15.10.2012, 21:58
(
Последний раз редактировалось Coder_; 15.10.2012 в 22:10.
Причина: Added [pawn] tags.
)
Hey
i tried fix that problem about 2days,searched all topics etc but i wont found help for my problem :/
That is simple(?)
And there is my second problem?
Hope someone can help me 
P.S Errors you can see when you try compile that code lol.
I used iPLEOMAX's TextDraw Editor
i tried fix that problem about 2days,searched all topics etc but i wont found help for my problem :/
That is simple(?)
pawn Код:
//AT the top of my code:
new Text:Enemykilled1[MAX_PLAYERS];
new Text:EnemyKilled[MAX_PLAYERS];
new PlayerText:Textdraw0[MAX_PLAYERS];
new ShowDeathTimer[MAX_PLAYERS];
forward HideThatTextdraw(playerid);
//OnPlayerSpawn
Enemykilled1[playerid]) = CreatePlayerTextDraw(playerid, 348.799926, 367.360229, "+2");
PlayerTextDrawLetterSize(playerid, Enemykilled1[playerid], 0.449999, 1.600000);
PlayerTextDrawAlignment(playerid, Enemykilled1[playerid], 1);
PlayerTextDrawColor(playerid, Enemykilled1[playerid], 10428927);
PlayerTextDrawSetShadow(playerid, Enemykilled1[playerid], 0);
PlayerTextDrawSetOutline(playerid, Enemykilled1[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, Enemykilled1[playerid], 51);
PlayerTextDrawFont(playerid, Enemykilled1[playerid], 3);
PlayerTextDrawSetProportional(playerid, Enemykilled1[playerid], 1);
EnemyKilled[playerid] = CreatePlayerTextDraw(playerid, 235.199920, 361.386749, "Enemy killed");
PlayerTextDrawLetterSize(playerid, EnemyKilled[playerid], 0.449999, 1.600000);
PlayerTextDrawAlignment(playerid, EnemyKilled[playerid], 1);
PlayerTextDrawColor(playerid, EnemyKilled[playerid], -11195508);
PlayerTextDrawSetShadow(playerid, EnemyKilled[playerid], 0);
PlayerTextDrawSetOutline(playerid, EnemyKilled[playerid], 2);
PlayerTextDrawBackgroundColor(playerid, EnemyKilled[playerid], 51);
PlayerTextDrawFont(playerid, EnemyKilled[playerid], 1);
PlayerTextDrawSetProportional(playerid, EnemyKilled[playerid], 1);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
ShowDeathTimer[playerid] = 1;
return 1;
}
/////
public HideThatTextdraw(playerid)
{
KillTimer(ShowDeathTimer[playerid]);
TextDrawHideForPlayer(playerid, EnemyKilled[playerid]);
TextDrawHideForPlayer(playerid, Enemykilled1);
ShowDeathTimer[playerid] = 0;
}
stock ShowDeathTD(playerid)
{
ShowDeathTimer[playerid] = SetTimerEx("HideThatDraw", 3000, 0, "d", playerid);
TextDrawShowForPlayer(playerid, Enemykilled1);
TextDrawShowForPlayer(playerid, EnemyKilled);
}
pawn Код:
new IsPlayerSpectating[MAX_PLAYERS];
///////////////////////
if (strcmp("/camera", cmdtext, true, 6) == 0)
{
if(IsPlayerSpectating[playerid] == 0)
{
TogglePlayerControllable(playerid, false);
SetPlayerCameraPos(playerid, 102.09620, 1903.80322, 34.71486); // You can change to your own coords.
SetPlayerCameraLookAt(playerid, 97.01453, 1920.62439, 18.15041); // Same as above.
IsPlayerSpectating[playerid] = 1;
}
else
{
SetCameraBehindPlayer(playerid);
TogglePlayerControllable(playerid, true);
IsPlayerSpectating[playerid] = 0;
}
return 1;
}
return 0;
}

P.S Errors you can see when you try compile that code lol.
I used iPLEOMAX's TextDraw Editor