26.10.2012, 00:55
On my duty skin when the person goes on duty it dives them skin ID 0 (or somtimes ID 2). I would like it to give the right skin for the /duty, whats wrong? I am a very bad scripter so telling me what to replace or directlt fix would be great!
Thanks: jakejohnsonusa
Thanks: jakejohnsonusa
Код:
if(strcmp(cmd, "/duty", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pWanted] == 1) return SendClientMessage(playerid, COLOR_GREY, "* Criminals can not go on duty!"); if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3 || IsAFreecop(playerid)) { if(PlayerInfo[playerid][pDBanned] == 1) { SendClientMessage(playerid, COLOR_GREY, "* You are Banned from Cop Duty!"); return 1; } if (IsPlayerInRangeOfPoint(playerid, 6,255.3,77.4,1003.6) || IsPlayerInRangeOfPoint(playerid, 6,223.6328,186.8251,1003.0313) || IsPlayerInRangeOfPoint(playerid, 6, 233.4989,123.6518,1003.2188) || PlayerInfo[playerid][pLocal] != 255) { if(PlayerInfo[playerid][pDuty] == 0) { if(IsAFreecop(playerid)) { format(string, sizeof(string), "* Voluntary Officer %s took a Badge and a Gun from his locker.", sendername); ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5); SafeResetPlayerWeapons(playerid); SafeGivePlayerWeapon(playerid, 41, 150); SafeGivePlayerWeapon(playerid, 24, 70); SafeGivePlayerWeapon(playerid, 3, 0); SetPlayerColor(playerid,0xa9c4e400); PlayerInfo[playerid][pDuty] = 1; PlayerInfo[playerid][pChar] = 71; new factionskin = PlayerInfo[playerid][pTeam]; SetPlayerSkin(playerid, factionskin); SaveGuns(playerid); return 1; } if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) { format(string, sizeof(string), "* Officer %s took a Badge and a Gun from his locker.", sendername); SendClientMessage(playerid, COLOR_WHITE, "Type /equip for equipments // Type /undercover to see UC Skins!"); } else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) { format(string, sizeof(string), "* Agent %s took a Badge and a Gun from his locker.", sendername); SendClientMessage(playerid, COLOR_WHITE, "Type /equip, /agent and /undercover for equipments & Skins!"); } else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) { format(string, sizeof(string), "* Soldier %s took a Badge and a Gun from his locker.", sendername); SendClientMessage(playerid, COLOR_WHITE, "Type /equip and /soldier for equipments & Skins!"); } SendClientMessage(playerid, COLOR_WHITE,"* If you wish to use your tazer type /tazer"); ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5); SafeResetPlayerWeapons(playerid); SafeGivePlayerWeapon(playerid, 24, 70); SafeGivePlayerWeapon(playerid, 3, 0); PlayerInfo[playerid][pTazerBullets] = 20; PlayerInfo[playerid][pDuty] = 1; SetPlayerToTeamColor(playerid); new factionskin = PlayerInfo[playerid][pTeam]; SetPlayerSkin(playerid, factionskin); AttachWeaponCorrectly(playerid, 23); } else if(PlayerInfo[playerid][pDuty] == 1) { if(IsAFreecop(playerid)) { format(string, sizeof(string), "* Voluntary Officer %s places his Badge and Gun in his locker.", sendername); ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5); SafeResetPlayerWeapons(playerid); PlayerInfo[playerid][pDuty] = 0; SetPlayerColor(playerid, TEAM_HIT_COLOR); new originalskin = PlayerInfo[playerid][pModel]; SetPlayerSkin(playerid, originalskin); PlayerInfo[playerid][pChar] = 0; SetPlayerWeapons(playerid); return 1; } if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) { OnSwatDuty[playerid] = 0; format(string, sizeof(string), "* Officer %s places his Badge and Gun in his locker.", sendername); } else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) { OnTacticalDuty[playerid] = 0; format(string, sizeof(string), "* Agent %s places his Badge and Gun in his locker.", sendername); } else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) { OnSpecialFDuty[playerid] = 0; format(string, sizeof(string), "* Soldier %s places his Badge and Gun in his locker.", sendername); } ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5); SafeResetPlayerWeapons(playerid); SafeSetPlayerArmour(playerid, 0); SafeGivePlayerWeapon(playerid, 41, 500); PlayerInfo[playerid][pDuty] = 0; PlayerInfo[playerid][pChar] = 0; SetPlayerColor(playerid, TEAM_HIT_COLOR); new originalskin = PlayerInfo[playerid][pModel]; SetPlayerSkin(playerid, originalskin); AttachWeaponCorrectly(playerid, 99); } } else { SendClientMessage(playerid, COLOR_GRAD2, "** You are not in a locker room !"); return 1; } } else if(PlayerInfo[playerid][pMember] == 4||PlayerInfo[playerid][pLeader] == 4) { if(!IsPlayerInRangeOfPoint(playerid, 3.0, 1222.1793,-1246.3489,1287.8243)) { SendClientMessage(playerid, COLOR_GRAD1, "You are not at the Medic Lockers!"); return 1; } if(JobDuty[playerid] == 1) { SendClientMessage(playerid, COLOR_WHITE, "* You are now Off Duty from your Medic Job and will not receive calls anymore."); JobDuty[playerid] = 0; Medics -= 1; SetPlayerColor(playerid, TEAM_HIT_COLOR); } else { SendClientMessage(playerid, COLOR_WHITE, "* You are now On Duty with your Medic Job and will receive calls from people in need."); JobDuty[playerid] = 1; Medics += 1; SetPlayerColor(playerid, 0xFF828200); } } else if(PlayerInfo[playerid][pMember] == 12||PlayerInfo[playerid][pLeader] == 12) { if(!IsPlayerInRangeOfPoint(playerid, 3.0, 2811.7837,-1167.3248,1025.5703)) { SendClientMessage(playerid, COLOR_GRAD1, "You are not at the Firemen Lockers!"); return 1; } if(JobDuty[playerid] == 1) { SendClientMessage(playerid, COLOR_WHITE, "* You are now Off Duty from your Firemen Job and will not receive calls anymore."); JobDuty[playerid] = 0; SetPlayerColor(playerid, TEAM_HIT_COLOR); SafeResetPlayerWeapons(playerid); } else { SendClientMessage(playerid, COLOR_WHITE, "* You are now On Duty with your Firemen Job and will receive calls from people in need."); JobDuty[playerid] = 1; SetPlayerColor(playerid, 0xAA333300); SafeGivePlayerWeapon(playerid, 42, 2500); SafeGivePlayerWeapon(playerid, 6, 1); } }