/cuff playerid help needed
#1

I need help with turning this :
if (strcmp("/cuff", cmdtext, true, 7) == 0)
{
new Float, Float:y, Float:z;
GetPlayerPos(playerid, x,y,z);
PlayerPlaySound(playerid, 5201, x,y,z);
SendClientMessage(playerid, 0xFF0000AA, "* You are now cuffed.");
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_CUFFED);
TogglePlayerControllable(playerid, 0); // Freeze
SetPlayerAttachedObject(playerid, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977, -81.700035, 0.891999, 1.000000, 1.168000);
return 1;
Into a command where I can type /cuff [playerid] and for it to work
Any help would be greatly usefull
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#2

Here. Edit as you like.

pawn Код:
CMD:cuff(playerid, params[])//This is will create you cmd so you can continue your codes.
{
    new targetid;//this defines the id of the player you want to cuff((playerid id your id and the target id that I defined it the id of the player you want to cuff))
    if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, -1, "[USAGE]: /cuff [Part of Name/Player ID]");
    if(IsPlayerConnected(targetid))//this will check that if the player you want to cuff is connected to the server or not.
        {
            new Float:x, Float:y, Float:z;//these are the defines of your x,y and z position.
               GetPlayerPos(playerid, x, y, z);//this will store your position to be used in the following codes.((this stores the your x,y, and z position in to the variables we created.))
               if(IsPlayerInRangeOfPoint(targetid, 5.0, x, y, z))//this will check that if the player you want to cuff is near you or not.
                   {
                    new str[512];//this it the define for the string you will format further.((str means string.You can also change it to string but this seems to be easy.))
                      new name[MAX_PLAYER_NAME];//this is the variable you created to store the your name.
                    GetPlayerName(playerid, name, sizeof(name));//this will get your name and store it in the variable you defines as name.
                    new target[MAX_PLAYER_NAME];//this is the variable you created to store the name of the player you want to cuff.
                       GetPlayerName(targetid, target, sizeof(target));//this will get the name of the person you want to cuff and will store it into a variable we defined as target.
                       format(str, sizeof(str), "INFO: You have cuffed %s!",target);//explained at the end of the tutorial.
                       SendClientMessage(playerid, 0xE01B1B, str);//this will send the formated message to you that you created before.
                       format(str, sizeof(str), "WARNING: You have been cuffed by %s!",name);//explained at the end of the tutorial.
                       SendClientMessage(targetid, 0xE01B1B, str);//this will send the formated message to the player you cuffed.
                    SetPlayerAttachedObject(targetid, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977,-81.700035, 0.891999, 1.000000, 1.168000);//this will set the object cuffs at the hand of the player you want to cuff.
                      SetPlayerSpecialAction(targetid,SPECIAL_ACTION_CUFFED);//this will set players hand backwards.
                      return 1;
                }

        }
    return 1;
}
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#3

EDIT:take that ^^^^^^^^^^^
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