21.11.2012, 12:27
(
Последний раз редактировалось sgtjones12; 21.11.2012 в 13:51.
)
I'm trying to create a checkpoint system but when I compile it, It works and when i went in game to test my checkpoints they did not send the message I told it to in PAWN it just disabled and showed the next checkpoint my code is below.
Код:
public OnPlayerEnterCheckpoint(playerid) { if(checkpoint[playerid] == 1) { DisablePlayerCheckpoint(playerid); checkpoint[2] = SetPlayerCheckpoint(playerid, 1459.9420, 2773.4541, 10.8203, 5.0); SendClientMessage(playerid,COLOR_YELLOW, "This is a test checkpoint!"); return 1; } if(Tutcheckpoint[playerid] == 2) { SendClientMessage(playerid,COLOR_YELLOW, "Another Test Checkpoint!"); } return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; }