01.11.2012, 05:58
Pretty straight forward, some animations. Won't really have to through typing every single animation command as you can read it yourself after "CMD:" in the code. I basically used this in my Los Santos server around a year ago, decided to release it to the sa-mp and eazygamers.co.cc community, enjoy everyone.
Код:
CMD:taxiL(playerid, params[]) { LoopingAnim(playerid,"PED","IDLE_taxi",4.0,0,1,1,1,0); return 1; } CMD:punch(playerid, params[]) { LoopingAnim(playerid,"MD_CHASE","MD_BIKE_Punch",4.0,0,1,1,1,0); return 1; } CMD:greet1(playerid, params[]) { LoopingAnim(playerid,"WUZI","Wuzi_Greet_Plyr",4.0,0,1,1,1,0); return 1; } CMD:greet2(playerid, params[]) { LoopingAnim(playerid,"WUZI","Wuzi_Greet_Wuzi",4.0,0,1,1,1,0); return 1; } CMD:wave(playerid, params[]) { LoopingAnim(playerid,"BD_FIRE ","BD_GF_Wave",4.0,0,1,1,1,0); return 1; } CMD:argue(playerid, params[]) { LoopingAnim(playerid,"PAULNMAC","PnM_Argue1_A",4.0,0,1,1,1,0); return 1; } CMD:sleep(playerid, params[]) { LoopingAnim(playerid,"INT_HOUSE","BED_In_L",4.0,0,1,1,1,0); return 1; } CMD:lean2(playerid, params[]) { LoopingAnim(playerid,"RYDER","Van_Lean_L",4.0,0,1,1,1,0); return 1; } CMD:gsign1(playerid, params[]) { LoopingAnim(playerid,"GHANDS","gsign1",4.0,0,1,1,1,0); return 1; } CMD:gsign2(playerid, params[]) { LoopingAnim(playerid,"GHANDS","gsign1LH",4.0,0,1,1,1,0); return 1; } CMD:gsign3(playerid, params[]) { LoopingAnim(playerid,"GHANDS","gsign2",4.0,0,1,1,1,0); return 1; } CMD:gsign4(playerid, params[]) { LoopingAnim(playerid,"GHANDS","gsign2LH",4.0,0,1,1,1,0); return 1; } CMD:gsign5(playerid, params[]) { LoopingAnim(playerid,"GHANDS","gsign3",4.0,0,1,1,1,0); return 1; } CMD:gsign6(playerid, params[]) { LoopingAnim(playerid,"GHANDS","gsign3LH",4.0,0,1,1,1,0); return 1; } CMD:gsign7(playerid, params[]) { LoopingAnim(playerid,"GHANDS","gsign4",4.0,0,1,1,1,0); return 1; } CMD:carjacked1(playerid, params[]) { LoopingAnim(playerid,"PED","CAR_jackedLHS",4.0,0,1,1,1,0); return 1; } CMD:carjacked2(playerid, params[]) { LoopingAnim(playerid,"PED","CAR_jackedRHS",4.0,0,1,1,1,0); return 1; } CMD:handsup(playerid, params[]) { LoopingAnim(playerid, "ROB_BANK","SHP_HandsUp_Scr", 4.0, 0, 1, 1, 1, 0); return 1; } CMD:cellin(playerid, params[]) { SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE); return 1; } CMD:cellout(playerid, params[]) { SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE); return 1; } CMD:drunk(playerid, params[]) { LoopingAnim(playerid,"PED","WALK_DRUNK",4.1,1,1,1,1,1); return 1; } CMD:bomb(playerid, params[]) { ClearAnimations(playerid); LoopingAnim(playerid, "BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0); // Place Bomb return 1; } CMD:getarrested(playerid, params[]) { LoopingAnim(playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1); // Gun Arrest return 1; } CMD:laugh(playerid, params[]) { OnePlayAnim(playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0); // Laugh