[Ajuda] Info-Lider
#1

Bom galera, no meu INFO-LIDER, qnd eu digito /limparlider, ele tira o lider do cara OK!!

mais se ele tiver OFF-LINE
ele sai do /orgs mais continua lider, o q estб errado??

COMANDO LIMPARLIDER

PHP код:
       if (strcmp("/limparlider"cmdtexttrue10) == 0)
    {
        if(
PlayerInfo[playerid][pAdmin] < 4000)
        {
            
SendClientMessage(playeridCOLOR_GRAD2"Somente admins master ou dono podem usar este comando!");
            return 
1;
        }
        
tmp strtok(cmdtextidx);
         new 
file[64];
        
format(filesizeof(file), "Players/%s.ini",tmp);
        if(!
strlen(tmp))
        {
            
SendClientMessage(playeridCOLOR_GRAD2"USE: /limparlider [organizaзгo]");
            return 
1;
        }
        new 
Vaga2 strval(tmp);
        if(
Vaga2 || Vaga2 23)
        {
        
SendClientMessage(playeridCOLOR_GREY"Vaga mнnima 1 mбximo 23!"); return 1; }
        new 
id=GetPlayerID(InfoOrg[Vaga2][Lider]);
        
format(stringsizeof(string), "ADMIN: %s limpou a vaga %d do lнder %s",PlayerName(playerid), Vaga2InfoOrg[Vaga2][Lider]);
        
LideresLog(string);
        if(
IsPlayerOnline(InfoOrg[Vaga2][Lider])) DemitirLider(id);
        
strmid(InfoOrg[Vaga2][Lider], "Ninguem"0strlen("Ninguem"), 255);
        
format(gstring128"ORG Arquivos/Org%d.cfg"Vaga2);
           
dini_Set(gstring,"Lider","Ninguem");
        
format(stringsizeof(string), "Vocк limpou o lнder da organizaзгo Nє %d",Vaga2);
        
SendClientMessage(playeridCOLOR_LIGHTBLUEstring);
        return 
1;
    } 
STOCK DEMITIRLIDER

PHP код:
stock DemitirLider(playerid)
{
    
SendClientMessage(playeridCOLOR_LIGHTRED"Vocк foi demitido de lнder por um admin, agora vocк й um Civil !");
    
gTeam[playerid] = 3;
    
PlayerInfo[playerid][pTeam] = 3;
    
PlayerInfo[playerid][pMember] = 0;
    
PlayerInfo[playerid][pLeader] = 0;
    
PlayerInfo[playerid][pRank] = 0;
    if(
PlayerInfo[playerid][pSex] == 1) { PlayerInfo[playerid][pSkin] =  289; } else { PlayerInfo[playerid][pSkin] = 12; }
    
SetSpawnInfo(playeridgTeam[playerid], PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0);
    
MedicBill[playerid] = 0;

alguem pode me ajudar se me ajudar e funfar = +REP ;]
Reply
#2

ALGUEM PLS?
Reply
#3

ALGUEM POR FAVOOR
Reply
#4

Posta seu OnPlayerSpawn
Reply
#5

Ok

PHP код:
public OnPlayerSpawn(playerid)
{
    if(
IsPlayerNPC(playerid)) //Checa se o jogador й um NPC.
    
{
        new 
npcname[MAX_PLAYER_NAME];
        
GetPlayerName(playeridnpcnamesizeof(npcname)); //Obtendo o nome do(s) NPC(s).
        
if(!strcmp(npcname"Tio_Xico"true)) //Checando se o nome do NPC й MeuPrimeiroNPC
        
{
            
SetPlayerSkin(playerid94);
            return 
1;
        }
        if(!
strcmp(npcname"Policial_Dp"true)) //Checando se o nome do NPC й MeuPrimeiroNPC
        
{
            
PutPlayerInVehicle(playeridRandom0);
            
SetPlayerSkin(playerid281);
            
GivePlayerWeapon(playerid30200);
            return 
1;
        }
    }
    
TextDrawShowForPlayer(playeridTime), TextDrawShowForPlayer(playeridDate);
     
TextDrawShowForPlayer(playeridTextdrawB);
    
TextDrawShowForPlayer(playeridtGP2[playerid]);
    
    
TextDrawShowForPlayer(playeridTextdraw0);

