08.11.2012, 22:23
Eaae ae fuii adiicionar as skins dos vagos e dos ballas , ae
quandu o player entra ele escolhe a skin so que o buneco com a skin
nггo aparece e quando aperto spawn aee siim veem a skin como faazu para deiixar
veer as skin antes olha aqui a game mode '
quandu o player entra ele escolhe a skin so que o buneco com a skin
nггo aparece e quando aperto spawn aee siim veem a skin como faazu para deiixar
veer as skin antes olha aqui a game mode '
Код:
// This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> #define regras 0 #define dialog 2 #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else new bool:regrasc[MAX_PLAYERS]; new Pequip[MAX_PLAYERS]; main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } #endif public OnGameModeInit() { // Don't use these lines if it's a filterscript SetGameModeText("Blank Script"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); //=================SKIN 01 LOS VAGOS============== AddPlayerClass(108,2814.3884,-1182.9852,25.2631,288.9326,22,500,29,1000,30,500);//0 AddPlayerClass(109,2814.3884,-1182.9852,25.2631,288.9326,22,500,29,1000,30,500);//1 AddPlayerClass(110,2814.3884,-1182.9852,25.2631,288.9326,22,500,29,1000,30,500);//2 //=================SKIN 02 OS BALLAS================ AddPlayerClass(102,1145.1360,-1179.8810,32.0275,288.9326,22,500,29,1000,30,500);//3 AddPlayerClass(103,1145.1360,-1179.8810,32.0275,288.9326,22,500,29,1000,30,500);//4 AddPlayerClass(104,1145.1360,-1179.8810,32.0275,288.9326,22,500,29,1000,30,500);//5 //------------------------------------------------------------------------------------- return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { if(classid >= 0 && classid <= 2) { Pequip[playerid] = 1; SendClientMessage(playerid,-1,"LOS VAGOS"); GameTextForPlayer(playerid,"~y~LOS VAGOS",1000,0); } if(classid >= 3 && classid <= 5) { Pequip[playerid] = 1; SendClientMessage(playerid,-1,"BALLAS"); GameTextForPlayer(playerid,"~p~BALLAS",1000,0); } return 1; } public OnPlayerConnect(playerid) { if(regrasc[playerid] == false) { ShowPlayerDialog(playerid, regras,DIALOG_STYLE_MSGBOX,"TITULO","TEXTO","CONCORDO","DISCORDO"); } else { } return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/mycommand", cmdtext, true, 10) == 0) { // Do something here return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == regras) { if(response) { GameTextForPlayer(playerid,"[X]CONCORDOU, GANHARБ UM PREMIO",3,5000); GivePlayerMoney(playerid,10000); SetPlayerHealth(playerid,100); SetPlayerArmour(playerid,100); } else { GameTextForPlayer(playerid,"[X]DISCORDOU, TOMARБ KICK[X]",3,5000); Kick(playerid); } } return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; }