[Ajuda] Nгo Consigo retirar Attach No player.
#1

Esse cmd que eu fiz, faz com que o escudo seja equipa, e nгo perca vida, assim bugando, e o escudo "protegendo".
Oque eu quero й, com oque algum comando, retire o escudo...


O CMD para colocar o escudo й esse:
pawn Код:
if(!strcmp(cmdtext, "/equipamento", true))
    {
        new Float:var0 = 0;
        GetPlayerArmour(playerid, var0);
        if(var0 > 0)
        {
         return SendClientMessage(playerid, 0xFF0000AA, "Vocк jб estб equipado!");
        }
        if(GetPlayerSkin(playerid) > 279 && GetPlayerSkin(playerid) < 289)
        {
            SetPlayerAttachedObject(playerid,1,19142,1,0.1,0.05,0.0,0.0,0.0,0.0);
            SetPlayerAttachedObject(playerid,2,19141,2,0.11,0.0,0.0,0.0,0.0,0.0);
            SetPlayerAttachedObject(playerid,3,18637, 4, 0.3, 0, 0, 0, 170, 270, 1, 1, 1);
            SetPlayerAttachedObject(playerid,4,18642,7,0.1,0.0,-0.11,0.0,-90.0,90.0);
            SetPlayerAttachedObject(playerid,5,18641, 5, 0.1, 0.02, -0.05, 0, 0, 0, 1, 1, 1);
            GivePlayerWeapon(playerid, 3, 1);
            SetPlayerArmour(playerid,999999);
            SendClientMessage(playerid, 0x33AA33AA, "Todos os equipamentos de policiais foi colocado com sucesso!");
        }
        else
        {
            SendClientMessage(playerid, 0xFF0000AA, "Apenas policias pode equipar.");
        }
        return 1;
}
Eu fiz um comando para remover o escudo, mais acabou bugando na hora de colocar novamente, ele dizia que jaб estava equipado...

Esse й o cуdigo:

pawn Код:
if(!strcmp(cmdtext, "/Requipamento", true)) // Remove Attached Objects
    {
        for(new i=0; i<MAX_PLAYER_ATTACHED_OBJECTS; i++)
        for(new var0 = 0; var0 < 500; var0++)
    {
        if(IsPlayerAttachedObjectSlotUsed(playerid, 1)) RemovePlayerAttachedObject(playerid, 1);
        if(IsPlayerAttachedObjectSlotUsed(playerid, 2)) RemovePlayerAttachedObject(playerid, 2);
        if(IsPlayerAttachedObjectSlotUsed(playerid, 3)) RemovePlayerAttachedObject(playerid, 3);
        if(IsPlayerAttachedObjectSlotUsed(playerid, 4)) RemovePlayerAttachedObject(playerid, 4);
        if(IsPlayerAttachedObjectSlotUsed(playerid, 5)) RemovePlayerAttachedObject(playerid, 5);
        SendClientMessage(playerid, 0xFF0000AA, "Equipamento retirado com sucesso!!");
    }
        return 1;
    }
    return 0;
}

Aqui estб o FS inteiro:

pawn Код:
#include <a_samp>
#include <core>
#include <float>

#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xFF0000AA

public OnPlayerCommandText(playerid, cmdtext[])
{
    if(!strcmp(cmdtext, "/equipamento", true))
    {
        new Float:var0 = 0;
        GetPlayerArmour(playerid, var0);
        if(var0 > 0)
        {
         return SendClientMessage(playerid, 0xFF0000AA, "Vocк jб estб equipado!");
        }
        if(GetPlayerSkin(playerid) > 279 && GetPlayerSkin(playerid) < 289)
        {
            SetPlayerAttachedObject(playerid,1,19142,1,0.1,0.05,0.0,0.0,0.0,0.0);
            SetPlayerAttachedObject(playerid,2,19141,2,0.11,0.0,0.0,0.0,0.0,0.0);
            SetPlayerAttachedObject(playerid,3,18637, 4, 0.3, 0, 0, 0, 170, 270, 1, 1, 1);
            SetPlayerAttachedObject(playerid,4,18642,7,0.1,0.0,-0.11,0.0,-90.0,90.0);
            SetPlayerAttachedObject(playerid,5,18641, 5, 0.1, 0.02, -0.05, 0, 0, 0, 1, 1, 1);
            GivePlayerWeapon(playerid, 3, 1);
            SetPlayerArmour(playerid,999999);
            SendClientMessage(playerid, 0x33AA33AA, "Todos os equipamentos de policiais foi colocado com sucesso!");
        }
        else
        {
            SendClientMessage(playerid, 0xFF0000AA, "Apenas policias pode equipar.");
        }
        return 1;
}

    if(!strcmp(cmdtext, "/Requipamento", true)) // Remove Attached Objects
    {
        for(new i=0; i<MAX_PLAYER_ATTACHED_OBJECTS; i++)
        for(new var0 = 0; var0 < 500; var0++)
    {
        if(IsPlayerAttachedObjectSlotUsed(playerid, 1)) RemovePlayerAttachedObject(playerid, 1);
        if(IsPlayerAttachedObjectSlotUsed(playerid, 2)) RemovePlayerAttachedObject(playerid, 2);
        if(IsPlayerAttachedObjectSlotUsed(playerid, 3)) RemovePlayerAttachedObject(playerid, 3);
        if(IsPlayerAttachedObjectSlotUsed(playerid, 4)) RemovePlayerAttachedObject(playerid, 4);
        if(IsPlayerAttachedObjectSlotUsed(playerid, 5)) RemovePlayerAttachedObject(playerid, 5);
        SendClientMessage(playerid, 0xFF0000AA, "Equipamento retirado com sucesso!!");
    }
        return 1;
    }
    return 0;
}

public OnPlayerUpdate(playerid)
{
    new Float:var0 = 0;
    GetPlayerArmour(playerid, var0);
    if(var0 < 1)
    {
        RemovePlayerAttachedObject(playerid, 1);
    }
    return 1;
}

public OnFilterScriptExit()
{
    for(new var0 = 0; var0 < 500; var0++)
    {
        RemovePlayerAttachedObject(var0, 1);
        RemovePlayerAttachedObject(var0, 2);
        RemovePlayerAttachedObject(var0, 3);
        RemovePlayerAttachedObject(var0, 4);
        RemovePlayerAttachedObject(var0, 5);
    }
    return 1;
}
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#2

Alguйm ajuda?
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#3

if(!strcmp(cmdtext, "/Requipamento", true)) // Remove Attached Objects
{
if(IsPlayerAttachedObjectSlotUsed(playerid, 1)) RemovePlayerAttachedObject(playerid, 1);
if(IsPlayerAttachedObjectSlotUsed(playerid, 2)) RemovePlayerAttachedObject(playerid, 2);
if(IsPlayerAttachedObjectSlotUsed(playerid, 3)) RemovePlayerAttachedObject(playerid, 3);
if(IsPlayerAttachedObjectSlotUsed(playerid, 4)) RemovePlayerAttachedObject(playerid, 4);
if(IsPlayerAttachedObjectSlotUsed(playerid, 5)) RemovePlayerAttachedObject(playerid, 5);
SendClientMessage(playerid, 0xFF0000AA, "Equipamento retirado com sucesso!!");

return 1;
}
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#4

Ele retira o escudo.
Quando vou equipar novamente ele diz que jб estou equipado.
Reply
#5

Setar o armour do player para 0.
Reply
#6

Pra que tanto loop assim?
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