    
InitLockDoors(playerid);
    
SetPlayerHealth(playerid100);
    
STDPlayer[playerid] = 0;
    
gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team
    
gGas[playerid] = 1;
    for(new 
i=0;i<sizeof(Turfs);i++)
    {
        for(new 
gangidgangid MAX_PLAYERSgangid++)
        {
            if(
TurfInfo[i][zMemberDie] == playerid)
            {
                if(
PlayerInfo[gangid][pMember] == PlayerInfo[playerid][pMember])
                {
                    if(
== 0){GangZoneFlashForPlayer(gangidiTEAM_GROVE_COLOR);}
                    if(
== 1){GangZoneFlashForPlayer(gangidiCOLOR_YELLOW);}
                    if(
== 2){GangZoneFlashForPlayer(gangidiTEAM_BALLAS_COLOR);}
                    if(
== 3){GangZoneFlashForPlayer(gangidiTEAM_AZTECAS_COLOR);}
                    if(
== 4){GangZoneFlashForPlayer(gangidiTEAM_COMANDO_COLOR);}
                    if(
== 5){GangZoneFlashForPlayer(gangidiTEAM_PCC_COLOR);}
                }
                if(
== 0){GangZoneFlashForPlayer(gangidiTEAM_GROVE_COLOR);}
                if(
== 1){GangZoneFlashForPlayer(gangidiCOLOR_YELLOW);}
                if(
== 2){GangZoneFlashForPlayer(gangidiTEAM_BALLAS_COLOR);}
                if(
== 3){GangZoneFlashForPlayer(gangidiTEAM_AZTECAS_COLOR);}
                if(
== 4){GangZoneFlashForPlayer(gangidiTEAM_COMANDO_COLOR);}
                if(
== 5){GangZoneFlashForPlayer(gangidiTEAM_PCC_COLOR);}
                
TurfInfo[i][zMemberDie] = -1;
            }
        }
    }
    if(
PlayerInfo[playerid][pAdmin] > 0)
        
SetPlayerChatBubble(playeridAccountName(playerid), COLOR_YELLOW50.014400000);
    if (
gTeam[playerid] == 4//medic / criminal reset team
    
{
        
gTeam[playerid] = 3;
    }
    if(
gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1)
    {
        
Hospital[playerid] = 0;
        new 
rand random(sizeof(CIV));
        
PlayerInfo[playerid][pTeam] = 3;
        
gTeam[playerid] = 3;
        
SetSpawnInfo(playeridgTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
        
PlayerInfo[playerid][pModel] = CIV[rand];
        
SpawnPlayer(playerid);
    }
    if(
gTeam[playerid] == 5)
    {
        if(
PlayerInfo[playerid][pMember] < 1)
        {
            
Hospital[playerid] = 0;
            new 
rand random(sizeof(CIV));
            
PlayerInfo[playerid][pTeam] = 3;
            
gTeam[playerid] = 3;
            
SetSpawnInfo(playeridgTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
            
PlayerInfo[playerid][pModel] = CIV[rand];
            
SpawnPlayer(playerid);
        }
    }
    if(
gTeam[playerid] == 10)
    {
        if(
PlayerInfo[playerid][pMember] != 8)
        {
            
Hospital[playerid] = 0;
            new 
rand random(sizeof(CIV));
            
PlayerInfo[playerid][pTeam] = 3;
            
gTeam[playerid] = 3;
            
SetSpawnInfo(playeridgTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
            
PlayerInfo[playerid][pModel] = CIV[rand];
            
SpawnPlayer(playerid);
        }
    }
    if(
gTeam[playerid] == && PlayerInfo[playerid][pMember] > 3)
    {
        
Hospital[playerid] = 0;
        new 
rand random(sizeof(CIV));
        
PlayerInfo[playerid][pTeam] = 3;
        
gTeam[playerid] = 3;
        
SetSpawnInfo(playeridgTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
        
PlayerInfo[playerid][pModel] = CIV[rand];
        
SpawnPlayer(playerid);
    }
    if(
gTeam[playerid] == 3)
    {
        if(
PlayerInfo[playerid][pMember] > || PlayerInfo[playerid][pLeader] > 0)
        {
            
