Engine help
#1

this Code work good but when i try it in game not work can someone help me

itry to change but got error it's Start Engine Press Shift iwant to change it so can someone help and change the Key shift to Another One



PHP код:
    // [FS] Engine System v3
    // Made by Joe Torran C
    // Credits to JeNkStA for helping me fix some stuff
    // DO NOT REMOVE THESE CREDITS
    #include <a_samp>
    #pragma tabsize 0
    #include <zcmd>
#define SCM SendClientMessage
#define COLOR_PURPLE 0xC2A2DAAA
new VehicleStarted[MAX_VEHICLES];
new 
sendername[MAX_PLAYER_NAME];
new 
BigEar[MAX_PLAYERS];
forward Starting(playerid);
forward ProxDetector(Float:radiplayeridstring[],col1,col2,col3,col4,col5);
public 
OnFilterScriptInit()
{
print(
"-------------------------------------");
print(
"-----Engine System By Andybtv-----");
new 
Car;
for(
Car=0;Car<MAX_VEHICLES;Car++)
return 
1;
return 
1;
}
public 
OnFilterScriptExit()
{
return 
1;
}
public 
OnPlayerCommandText(playeridcmdtext[])
{
if(
strcmp("/exitcar"cmdtexttrue10) == 0)
{
  if(
IsPlayerConnected(playerid))
  {
 if(
IsPlayerInAnyVehicle(playerid))
 {
     
RemovePlayerFromVehicle(playerid);
     
SCM(playerid,0xFFFF00AA,"* You left the vehicle.");
     
TogglePlayerControllable(playerid,1);
     }else{
     
SCM(playerid,0xFFFF00AA,"* You are not in a vehicle!");
     }
    }
       return 
1;
}
return 
0;
}
public 
OnPlayerStateChange(playeridnewstateoldstate)
{
new 
CarID GetPlayerVehicleID(playerid);
new 
CarMod GetVehicleModel(playerid);
if(
newstate == PLAYER_STATE_DRIVER)
{
   if(
VehicleStarted[CarID] == && CarMod != 510 && CarMod != 509 && CarMod != 481)
   {
   if(
GetVehicleModel(GetPlayerVehicleID(playerid)) == 510 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 509 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 481){
   return 
1;
   }
   
TogglePlayerControllable(playerid,0);
   
SCM(playerid,0x950000FF,"* Please Start The Engine Use Key: Shift");
   }else{
   
SCM(playerid,0x80FF80FF,"* The Engine Is Already Running!");
}
}
return 
1;
}
public 
OnPlayerKeyStateChange(playeridnewkeysoldkeys)
{
if((
newkeys & (KEY_SECONDARY_ATTACK)) == (KEY_SECONDARY_ATTACK))
{
if(
IsPlayerInAnyVehicle(playerid))
{
if(
IsPlayerConnected(playerid))
{
           new 
Vehicle GetPlayerVehicleID(playerid);
           if(
VehicleStarted[Vehicle] == 0)
         {
      
RemovePlayerFromVehicle(playerid);
      
SCM(playerid,0x0000FFFF,"* You Leave The Vehicle And Switch Off The Engine.");
      
TogglePlayerControllable(playerid,1);
   }
}
}
}
if(
newkeys == KEY_JUMP)
{
if(
IsPlayerInAnyVehicle(playerid))
  {
         if(
IsPlayerConnected(playerid))
{
if(
GetVehicleModel(GetPlayerVehicleID(playerid)) == 510 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 509 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 481){
return 
1;
}
new 
Vehicle GetPlayerVehicleID(playerid);
   if(
VehicleStarted[Vehicle] == 0)
   {
   new 
string[256];
   
SCM(playerid,0x80FF80FF,"* Starting Engine...");
  
GetPlayerName(playeridsendernamesizeof(sendername));
   
format(stringsizeof(string), "* %s attempts to start the Engine."sendername);
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
   
GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~n~~g~Starting vehicle...",3000,3);
   
SetTimerEx("Starting",3500,0,"i",playerid);
}
}
}
    }
return 
1;
}
public 
OnPlayerExitVehicle(playeridvehicleid)
{
    
TogglePlayerControllable(playerid,1);
    new 
Vehicle GetPlayerVehicleID(playerid);
    
