24.11.2012, 15:36
Hello, I'm starting with Mysql r7 and so far I have kept things as data
Position, life, Armour, money and skin
I'm trying to add the following (level and weapons "with infinite ammo for all")
I tried to do it manually but too errrores
I would like to know where I can get information on this or someone who knows me explain
Here I leave the current saved data
Greetings
Position, life, Armour, money and skin
I'm trying to add the following (level and weapons "with infinite ammo for all")
I tried to do it manually but too errrores
I would like to know where I can get information on this or someone who knows me explain
Here I leave the current saved data
pawn Код:
//==============
enum e_pInfo
{
pSQLid,
pPass[129],
pSalt[30],
Float:pHealth,
Float:pArmour,
Float:pPos[4],
pInterior,
pVirtualWorld,
pSkin,
pMoney
}
//=============================
stock mySQL_init()
{
mysql_debug(1);
g_Handle = mysql_connect(SQL_HOST, SQL_USER, SQL_DB, SQL_PASS);
/* Table Structure - kind of messy, I know. */
mysql_function_query(g_Handle, "CREATE TABLE IF NOT EXISTS `users` ( \
`id` int(11) NOT NULL AUTO_INCREMENT, \
`name` varchar(24) NOT NULL, \
`pass` varchar(129) NOT NULL, \
`salt` varchar(30) NOT NULL, \
`health` float NOT NULL, \
`armour` float NOT NULL, \
`X` float NOT NULL, \
`Y` float NOT NULL, \
`Z` float NOT NULL, \
`A` float NOT NULL, \
`interior` int(11) NOT NULL, \
`vw` int(11) NOT NULL, \
`skin` int(11) NOT NULL, \
`money` int(20) NOT NULL, \
PRIMARY KEY (`id`) \
)", false, "SendQuery", "");
return 1;
}
//==================================
forward OnAccountLoad(playerid);
public OnAccountLoad(playerid)
{
ToggleMainMenu(playerid, 0);
SetCameraBehindPlayer(playerid);
new temp[40];
format(temp, sizeof(temp), "SERVER: Welcome %s", returnNameEx(playerid));
SendClientMessage(playerid, -1, temp);
// Field indexes are relative to the query.
cache_get_row(0, 4, temp), g_PlayerInfo[playerid][pHealth] = floatstr(temp),
cache_get_row(0, 5, temp), g_PlayerInfo[playerid][pArmour] = floatstr(temp),
cache_get_row(0, 6, temp), g_PlayerInfo[playerid][pPos][0] = floatstr(temp),
cache_get_row(0, 7, temp), g_PlayerInfo[playerid][pPos][1] = strval(temp),
cache_get_row(0, 8, temp), g_PlayerInfo[playerid][pPos][2] = strval(temp),
cache_get_row(0, 9, temp), g_PlayerInfo[playerid][pPos][3] = strval(temp),
cache_get_row(0, 10, temp), g_PlayerInfo[playerid][pInterior] = strval(temp),
cache_get_row(0, 11, temp), g_PlayerInfo[playerid][pVirtualWorld] = strval(temp),
cache_get_row(0, 12, temp), g_PlayerInfo[playerid][pSkin] = strval(temp),
cache_get_row(0, 13, temp), g_PlayerInfo[playerid][pMoney] = strval(temp);
SetPlayerHealth(playerid, g_PlayerInfo[playerid][pHealth]);
SetPlayerArmour(playerid, g_PlayerInfo[playerid][pArmour]);
SetPlayerPos(playerid, posArr{g_PlayerInfo[playerid][pPos]});
SetPlayerFacingAngle(playerid, g_PlayerInfo[playerid][pPos][3]);
SetPlayerInterior(playerid, g_PlayerInfo[playerid][pInterior]);
SetPlayerVirtualWorld(playerid, g_PlayerInfo[playerid][pVirtualWorld]);
SetPlayerSkin(playerid, g_PlayerInfo[playerid][pSkin]);
GivePlayerMoney(playerid, g_PlayerInfo[playerid][pMoney]);
return 1;
}
//================================================
stock SaveAccount(playerid)
{
new
query[300],
Float:pos[4],
Float:health,
Float:armour;
GetPlayerPos(playerid, posArr{pos});
GetPlayerFacingAngle(playerid, pos[3]);
GetPlayerHealth(playerid, health);
GetPlayerArmour(playerid, armour);
format(query, sizeof(query), "UPDATE `users` SET health = %.1f, armour = %.1f, X = %.2f, Y = %.2f, Z = %.2f, A = %.2f, interior = %d, vw = %d, skin = %d, money = %d WHERE `id` = %d",
health,
armour,
posArrEx{pos},
GetPlayerInterior(playerid),
GetPlayerVirtualWorld(playerid),
GetPlayerSkin(playerid),
GetPlayerMoney(playerid),
g_PlayerInfo[playerid][pSQLid]
);
mysql_function_query(g_Handle, query, false, "SendQuery", "");
return 1;
}