14.10.2012, 13:58
the problem is after im getting weapons im still getting kicked and the varible doesn't changed to 1 like if im getting a camera
okay so this is my method:
new variables:
on player connect they are 0.
i've set a timer to check the player weapons made a new method of giving weapons
forward GiveWeapon(playerid,wep,ammo);
on playerconnect
okay so this is my method:
new variables:
Code:
new Brass[MAX_PLAYERS], Golf[MAX_PLAYERS], NiteStick[MAX_PLAYERS], Knife[MAX_PLAYERS], BaseBall[MAX_PLAYERS], Shovel[MAX_PLAYERS], Pool[MAX_PLAYERS], Katana[MAX_PLAYERS], ChainSaw[MAX_PLAYERS], PurpleDil[MAX_PLAYERS], SmallWhiteDil[MAX_PLAYERS], LargeWhiteDil[MAX_PLAYERS], SilverDil[MAX_PLAYERS], Flowers[MAX_PLAYERS], Cane[MAX_PLAYERS], Grenade[MAX_PLAYERS], TearGas[MAX_PLAYERS], Molitov[MAX_PLAYERS], Ninemm[MAX_PLAYERS], Silenced9mm[MAX_PLAYERS], DesertEagle[MAX_PLAYERS], Shotgun[MAX_PLAYERS], SawnOffShotgun[MAX_PLAYERS], CombatShotgun[MAX_PLAYERS], MicroSMG[MAX_PLAYERS], SMG[MAX_PLAYERS], AK47[MAX_PLAYERS], M4[MAX_PLAYERS], Tec9[MAX_PLAYERS], CountryRifle[MAX_PLAYERS], SniperRifle[MAX_PLAYERS], Rocket[MAX_PLAYERS], HeatSeakingRocket[MAX_PLAYERS], FlameThrower[MAX_PLAYERS], MiniGun[MAX_PLAYERS], Satchel[MAX_PLAYERS], Detonator[MAX_PLAYERS], SprayCan[MAX_PLAYERS], Fire[MAX_PLAYERS], Camera[MAX_PLAYERS], NightVision[MAX_PLAYERS], ThermalVision[MAX_PLAYERS], Parachute[MAX_PLAYERS];
i've set a timer to check the player weapons made a new method of giving weapons
forward GiveWeapon(playerid,wep,ammo);
Code:
public GiveWeapon(playerid,wep,ammo) { if(wep == 1) { Brass[playerid] = 1; } if(wep == 2) { Golf[playerid] = 1; } if(wep == 3) { NiteStick[playerid] = 1; } if(wep == 4) { Knife[playerid] = 1; } if(wep == 5) { BaseBall[playerid] = 1; } if(wep == 6) { Shovel[playerid] = 1; } if(wep == 7) { Pool[playerid] = 1; } if(wep == 8) { Katana[playerid] = 1; } if(wep == 9) { ChainSaw[playerid] = 1; } if(wep == 10) { PurpleDil[playerid] = 1; } if(wep == 11) { SmallWhiteDil[playerid] = 1; } if(wep == 12) { LargeWhiteDil[playerid] = 1; } if(wep == 13) { SilverDil[playerid] = 1; } if(wep == 14) { Flowers[playerid] = 1; } if(wep == 15) { Cane[playerid] = 1; } if(wep == 16) { Grenade[playerid] = 1; } if(wep == 17) { TearGas[playerid] = 1; } if(wep == 18) { Molitov[playerid] = 1; } if(wep == 22) { Ninemm[playerid] = 1; } if(wep == 23) { Silenced9mm[playerid] = 1; } if(wep == 25) { Shotgun[playerid] = 1; } if(wep == 26) { SawnOffShotgun[playerid] = 1; } if(wep == 27) { CombatShotgun[playerid] = 1; } if(wep == 28) { MicroSMG[playerid] = 1; } if(wep == 29) { SMG[playerid] = 1; } if(wep == 30) { AK47[playerid] = 1; } if(wep == 31) { M4[playerid] = 1; } if(wep == 32) { Tec9[playerid] = 1; } if(wep == 33) { CountryRifle[playerid] = 1; } if(wep == 34) { SniperRifle[playerid] = 1; } if(wep == 35) { Rocket[playerid] = 1; } if(wep == 36) { HeatSeakingRocket[playerid] = 1; } if(wep == 37) { FlameThrower[playerid] = 1; } if(wep == 38) { MiniGun[playerid] = 1; } if(wep == 39) { Satchel[playerid] = 1; } if(wep == 40) { Detonator[playerid] = 1; } if(wep == 41) { SprayCan[playerid] = 1; } if(wep == 42) { Fire[playerid] = 1; } if(wep == 43) { Camera[playerid] = 1; } if(wep == 44) { NightVision[playerid] = 1; } if(wep == 45) { ThermalVision[playerid] = 1; } if(wep == 46) { Parachute[playerid] = 1; } GivePlayerWeapon(playerid,wep,ammo); }
Code:
forward CheckPlayerWeapons(); public CheckPlayerWeapons() { for(new i=0; i<MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(Brass[i] == 0 && GetPlayerWeapon(i) == 1) { WeaponHackKick(i); } else if(Golf[i] == 0 && GetPlayerWeapon(i) == 2) { WeaponHackKick(i); } else if(NiteStick[i] == 0 && GetPlayerWeapon(i) == 3) { WeaponHackKick(i); } else if(Knife[i] == 0 && GetPlayerWeapon(i) == 4) { WeaponHackKick(i); } else if(BaseBall[i] == 0 && GetPlayerWeapon(i) == 5) { WeaponHackKick(i); } else if(Shovel[i] == 0 && GetPlayerWeapon(i) == 6) { WeaponHackKick(i); } else if(Pool[i] == 0 && GetPlayerWeapon(i) == 7) { WeaponHackKick(i); } else if(Katana[i] == 0 && GetPlayerWeapon(i) == 8) { WeaponHackKick(i); } else if(ChainSaw[i] == 0 && GetPlayerWeapon(i) == 9) { WeaponHackKick(i); } else if(PurpleDil[i] == 0 && GetPlayerWeapon(i) == 10) { WeaponHackKick(i); } else if(SmallWhiteDil[i] == 0 && GetPlayerWeapon(i) == 11) { WeaponHackKick(i); } else if(LargeWhiteDil[i] == 0 && GetPlayerWeapon(i) == 12) { WeaponHackKick(i); } else if(SilverDil[i] == 0 && GetPlayerWeapon(i) == 13) { WeaponHackKick(i); } else if(Flowers[i] == 0 && GetPlayerWeapon(i) == 14) { WeaponHackKick(i); } else if(Cane[i] == 0 && GetPlayerWeapon(i) == 15) { WeaponHackKick(i); } else if(Grenade[i] == 0 && GetPlayerWeapon(i) == 16) { WeaponHackKick(i); } else if(TearGas[i] == 0 && GetPlayerWeapon(i) == 17) { WeaponHackKick(i); } else if(Molitov[i] == 0 && GetPlayerWeapon(i) == 18) { WeaponHackKick(i); } else if(Ninemm[i] == 0 && GetPlayerWeapon(i) == 22) { WeaponHackKick(i); } else if(Silenced9mm[i] == 0 && GetPlayerWeapon(i) == 23) { WeaponHackKick(i); } else if(DesertEagle[i] == 0 && GetPlayerWeapon(i) == 24) { WeaponHackKick(i); } else if(Shotgun[i] == 0 && GetPlayerWeapon(i) == 25) { WeaponHackKick(i); } else if(SawnOffShotgun[i] == 0 && GetPlayerWeapon(i) == 26) { WeaponHackKick(i); } else if(CombatShotgun[i] == 0 && GetPlayerWeapon(i) == 27) { WeaponHackKick(i); } else if(MicroSMG[i] == 0 && GetPlayerWeapon(i) == 28) { WeaponHackKick(i); } else if(SMG[i] == 0 && GetPlayerWeapon(i) == 29) { WeaponHackKick(i); } else if(AK47[i] == 0 && GetPlayerWeapon(i) == 30) { WeaponHackKick(i); } else if(M4[i] == 0 && GetPlayerWeapon(i) == 31) { WeaponHackKick(i); } else if(Tec9[i] == 0 && GetPlayerWeapon(i) == 32) { WeaponHackKick(i); } else if(CountryRifle[i] == 0 && GetPlayerWeapon(i) == 33) { WeaponHackKick(i); } else if(SniperRifle[i] == 0 && GetPlayerWeapon(i) == 34) { WeaponHackKick(i); } else if(Rocket[i] == 0 && GetPlayerWeapon(i) == 35) { WeaponHackKick(i); } else if(HeatSeakingRocket[i] == 0 && GetPlayerWeapon(i) == 36) { WeaponHackKick(i); } else if(FlameThrower[i] == 0 && GetPlayerWeapon(i) == 37) { WeaponHackKick(i); } else if(MiniGun[i] == 0 && GetPlayerWeapon(i) == 38) { WeaponHackKick(i); } else if(Satchel[i] == 0 && GetPlayerWeapon(i) == 39) { WeaponHackKick(i); } else if(Detonator[i] == 0 && GetPlayerWeapon(i) == 40) { WeaponHackKick(i); } else if(SprayCan[i] == 0 && GetPlayerWeapon(i) == 41) { WeaponHackKick(i); } else if(Fire[i] == 0 && GetPlayerWeapon(i) == 42) { WeaponHackKick(i); } else if(Camera[i] == 0 && GetPlayerWeapon(i) == 43) { WeaponHackKick(i); } else if(NightVision[i] == 0 && GetPlayerWeapon(i) == 44) { WeaponHackKick(i); } else if(ThermalVision[i] == 0 && GetPlayerWeapon(i) == 45) { WeaponHackKick(i); } else if(Parachute[i] == 0 && GetPlayerWeapon(i) == 46) { WeaponHackKick(i); } } } return 1; }
on playerconnect