AFK HELP
#1

Hey guys. I was wondering if anyone don't move 2 minutes how to make it to become afk?
if is possible to be with this define. ( i already got an AFK system, but only works for /afk and /back )
pawn Код:
AFK[playerid] = 1;
+REP for the dude who try to help me.
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#2

Here, https://sampforum.blast.hk/showthread.php?tid=381125
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#3

pawn Код:
#define FILTERSCRIPT

#include <a_samp>

forward Timer(playerid);

#if defined FILTERSCRIPT

enum Info
{
    OldX,
    OldY,
    OldZ,
    AFK,

}

new Player[MAX_PLAYERS][Info];


public OnFilterScriptInit()
{
    print("Loading AFK System");
    print("LOADED");
    SetTimer("Timer", 1000, true);
    return 1;
}

public Timer(playerid)
{
    new Virtualworld;
    new Float:x, Float:y, Float:z;
    Virtualworld = GetPlayerVirtualWorld(playerid);
   
    if(Virtualworld = 0 || (Virtualworld = 1))
    {
        if(Player[playerid][AFK] = 0) //Only players not considered AFK yet will be checked for their location
        {
            GetPlayerPos(playerid,x,y,z);
            // Saving the current locations
            Player[playerid][OldX] = x;
            Player[playerid][OldY] = y;
            Player[playerid][OldZ] = z;
            Player[playerid][AFK] = 1; //Sets on AFK = 1, will only activate a timer and not do any changes to the player
       
        }
        if(Player[playerid][AFK] >=1)
        {
            GetPlayerPos(playerid,x,y,z);
            if(x = Player[playerid][OldX]) //The old positions are from above
            {
                if(y = Player[playerid][OldY])
                {
                    if(z = Player[playerid][OldZ])
                    {
                        Player[playerid][AFK] + 1; //Player is marked a posible AFK'er right now. It keeps adding this each second upon no move
                       
                        if(Player[playerid][AFK] == 900 && (Virtualworld = 0)) //Player is detected to be AFK for 15 minutes (900 seconds) Already AFK players won't be placed AFK again
                        {
                            SetPlayerVirtualWorld(playerid, 1); //Player is made invisible!
                            SendClientMessage(playerid, 0xFFD7004A, "You were made invisible as you're AFK for more than 15 minutes!");
                        }
                   
                    }
                }
           
            }
            else
            {
                if(Player[playerid][AFK] >= 900) //Player is invisible + AFK
                {
                    Player[playerid][AFK] = 0; //Timer reset
                    SetPlayerVirtualWorld(playerid, 0);
                    SendClientMessage(playerid, 0xFFD7004A, "Welcome back ingame! You're visible again!");
               
                }
                else
                {
                    Player[playerid][AFK] = 0; //Timer reset
                }
            }
       
        }
   
    }
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    new Virtualworld;
    Virtualworld = GetPlayerVirtualWorld(playerid);
    if(Player[playerid][AFK] >= 900 && (Virtualworld = 1))
    {
        Player[playerid][AFK] = 0; //Timer reset
        SetPlayerVirtualWorld(playerid, 0);
        //Quicky makes the player visible before disconnecting to prevent bugs on servers with stored positions, like most RP servers
    }
    return 1;
}

public OnPlayerText(playerid, text[])
{
    Player[playerid][AFK] = 0; //Player says something so he is not away from keyboard so his AFK timer resets
    return 1;
}
#endif
i had this piece of code for auto afk
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#4

I quickly made this, haven't tested it but it should work properly;

pawn Код:
forward AFKTimer();

enum afk
{
    Float:afkX = 0.0,
    Float:afkY = 0.0,
    Float:afkZ = 0.0,
    IsAFK = 0
}
new AFK[MAX_PLAYERS][afk];

public AFKTimer()
{
    new string[110], Float:X, Float:Y, Float:Z, PlayerName[MAX_PLAYER_NAME];
    for(new i = 0; i < MAX_PLAYERS; i++)
        {
        if(IsPlayerConnected(i))
            {
            GetPlayerPos(i, X, Y, Z);
            if(X == AFK[i][afkX] && Y == AFK[i][afkY] && Z == AFK[i][afkZ])
                {
                if(AFK[i][IsAFK] == 0)
                    {
                    AFK[i][IsAFK] = 1;
                    GetPlayerName(i, PlayerName, sizeof(PlayerName));
                    format(string, sizeof(string), ">  AFK System: %s is AFK.", PlayerName);
                    SendClientMessageToAll(0xFFFFFFFF, string);
                    }
                }
            }
        }
    return 1;
}

public OnGameModeInit()
{
    SetGameModeText("Blank Script");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    SetTimer("AFKTimer", 120000, true);
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    AFK[playerid][afkX] = 0.0;
    AFK[playerid][afkY] = 0.0;
    AFK[playerid][afkZ] = 0.0;
    if(AFK[playerid][IsAFK] == 1)
        {
        AFK[playerid][IsAFK] = 0;
        }
    return 1;
}

public OnPlayerUpdate(playerid)
{
    new Float:X, Float:Y, Float:Z;
    if(AFK[playerid][IsAFK] == 1)
        {
        new PlayerName[MAX_PLAYER_NAME], string[110];
        GetPlayerPos(playerid, X, Y, Z);
        if(X != AFK[playerid][afkX] && Y != AFK[playerid][afkY] && Z != AFK[playerid][afkZ])
            {
            AFK[playerid][IsAFK] = 0;
            GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
            format(string, sizeof(string), ">  AFK System: %s is no longer AFK.", PlayerName);
            SendClientMessageToAll(0xFFFFFFFF, string);
            }
        }
    if(AFK[playerid][afkX] == 0.0 && AFK[playerid][afkY] == 0.0 && AFK[playerid][afkZ] == 0.0)
        {
        GetPlayerPos(playerid, X, Y, Z);
        AFK[playerid][afkX] = X;
        AFK[playerid][afkY] = Y;
        AFK[playerid][afkZ] = Z;
        }
    return 1;
}
Used no plugins as foreach whatsoever because I don't know if you have and/or use them.

Best regards,
Jesse

EDIT:
Uploaded the sourcefile ( .pwn ) and the file itself ( .amx ). Click here to download it!
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