return 1; } CMD:lookout(playerid, params[]) { OnePlayAnim(playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0); // Rob Lookout return 1; } CMD:robman(playerid, params[]) { LoopingAnim(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0); // Rob return 1; } CMD:crossarms(playerid, params[]) { LoopingAnim(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed return 1; } CMD:lay(playerid, params[]) { LoopingAnim(playerid,"BEACH", "bather", 4.0, 1, 0, 0, 0, 0); // Lay down return 1; } CMD:hide(playerid, params[]) { LoopingAnim(playerid, "ped", "cower", 3.0, 1, 0, 0, 0, 0); // Taking Cover return 1; } CMD:vomit(playerid, params[]) { OnePlayAnim(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0); // Vomit BAH! return 1; } CMD:eat(playerid, params[]) { OnePlayAnim(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger return 1; } // Wave CMD:slapass(playerid, params[]) { OnePlayAnim(playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0); // Ass Slapping return 1; } CMD:deal(playerid, params[]) { OnePlayAnim(playerid, "DEALER", "DEALER_DEAL", 4.0, 0, 0, 0, 0, 0); // Deal Drugs return 1; } CMD:crack(playerid, params[]) { LoopingAnim(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0); // Dieing of Crack return 1; } // Sit CMD:sit(playerid, params[]) { LoopingAnim(playerid,"BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0); // Sit return 1; } // Idle Chat CMD:chat(playerid, params[]) { LoopingAnim(playerid,"PED","IDLE_CHAT",4.0,1,0,0,1,1); return 1; } // Idle Chat2 CMD:chat2(playerid, params[]) { LoopingAnim(playerid,"MISC","Idle_Chat_02",4.0,1,0,0,1,1); return 1; } // Fucku CMD:fuckyou(playerid, params[]) { OnePlayAnim(playerid,"PED","fucku",4.0,0,0,0,0,0); return 1; } // TaiChi CMD:taichi(playerid, params[]) { LoopingAnim(playerid,"PARK","Tai_Chi_Loop",4.0,1,0,0,0,0); return 1; } // ChairSit // Fall on the ground CMD:flip(playerid, params[]) { LoopingAnim(playerid,"PED","KO_skid_front",4.1,0,1,1,1,0); return 1; } // Fall CMD:backflip(playerid, params[]) { LoopingAnim(playerid, "PED","FLOOR_hit_f", 4.0, 1, 0, 0, 0, 0); return 1; } // kiss CMD:kiss(playerid, params[]) { LoopingAnim(playerid, "KISSING", "Playa_Kiss_02", 3.0, 1, 1, 1, 1, 0); return 1; } // Injujred CMD:injured(playerid, params[]) { LoopingAnim(playerid, "SWEET", "Sweet_injuredloop", 4.0, 1, 0, 0, 0, 0); return 1; } // Violence animations CMD:push(playerid, params[]) { OnePlayAnim(playerid,"GANGS","shake_cara",4.0,0,0,0,0,0); return 1; } CMD:akick(playerid, params[]) { OnePlayAnim(playerid,"POLICE","Door_Kick",4.0,0,0,0,0,0); return 1; } CMD:lowbodypush(playerid, params[]) { OnePlayAnim(playerid,"GANGS","shake_carSH",4.0,0,0,0,0,0); return 1; } // Spray CMD:spray(playerid, params[]) { OnePlayAnim(playerid,"SPRAYCAN","spraycan_full",4.0,0,0,0,0,0); return 1; } // Headbutt CMD:headbutt(playerid, params[]) { OnePlayAnim(playerid,"WAYFARER","WF_Fwd",4.0,0,0,0,0,0); return 