Hospital[playerid] = 0;
            new 
model PlayerInfo[playerid][pChar];
            if(
PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid2model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2gTeam[playerid] = 2PlayerInfo[playerid][pModel] = model; }
            else if(
PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid2model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2gTeam[playerid] = 2PlayerInfo[playerid][pModel] = model; }
            else if(
PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid2model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2gTeam[playerid] = 2PlayerInfo[playerid][pModel] = model; }
            else if(
PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid1model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1gTeam[playerid] = 1PlayerInfo[playerid][pModel] = model; }
            else if(
PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid5model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 7gTeam[playerid] = 7PlayerInfo[playerid][pModel] = model; }
            else if(
PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid5model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 7gTeam[playerid] = 7PlayerInfo[playerid][pModel] = model; }
            else if(
PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid10model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10gTeam[playerid] = 10PlayerInfo[playerid][pModel] = model; }
            else if(
PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid12model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12gTeam[playerid] = 12PlayerInfo[playerid][pModel] = model; }
            else if(
PlayerInfo[playerid][pMember] == 7) { SetSpawnInfo(playerid2model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 7gTeam[playerid] = 7PlayerInfo[playerid][pModel] = model; }
            else if(
PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid12model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12gTeam[playerid] = 12PlayerInfo[playerid][pModel] = model; }
            else if(
PlayerInfo[playerid][pMember] == 16) { SetSpawnInfo(playerid12model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 16gTeam[playerid] = 16PlayerInfo[playerid][pModel] = model; }
            else if(
PlayerInfo[playerid][pMember] == 12) { SetSpawnInfo(playerid12model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 16gTeam[playerid] = 16PlayerInfo[playerid][pModel] = model; }
            else if(
PlayerInfo[playerid][pMember] == 13) { SetSpawnInfo(playerid12model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 16gTeam[playerid] = 16PlayerInfo[playerid][pModel] = model; }
            else if(
PlayerInfo[playerid][pMember] == 14) { SetSpawnInfo(playerid12model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 14gTeam[playerid] = 14PlayerInfo[playerid][pModel] = model; }
            else if(
PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid12model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 16gTeam[playerid] = 16PlayerInfo[playerid][pModel] = model; }
            else if(
PlayerInfo[playerid][pMember] == 18) { SetSpawnInfo(playerid12model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 16gTeam[playerid] = 16PlayerInfo[playerid][pModel] = model; }
            else if(
PlayerInfo[playerid][pMember] == 19) { SetSpawnInfo(playerid12model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 16gTeam[playerid] = 16PlayerInfo[playerid][pModel] = model; }
            else if(
PlayerInfo[playerid][pMember] == 20) { SetSpawnInfo(playerid12model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 16gTeam[playerid] = 16PlayerInfo[playerid][pModel] = model; }
            else if(
PlayerInfo[playerid][pMember] == 21) { SetSpawnInfo(playerid2model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 21gTeam[playerid] = 21PlayerInfo[playerid][pModel] = model; }
            else if(
PlayerInfo[playerid][pMember] == 22) { SetSpawnInfo(playerid12model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 22gTeam[playerid] = 22PlayerInfo[playerid][pModel] = model; }
        

