12.10.2012, 12:42
Hello
Hey i have a jail system and it is not working.
and my Freeze system is not working too. my freeze system show admin level4 to use this command but admin level4 can not use this command too.
so please help me.
and the announce system is work but when i use /announce text it show me there are not command.
and all people can /announce but i want only admin level3 can use it.
and i need a jail system if you can make it for me.
The Freeze Command:
The announce system:
Hey i have a jail system and it is not working.
and my Freeze system is not working too. my freeze system show admin level4 to use this command but admin level4 can not use this command too.
so please help me.
and the announce system is work but when i use /announce text it show me there are not command.
and all people can /announce but i want only admin level3 can use it.
and i need a jail system if you can make it for me.

The Freeze Command:
Код:
CMD:freeze(playerid,params[]) { if(PInfo[playerid][AdminLevel]>=4) return SendClientMessage(playerid, 0xFF0000, "You need to be Level 4 to use this command."); new frz; new freason; if(sscanf(params,"us[128]",frz,freason)) return SendClientMessage(playerid, 0xFF0000, "Usage: /freeze [playerid]"); new pName[MAX_PLAYER_NAME]; GetPlayerName(frz, pName, sizeof(pName)); new adm[MAX_PLAYER_NAME]; GetPlayerName(playerid, adm, sizeof(adm)); new string[256]; format(string, sizeof(string), "%s has been frozen by Administrator %s(Reason:%s)", pName, adm, freason); SendClientMessageToAll(0xFF0000,string); TogglePlayerControllable(frz,0); return 1; }
Код:
COMMAND:announce(playerid, params[]) { new Fstring[164], name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); if(sscanf(params, "s[128]", Fstring)) { SendClientMessage(playerid, -1, "ERROR: Usage /announce [message]"); return 1; } else { GameTextForAll(Fstring,5000,3); } return 1; }