1; } // Medic CMD:medic(playerid, params[]) { OnePlayAnim(playerid,"MEDIC","CPR",4.0,0,0,0,0,0); return 1; } // KO Face CMD:koface(playerid, params[]) { LoopingAnim(playerid,"PED","KO_shot_face",4.0,0,1,1,1,0); return 1; } // KO Stomach CMD:kostomach(playerid, params[]) { LoopingAnim(playerid,"PED","KO_shot_stom",4.0,0,1,1,1,0); return 1; } // Jump for your life! CMD:lifejump(playerid, params[]) { LoopingAnim(playerid,"PED","EV_dive",4.0,0,1,1,1,0); return 1; } // Exhausted CMD:exhaust(playerid, params[]) { LoopingAnim(playerid,"PED","IDLE_tired",3.0,1,0,0,0,0); return 1; } // Left big slap CMD:leftslap(playerid, params[]) { OnePlayAnim(playerid,"PED","BIKE_elbowL",4.0,0,0,0,0,0); return 1; } // Big fall CMD:rollfall(playerid, params[]) { LoopingAnim(playerid,"PED","BIKE_fallR",4.0,0,1,1,1,0); return 1; } // Locked CMD:carlock(playerid, params[]) { OnePlayAnim(playerid,"PED","CAR_doorlocked_LHS",4.0,0,0,0,0,0); return 1; } // carjack CMD:rcarjack1(playerid, params[]) { OnePlayAnim(playerid,"PED","CAR_pulloutL_LHS",4.0,0,0,0,0,0); return 1; } // carjack CMD:lcarjack1(playerid, params[]) { OnePlayAnim(playerid,"PED","CAR_pulloutL_RHS",4.0,0,0,0,0,0); return 1; } // carjack CMD:rcarjack2(playerid, params[]) { OnePlayAnim(playerid,"PED","CAR_pullout_LHS",4.0,0,0,0,0,0); return 1; } // carjack CMD:lcarjack2(playerid, params[]) { OnePlayAnim(playerid,"PED","CAR_pullout_RHS",4.0,0,0,0,0,0); return 1; } // Hood frisked CMD:hoodfrisked(playerid, params[]) { LoopingAnim(playerid,"POLICE","crm_drgbst_01",4.0,0,1,1,1,0); return 1; } // Lighting cigarette CMD:lightcig(playerid, params[]) { OnePlayAnim(playerid,"SMOKING","M_smk_in",3.0,0,0,0,0,0); return 1; } // Tap cigarette CMD:tapcig(playerid, params[]) { OnePlayAnim(playerid,"SMOKING","M_smk_tap",3.0,0,0,0,0,0); return 1; } // Bat stance CMD:bat(playerid, params[]) { LoopingAnim(playerid,"BASEBALL","Bat_IDLE",4.0,1,1,1,1,0); return 1; } // Boxing CMD:box(playerid, params[]) { LoopingAnim(playerid,"GYMNASIUM","GYMshadowbox",4.0,1,1,1,1,0); return 1; } // Lay 2 CMD:lay2(playerid, params[]) { LoopingAnim(playerid,"SUNBATHE","Lay_Bac_in",3.0,0,1,1,1,0); return 1; } CMD:chant(playerid, params[]) { LoopingAnim(playerid,"RIOT","RIOT_CHANT",4.0,1,1,1,1,0); return 1; } CMD:fucku(playerid, params[]) { OnePlayAnim(playerid,"RIOT","RIOT_FUKU",2.0,0,0,0,0,0); return 1; } CMD:shouting(playerid, params[]) { LoopingAnim(playerid,"RIOT","RIOT_shout",4.0,1,0,0,0,0); return 1; } CMD:cop(playerid, params[]) { OnePlayAnim(playerid,"SWORD","sword_block",50.0,0,1,1,1,1); return 1; } CMD:elbow(playerid, params[]) { OnePlayAnim(playerid,"FIGHT_D","FightD_3",4.0,0,1,1,0,0); return 1; } CMD:kneekick(playerid, params[]) { OnePlayAnim(playerid,"FIGHT_D","FightD_2",4.0,0,1,1,0,0); return 1; } CMD:fstance(playerid, params[]) { LoopingAnim(playerid,"FIGHT_D","FightD_IDLE",4.0,1,1,1,1,0); return 1; }