VehicleStarted[Vehicle] = 0;
    return 
1;
}
public 
Starting(playerid)
{
new 
Vehicle GetPlayerVehicleID(playerid);
new 
RandomStart;
    if(
IsPlayerConnected(playerid))
    {
if(
IsPlayerInAnyVehicle(playerid))
       {
RandomStart random(10);
            switch(
RandomStart)
            {
  case 
0,1,2,3,4,5,6,7,8,9:
  {
     new 
string[256];
               
VehicleStarted[Vehicle] = 1;
               
TogglePlayerControllable(playerid,1);
           
GameTextForPlayer(playerid,"~r~Engine Started"10001);
   
GetPlayerName(playeridsendernamesizeof(sendername));
               
format(stringsizeof(string), "* %s starts the Engine."sendername);
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                }
               case 
10:
               {
                  new 
string[256];
               
SendClientMessage(playerid,0xFF1C1CFF,"* Engine Failed To Start!");
               
format(stringsizeof(string), "* %s fails to start the Engine."sendername);
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
               }
       }
       }
    }
    return 
1;
}
public 
ProxDetector(Float:radiplayeridstring[],col1,col2,col3,col4,col5)
{
if(
IsPlayerConnected(playerid))
{
new 
Float:posxFloat:posyFloat:posz;
new 
Float:oldposxFloat:oldposyFloat:oldposz;
new 
Float:tempposxFloat:tempposyFloat:tempposz;
GetPlayerPos(playeridoldposxoldposyoldposz);
for(new 
0MAX_PLAYERSi++)
{
if(
IsPlayerConnected(i))
{
if(!
BigEar[i])
{
GetPlayerPos(iposxposyposz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
if (((
tempposx radi/16) && (tempposx > -radi/16)) && ((tempposy radi/16) && (tempposy > -radi/16)) && ((tempposz radi/16) && (tempposz > -radi/16)))
{
SendClientMessage(icol1string);
}
else if (((
tempposx radi/8) && (tempposx > -radi/8)) && ((tempposy radi/8) && (tempposy > -radi/8)) && ((tempposz radi/8) && (tempposz > -radi/8)))
{
SendClientMessage(icol2string);
}
else if (((
tempposx radi/4) && (tempposx > -radi/4)) && ((tempposy radi/4) && (tempposy > -radi/4)) && ((tempposz radi/4) && (tempposz > -radi/4)))
{
SendClientMessage(icol3string);
}
else if (((
tempposx radi/2) && (tempposx > -radi/2)) && ((tempposy radi/2) && (tempposy > -radi/2)) && ((tempposz radi/2) && (tempposz > -radi/2)))
{
SendClientMessage(icol4string);
}
else if (((
tempposx radi) && (tempposx > -radi)) && ((tempposy radi) && (tempposy > -radi)) && ((tempposz radi) && (tempposz > -radi)))
{
SendClientMessage(icol5string);
}
}
else
{
SendClientMessage(icol1string);
}
}
}
}
return 
1;
}
strtok(const string[], &index, const seperator[] = " ")
{
new 
index2result[30];
index2 =  strfind(stringseperatorfalseindex);
if(
index2 == -1)
{
if(
strlen(string) > index)
{
strmid(resultstringindexstrlen(string), 30);
index strlen(string);
}
return 
result;
}
if(
index2 > (index 29))
{
index2 index 29;
strmid(resultstringindexindex230);
index index2;
return 
result;
}
strmid(resultstringindexindex230);
index index2 1;
return 
result;

Reply
#2

KEY_SECONDARY_ATTACK It's attack key not shift key!
Reply
#3

Quote:
Originally Posted by Scrillex
Посмотреть сообщение
KEY_SECONDARY_ATTACK It's attack key not shift key!
Correct. You'll need to swap out KEY_SECONDARY_ATTACK for KEY_JUMP accordingly as you have to the others.

Refer to this page for more information on keys.

