How to develop a client like SA-MP?
#1

hey guys,
Does anyone know how to develop a client like SA-MP?I just want to know how people develop it!





Regards,
Bhuvanesh
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#2

They use RakNet, a famous framework-like thing for creating multiplayer networks. Basically thats the trick, all the rest is just coding.
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#3

A lil bit of C, a lil bit of ++, a lil bit of RakNet, a lil bit of this thread most likely getting removed, just the usual
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#4

Developing mods like this is not easy. You have to know reverse engineering, Assembly and High Level languages like c++.
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#5

Learn C, C++, A bit of Java, learn how to use RakNet, reverse engineering, and a-lot of assembly. ( see the code and your computer might crash )
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#6

Quote:
Originally Posted by Vinnie Robardo
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Learn C, C++, A bit of Java, learn how to use RakNet, reverse engineering, and a-lot of assembly. ( see the code and your computer might crash )
Thats all 3-4 year of learning (reverse-engineering takes a long time, as I've been told).
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#7

Quote:
Originally Posted by Vinnie Robardo
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Learn C, C++, A bit of Java, learn how to use RakNet, reverse engineering, and a-lot of assembly. ( see the code and your computer might crash )
How is Java used in SA-MP?
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#8

See the source code of VCMP (first version).
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#9

I think SA-MP is written in C# afaik. All you have to do is find a way to inject stuff into the game (MTA or SA-MP style), then try and sync it!
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#10

Quote:
Originally Posted by linuxthefish
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I think SA-MP is written in C# afaik. All you have to do is find a way to inject stuff into the game (MTA or SA-MP style), then try and sync it!
C++, friend.
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