            else if(
PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid11model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11gTeam[playerid] = 11PlayerInfo[playerid][pModel] = model; }
            else if(
PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid11model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11gTeam[playerid] = 11PlayerInfo[playerid][pModel] = model; }
            else if(
PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid11model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11gTeam[playerid] = 11PlayerInfo[playerid][pModel] = model; }
            else if(
PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid11model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11gTeam[playerid] = 11PlayerInfo[playerid][pModel] = model; }
            else if(
PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid11model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11gTeam[playerid] = 11PlayerInfo[playerid][pModel] = model; }
            else if(
PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid11model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11gTeam[playerid] = 11PlayerInfo[playerid][pModel] = model; }
            else if(
PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid11model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11gTeam[playerid] = 11PlayerInfo[playerid][pModel] = model; }
            else if(
PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid11model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11gTeam[playerid] = 11PlayerInfo[playerid][pModel] = model; }
            else if(
PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid11model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11gTeam[playerid] = 11PlayerInfo[playerid][pModel] = model; }
            else if(
PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid11model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11gTeam[playerid] = 11PlayerInfo[playerid][pModel] = model; }
            else if(
PlayerInfo[playerid][pLeader] == 14) { SetSpawnInfo(playerid11model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11gTeam[playerid] = 11PlayerInfo[playerid][pModel] = model; }
            else if(
PlayerInfo[playerid][pLeader] == 16) { SetSpawnInfo(playerid11model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 16gTeam[playerid] = 16PlayerInfo[playerid][pModel] = model; }
            else if(
PlayerInfo[playerid][pLeader] == 12) { SetSpawnInfo(playerid11model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 7gTeam[playerid] = 7PlayerInfo[playerid][pModel] = model; }
            else if(
PlayerInfo[playerid][pLeader] == 13) { SetSpawnInfo(playerid11model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 7gTeam[playerid] = 7PlayerInfo[playerid][pModel] = model; }
            else if(
PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid11model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11gTeam[playerid] = 11PlayerInfo[playerid][pModel] = model; }
            else if(
PlayerInfo[playerid][pLeader] == 14) { SetSpawnInfo(playerid11model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11gTeam[playerid] = 11PlayerInfo[playerid][pModel] = model; }
            else if(
PlayerInfo[playerid][pLeader] == 18) { SetSpawnInfo(playerid11model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11gTeam[playerid] = 11PlayerInfo[playerid][pModel] = model; }
            else if(
PlayerInfo[playerid][pLeader] == 19) { SetSpawnInfo(playerid11model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11gTeam[playerid] = 11PlayerInfo[playerid][pModel] = model; }
            else if(
PlayerInfo[playerid][pLeader] == 20) { SetSpawnInfo(playerid11model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11gTeam[playerid] = 11PlayerInfo[playerid][pModel] = model; }
            else if(
PlayerInfo[playerid][pLeader] == 21) { SetSpawnInfo(playerid11model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11gTeam[playerid] = 11PlayerInfo[playerid][pModel] = model; }
            else if(
PlayerInfo[playerid][pLeader] == 22) { SetSpawnInfo(playerid11model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11gTeam[playerid] = 11PlayerInfo[playerid][pModel] = model; }
            
//SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0);
            
SpawnPlayer(playerid);
        }
    }
    if(
PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playeridPlayerInfo[playerid][pModel]); }
    else { 
SetPlayerSkin(playeridPlayerInfo[playerid][pModel]); }
    
SetPlayerWeapons(playerid);
    
SetPlayerSpawn(playerid);
    
SetPlayerToTeamColor(playerid);
    
PlayerFixRadio(playerid);
    for(new 
0sizeof(Turfs); i++)
    {
        
GangZoneShowForAll(iTurfInfo[i][zColor]);
    }
    return 
1;

Reply
#6

vocк deve ter uma public que checa se o player pertence a uma organizaзгo neh?
se tiver poste ela.
Reply
#7

Tem essa aki

PHP код:
forward CheckInfoOrg(playerid);
public 
CheckInfoOrg(playerid)
{
    if(
IsPlayerConnected(playerid))
    {
        new 
PlayerNick[MAX_PLAYER_NAME];
        
GetPlayerName(playerid,PlayerNick,sizeof(PlayerNick));
        for(new 
1sizeof(InfoOrg); i++)
        {
            if(
PlayerInfo[playerid][pMember] > || PlayerInfo[playerid][pLeader] > 0)
            {
                if(
strcmp(PlayerNick,InfoOrg[i][Lider],true)==0)
                {
                    
PlayerInfo[playerid][pCheckInfoOrg] = 0;
                    return 
1;
                }
                if(
strcmp(PlayerNick,InfoOrg[i][SubLider],true)==0)
                {
                       
PlayerInfo[playerid][pCheckInfoOrg] = 0;
                    return 
1;
                }
                if(
strcmp(PlayerNick,InfoOrg[i][Membro1],true)==0)
                {
                       
PlayerInfo[playerid][pCheckInfoOrg] = 0;
                    return 
1;
                }
                if(
strcmp(PlayerNick,InfoOrg[i][Membro2],true)==0)
                {
                       
PlayerInfo[playerid][pCheckInfoOrg] = 0;
                    return 
1;
                }
                if(
strcmp(PlayerNick,InfoOrg[i][Membro3],true)==0)
                {
                       