Reply
#4

Okay Good ichange it and Done but good 1 error on file not in Pawno say
Quote:

D:\Sa-mp test server\filterscripts\Engine.pwn(241) : warning 203: symbol is never used: "strtok"

241 and it's only 240
Reply
#5

here is the Code if that will help
PHP код:
    // [FS] Engine System v3
    // Made J/Changes by Mika 
    // Credits J/for helping me fix some stuff
    // DO NOT REMOVE THESE CREDITS
    #include <a_samp>
    #pragma tabsize 0
    #include <zcmd>
#define SCM SendClientMessage
#define COLOR_PURPLE 0xC2A2DAAA
new VehicleStarted[MAX_VEHICLES];
new 
sendername[MAX_PLAYER_NAME];
new 
BigEar[MAX_PLAYERS];
forward Starting(playerid);
forward ProxDetector(Float:radiplayeridstring[],col1,col2,col3,col4,col5);
public 
OnFilterScriptInit()
{
print(
"-------------------------------------");
print(
"-----Engine System By Mika-----");
new 
Car;
for(
Car=0;Car<MAX_VEHICLES;Car++)
return 
1;
return 
1;
}
public 
OnFilterScriptExit()
{
return 
1;
}
public 
OnPlayerCommandText(playeridcmdtext[])
{
if(
strcmp("/exitcar"cmdtexttrue10) == 0)
{
  if(
IsPlayerConnected(playerid))
  {
 if(
IsPlayerInAnyVehicle(playerid))
 {
     
RemovePlayerFromVehicle(playerid);
     
SCM(playerid,0xFFFF00AA,"* You left the vehicle.");
     
TogglePlayerControllable(playerid,1);
     }else{
     
SCM(playerid,0xFFFF00AA,"* You are not in a vehicle!");
     }
    }
       return 
1;
}
return 
0;
}
public 
OnPlayerStateChange(playeridnewstateoldstate)
{
new 
CarID GetPlayerVehicleID(playerid);
new 
CarMod GetVehicleModel(playerid);
if(
newstate == PLAYER_STATE_DRIVER)
{
   if(
VehicleStarted[CarID] == && CarMod != 510 && CarMod != 509 && CarMod != 481)
   {
   if(
GetVehicleModel(GetPlayerVehicleID(playerid)) == 510 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 509 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 481){
   return 
1;
   }
   
TogglePlayerControllable(playerid,0);
   
SCM(playerid,0x950000FF,"* Please Start The Engine Use Key: Y Or Press /engine");
   }else{
   
SCM(playerid,0x80FF80FF,"* The Engine Is Already Running!");
}
}
return 
1;
}
public 
OnPlayerKeyStateChange(playeridnewkeysoldkeys)
{
if((
newkeys & (KEY_YES )) == (KEY_YES))
{
if(
IsPlayerInAnyVehicle(playerid))
{
if(
IsPlayerConnected(playerid))
{
           new 
Vehicle GetPlayerVehicleID(playerid);
           if(
VehicleStarted[Vehicle] == 0)
         {
      
RemovePlayerFromVehicle(playerid);
      
SCM(playerid,0x0000FFFF,"* You Leave The Vehicle And Switch Off The Engine.");
      
TogglePlayerControllable(playerid,1);
   }
}
}
}
if(
newkeys == KEY_JUMP)
{
if(
IsPlayerInAnyVehicle(playerid))
  {
         if(
IsPlayerConnected(playerid))
{
if(
GetVehicleModel(GetPlayerVehicleID(playerid)) == 510 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 509 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 481){
return 
1;
}
new 
Vehicle GetPlayerVehicleID(playerid);
   if(
VehicleStarted[Vehicle] == 0)
   {
   new 
string[256];
   
SCM(playerid,0x80FF80FF,"* Starting Engine...");
  
GetPlayerName(playeridsendernamesizeof(sendername));
   
format(stringsizeof(string), "* %s attempts to start the Engine."sendername);
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
   
GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~n~~g~Starting vehicle...",3000,3);
   
SetTimerEx("Starting",3500,0,"i",playerid);
}
}
}
    }
return 
1;
}
public 
OnPlayerExitVehicle(playeridvehicleid)
{
    
TogglePlayerControllable(playerid,1);
    new 
Vehicle GetPlayerVehicleID(playerid);
    
