player StreamPrep Help Please!!
#1

hello am getting a error and i dont no why but that error code is Undefined Symbol : "Player_StreamPrep"


well here it is guys so please help me

error 017: undefined symbol "Player_StreamPrep"

here is the scripted Command thats making the error when i put it on

http://pastebin.com/PMDyKxKG


i will give rep
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#2

Player_StreamPrep is not native function!
find in gamemode "stock Player_StreamPrep" or "public Player_StreamPrep".

And post here.
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#3

This u mean



forward Player_StreamPrep(iPlayer, Float: fPosX, Float: fPosY, Float: fPosZ, iTime);
public Player_StreamPrep(iPlayer, Float: fPosX, Float: fPosY, Float: fPosZ, iTime) {
switch(GetPVarInt(iPlayer, "StreamPrep")) {
case 0: {

ShowNoticeGUIFrame(iPlayer, 4);
TogglePlayerControllable(iPlayer, false);
//GameTextForPlayer(iPlayer, "~w~Collecting position...", iTime * 2, 3);
SetPVarInt(iPlayer, "StreamPrep", 1);
SetTimerEx("Player_StreamPrep", iTime / 2, false, "ifffi", iPlayer, fPosX, fPosY, fPosZ, iTime);
}
case 1: {

if(GetPlayerState(iPlayer) == PLAYER_STATE_DRIVER)
SetVehiclePos(GetPlayerVehicleID(iPlayer), fPosX, fPosY, fPosZ + 2.0);

else
SetPlayerPosEx(iPlayer, fPosX, fPosY, fPosZ + 0.5);

//GameTextForPlayer(iPlayer, "~w~Streaming objects...", iTime * 2, 3);
SetPVarInt(iPlayer, "StreamPrep", 2);
SetTimerEx("Player_StreamPrep", iTime / 2, false, "ifffi", iPlayer, fPosX, fPosY, fPosZ, iTime);
}
default: {
//GameTextForPlayer(iPlayer, "~r~Loaded!", 1000, 3);
HideNoticeGUIFrame(iPlayer);
TogglePlayerControllable(iPlayer, true);

if(GetPlayerState(iPlayer) == PLAYER_STATE_DRIVER)
SetVehiclePos(GetPlayerVehicleID(iPlayer), fPosX, fPosY, fPosZ);

else
SetPlayerPosEx(iPlayer, fPosX, fPosY, fPosZ);

if(GetPVarType(iPlayer, "MedicCall")) {
ClearAnimations(iPlayer);
ApplyAnimation(iPlayer, "KNIFE", "KILL_Knife_Ped_Die", 4.0, 0, 1, 1, 1, 0, 1);
}
DeletePVar(iPlayer, "StreamPrep");
}
}
SetCameraBehindPlayer(iPlayer);
Streamer_UpdateEx(iPlayer, fPosX, fPosY, fPosZ);
}
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#4

PHP код:
forward Player_StreamPrep(iPlayerFloatfPosXFloatfPosYFloatfPosZiTime);public Player_StreamPrep(iPlayerFloatfPosXFloatfPosYFloatfPosZiTime
{
    switch(
GetPVarInt(iPlayer"StreamPrep")) {
        case 
0: {
                
ShowNoticeGUIFrame(iPlayer4);
                
TogglePlayerControllable(iPlayerfalse);
                
//GameTextForPlayer(iPlayer, "~w~Collecting position...", iTime * 2, 3);
                
SetPVarInt(iPlayer"StreamPrep"1);
                
SetTimerEx("Player_StreamPrep"iTime 2false"ifffi"iPlayerfPosXfPosYfPosZiTime);
        }
        
        
        case 
1: {
            if(
GetPlayerState(iPlayer) == PLAYER_STATE_DRIVER){
                
SetVehiclePos(GetPlayerVehicleID(iPlayer), fPosXfPosYfPosZ 2.0);
            }
            else{
                
SetPlayerPosEx(iPlayerfPosXfPosYfPosZ 0.5);
                
//GameTextForPlayer(iPlayer, "~w~Streaming objects...", iTime * 2, 3);
                
SetPVarInt(iPlayer"StreamPrep"2);
                
SetTimerEx("Player_StreamPrep"iTime 2false"ifffi"iPlayerfPosXfPosYfPosZiTime);
            }
        }
        
        default: {
            
//GameTextForPlayer(iPlayer, "~r~Loaded!", 1000, 3);
            
HideNoticeGUIFrame(iPlayer);
            
TogglePlayerControllable(iPlayertrue);
            if(
GetPlayerState(iPlayer) == PLAYER_STATE_DRIVER){
                
SetVehiclePos(GetPlayerVehicleID(iPlayer), fPosXfPosYfPosZ);
            }
            else{
            
                
SetPlayerPosEx(iPlayerfPosXfPosYfPosZ);
            }
            if(
GetPVarType(iPlayer"MedicCall")) {
                
ClearAnimations(iPlayer);
                
ApplyAnimation(iPlayer"KNIFE""KILL_Knife_Ped_Die"4.0011101);
            }
            
DeletePVar(iPlayer"StreamPrep");
        }
    }
    
SetCameraBehindPlayer(iPlayer);
    
Streamer_UpdateEx(iPlayerfPosXfPosYfPosZ);
    
    return 
true;

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#5

thanks man very helpful +REP
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