PlayerInfo[playerid][pCheckInfoOrg] = 0;
                    return 
1;
                }
                if(
strcmp(PlayerNick,InfoOrg[i][Membro4],true)==0)
                {
                       
PlayerInfo[playerid][pCheckInfoOrg] = 0;
                    return 
1;
                }
                if(
strcmp(PlayerNick,InfoOrg[i][Membro5],true)==0)
                {
                       
PlayerInfo[playerid][pCheckInfoOrg] = 0;
                    return 
1;
                }
                if(
strcmp(PlayerNick,InfoOrg[i][Membro6],true)==0)
                {
                       
PlayerInfo[playerid][pCheckInfoOrg] = 0;
                    return 
1;
                }
                if(
strcmp(PlayerNick,InfoOrg[i][Membro7],true)==0)
                {
                       
PlayerInfo[playerid][pCheckInfoOrg] = 0;
                    return 
1;
                }
                if(
strcmp(PlayerNick,InfoOrg[i][Membro8],true)==0)
                {
                       
PlayerInfo[playerid][pCheckInfoOrg] = 0;
                    return 
1;
                }
                if(
strcmp(PlayerNick,InfoOrg[i][Membro9],true)==0)
                {
                    return 
1;
                }
                if(
strcmp(PlayerNick,InfoOrg[i][Membro10],true)==0)
                {
                       
PlayerInfo[playerid][pCheckInfoOrg] = 0;
                    return 
1;
                }
                if(
strcmp(PlayerNick,InfoOrg[i][Membro11],true)==0)
                {
                       
PlayerInfo[playerid][pCheckInfoOrg] = 0;
                    return 
1;
                }
                if(
strcmp(PlayerNick,InfoOrg[i][Membro12],true)==0)
                {
                       
PlayerInfo[playerid][pCheckInfoOrg] = 0;
                    return 
1;
                }
                if(
strcmp(PlayerNick,InfoOrg[i][Membro13],true)==0)
                {
                       
PlayerInfo[playerid][pCheckInfoOrg] = 0;
                    return 
1;
                }
                if(
strcmp(PlayerNick,InfoOrg[i][Membro14],true)==0)
                {
                       
PlayerInfo[playerid][pCheckInfoOrg] = 0;
                    return 
1;
                }
                if(
strcmp(PlayerNick,InfoOrg[i][Membro15],true)==0)
                {
                       
PlayerInfo[playerid][pCheckInfoOrg] = 0;
                    return 
1;
                }
                
PlayerInfo[playerid][pCheckInfoOrg] = 1;
            }
        }
        if(
PlayerInfo[playerid][pCheckInfoOrg] >= 1)
        {
            if(
PlayerInfo[playerid][pMember] > || PlayerInfo[playerid][pLeader] > 0)
            {
                   if(
PlayerInfo[playerid][pLeader] > 0) { SendClientMessage(playeridCOLOR_LIGHTRED"Vocк foi demitido de lнder por um admin, agora vocк й um Civil !"); }
                else { 
SendClientMessage(playeridCOLOR_LIGHTRED"Vocк foi demitido pelo seu lнder, agora vocк й um Civil !"); }
                
gTeam[playerid] = 3;
                
MedicBill[playerid] = 0;
                
PlayerInfo[playerid][pTeam] = 3;
                
PlayerInfo[playerid][pMember] = 0;
                
PlayerInfo[playerid][pLeader] = 0;
                
PlayerInfo[playerid][pRank] = 0;
                
SetPlayerSkin(playerid0);
                if(
PlayerInfo[playerid][pSex] == 1) { PlayerInfo[playerid][pSkin] =  289; } else { PlayerInfo[playerid][pSkin] = 12; }
                
PlayerInfo[playerid][pCheckInfoOrg] = 0;
                
SpawnPlayer(playerid);
                return 
1;
            }
        }
    }
    return 
1;

Reply
#8

tenta colocar isso no comeзo do OnPlayerSpawn
PHP код:
CheckInfoOrg(playerid); 
Reply
#9

Coloquei mais n deu vei...
ai cara, axo q vc n entendeu minha pergunta.

Qnd o LIDER estб on e o adm usa /limparlider tira ele do /orgs e tira o lider tmb,
Agr qnd ele ta OFF e o adm usa /limparlider tira ele do orgs mais n tira de lider :S
Reply
#10

Algueem?
Reply


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