VehicleStarted[Vehicle] = 0;
    return 
1;
}
public 
Starting(playerid)
{
new 
Vehicle GetPlayerVehicleID(playerid);
new 
RandomStart;
    if(
IsPlayerConnected(playerid))
    {
if(
IsPlayerInAnyVehicle(playerid))
       {
RandomStart random(10);
            switch(
RandomStart)
            {
  case 
0,1,2,3,4,5,6,7,8,9:
  {
     new 
string[256];
               
VehicleStarted[Vehicle] = 1;
               
TogglePlayerControllable(playerid,1);
           
GameTextForPlayer(playerid,"~r~Engine Started"10001);
   
GetPlayerName(playeridsendernamesizeof(sendername));
               
format(stringsizeof(string), "* %s starts the Engine."sendername);
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                }
               case 
10:
               {
                  new 
string[256];
               
SendClientMessage(playerid,0xFF1C1CFF,"* Engine Failed To Start!");
               
format(stringsizeof(string), "* %s fails to start the Engine."sendername);
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
               }
       }
       }
    }
    return 
1;
}
public 
ProxDetector(Float:radiplayeridstring[],col1,col2,col3,col4,col5)
{
if(
IsPlayerConnected(playerid))
{
new 
Float:posxFloat:posyFloat:posz;
new 
Float:oldposxFloat:oldposyFloat:oldposz;
new 
Float:tempposxFloat:tempposyFloat:tempposz;
GetPlayerPos(playeridoldposxoldposyoldposz);
for(new 
0MAX_PLAYERSi++)
{
if(
IsPlayerConnected(i))
{
if(!
BigEar[i])
{
GetPlayerPos(iposxposyposz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
if (((
tempposx radi/16) && (tempposx > -radi/16)) && ((tempposy radi/16) && (tempposy > -radi/16)) && ((tempposz radi/16) && (tempposz > -radi/16)))
{
SendClientMessage(icol1string);
}
else if (((
tempposx radi/8) && (tempposx > -radi/8)) && ((tempposy radi/8) && (tempposy > -radi/8)) && ((tempposz radi/8) && (tempposz > -radi/8)))
{
SendClientMessage(icol2string);
}
else if (((
tempposx radi/4) && (tempposx > -radi/4)) && ((tempposy radi/4) && (tempposy > -radi/4)) && ((tempposz radi/4) && (tempposz > -radi/4)))
{
SendClientMessage(icol3string);
}
else if (((
tempposx radi/2) && (tempposx > -radi/2)) && ((tempposy radi/2) && (tempposy > -radi/2)) && ((tempposz radi/2) && (tempposz > -radi/2)))
{
SendClientMessage(icol4string);
}
else if (((
tempposx radi) && (tempposx > -radi)) && ((tempposy radi) && (tempposy > -radi)) && ((tempposz radi) && (tempposz > -radi)))
{
SendClientMessage(icol5string);
}
}
else
{
SendClientMessage(icol1string);
}
}
}
}
return 
1;
}
strtok(const string[], &index, const seperator[] = " ")
{
new 
index2result[30];
index2 =  strfind(stringseperatorfalseindex);
if(
index2 == -1)
{
if(
strlen(string) > index)
{
strmid(resultstringindexstrlen(string), 30);
index strlen(string);
}
return 
result;
}
if(
index2 > (index 29))
{
index2 index 29;
strmid(resultstringindexindex230);
index index2;
return 
result;
}
strmid(resultstringindexindex230);
index index2 1;
return 
result;

Reply
#6

pawn Код:
// [FS] Engine System v3
    // Made J/Changes by Mika
    // Credits J/for helping me fix some stuff
    // DO NOT REMOVE THESE CREDITS

    #include <a_samp>
    #pragma tabsize 0
    #include <zcmd>

#define SCM SendClientMessage
#define COLOR_PURPLE 0xC2A2DAAA


new VehicleStarted[MAX_VEHICLES];
new sendername[MAX_PLAYER_NAME];
new BigEar[MAX_PLAYERS];

forward Starting(playerid);
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);

public OnFilterScriptInit()
{
print("-------------------------------------");
print("-----Engine System By Mika-----");


