutline(Textdraw2, 0);
TextDrawSetProportional(Textdraw2, 1);
TextDrawSetShadow(Textdraw2, 1);
TextDrawUseBox(Textdraw2, 1);
TextDrawBoxColor(Textdraw2, 255);
TextDrawTextSize(Textdraw2, 0.000000, 0.000000);

return 1;
}

public OnFilterScriptExit()
{
TextDrawHideForAll(Textdraw0);
TextDrawDestroy(Textdraw0);
TextDrawHideForAll(Textdraw1);
TextDrawDestroy(Textdraw1);
TextDrawHideForAll(Textdraw2);
TextDrawDestroy(Textdraw2);
return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdraw1);
TextDrawShowForPlayer(playerid, Textdraw2);
return 1;
}

public OnPlayerSpawn(playerid)
{
TextDrawHideForPlayer(playerid, Textdraw0);
TextDrawHideForPlayer(playerid, Textdraw1);
TextDrawHideForPlayer(playerid, Textdraw2);
return 1;
}
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