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so i have been trying to find a way to make the objects i move crash into(either stop or explode) when they hit something like a building wall ...but the pass thru i can make the stop and explode just fine on timers and distance formulas but they pass thru the wall first ...any sugestions on a way to detect collisions? please and thank you
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it is more of a custome weaponry project for an arena FS i made so the objects will be shot from different locations they blow up near players but pass thru walls ...i can map out each wall ...but i would like a universal fix for collision if i want to place it in a new int
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i think you are talking about if they are solid and you can walk thru them? i mean when the moving object touches them for it to detect that it hit a wall and bounce/explode/stick to it i can do all the code for the bounce/explode/stick to it i just dont want to make a clause for each point it can touch saying if object hits these cords turn it around ...just too many walls and points on the wall for that