new Car;
for(Car=0;Car<MAX_VEHICLES;Car++)
return 1;
return 1;
}


public OnFilterScriptExit()
{
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp("/exitcar", cmdtext, true, 10) == 0)
{
  if(IsPlayerConnected(playerid))
  {
 if(IsPlayerInAnyVehicle(playerid))
 {
     RemovePlayerFromVehicle(playerid);
     SCM(playerid,0xFFFF00AA,"* You left the vehicle.");
     TogglePlayerControllable(playerid,1);
     }else{
     SCM(playerid,0xFFFF00AA,"* You are not in a vehicle!");
     }
    }
       return 1;
}
return 0;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
new CarID = GetPlayerVehicleID(playerid);
new CarMod = GetVehicleModel(playerid);

if(newstate == PLAYER_STATE_DRIVER)
{
   if(VehicleStarted[CarID] == 0 && CarMod != 510 && CarMod != 509 && CarMod != 481)
   {
   if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 510 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 509 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 481){
   return 1;
   }
   TogglePlayerControllable(playerid,0);
   SCM(playerid,0x950000FF,"* Please Start The Engine Use Key: Y Or Press /engine");
   }else{
   SCM(playerid,0x80FF80FF,"* The Engine Is Already Running!");
}
}
return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if((newkeys & (KEY_YES )) == (KEY_YES))
{
if(IsPlayerInAnyVehicle(playerid))
{
if(IsPlayerConnected(playerid))
{
           new Vehicle = GetPlayerVehicleID(playerid);
           if(VehicleStarted[Vehicle] == 0)
         {
      RemovePlayerFromVehicle(playerid);
      SCM(playerid,0x0000FFFF,"* You Leave The Vehicle And Switch Off The Engine.");
      TogglePlayerControllable(playerid,1);
   }
}
}
}

if(newkeys == KEY_JUMP)
{
if(IsPlayerInAnyVehicle(playerid))
  {
         if(IsPlayerConnected(playerid))
{
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 510 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 509 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 481){
return 1;
}
new Vehicle = GetPlayerVehicleID(playerid);
   if(VehicleStarted[Vehicle] == 0)
   {
   new string[256];
   SCM(playerid,0x80FF80FF,"* Starting Engine...");
  GetPlayerName(playerid, sendername, sizeof(sendername));
   format(string, sizeof(string), "* %s attempts to start the Engine.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
   GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~n~~g~Starting vehicle...",3000,3);
   SetTimerEx("Starting",3500,0,"i",playerid);
}
}
}
    }
return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    TogglePlayerControllable(playerid,1);
    new Vehicle = GetPlayerVehicleID(playerid);
    VehicleStarted[Vehicle] = 0;
    return 1;
}

public Starting(playerid)
{
new Vehicle = GetPlayerVehicleID(playerid);
new RandomStart;
    if(IsPlayerConnected(playerid))
    {
if(IsPlayerInAnyVehicle(playerid))
       {
RandomStart = random(10);
            switch(RandomStart)
            {
  case 0,1,2,3,4,5,6,7,8,9:
  {
     new string[256];
               VehicleStarted[Vehicle] = 1;
               TogglePlayerControllable(playerid,1);
           GameTextForPlayer(playerid,"~r~Engine Started", 1000, 1);
   GetPlayerName(playerid, sendername, sizeof(sendername));
               format(string, sizeof(string), "* %s starts the Engine.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                }
               case 10:
               {
                  new string[256];
               SendClientMessage(playerid,0xFF1C1CFF,"* Engine Failed To Start!");
               format(string, sizeof(string), "* %s fails to start the Engine.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
               }
       }
       }
    }
    return 1;
}

public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
if(IsPlayerConnected(playerid))
{
new Float:posx, Float:posy, Float:posz;
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(!BigEar[i])
{
GetPlayerPos(i, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
{
SendClientMessage(i, col1, string);
}
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
{
SendClientMessage(i, col2, string);
}
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
{
SendClientMessage(i, col3, string);
}
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
{
SendClientMessage(i, col4, string);
}
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
SendClientMessage(i, col5, string);
}
}
else
{
SendClientMessage(i, col1, string);
}
}
}
}
return 1;
}

There warning was due to an unused stock function at the far bottom of the script. Anyhow, warnings do not prevent an .AMX file from being produced and the server will still be able to load the filterscript.
The patched source is above. You may want to go through the code and re-indent it as the current state is poor.
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