need help please
#1

ineed help in this

Код:
D:\Samp\samp03e_svr_R2_win32\filterscripts\Mika.pwn(11) : fatal error 100: cannot read from file: "zcmd"

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


1 Error.
Код:
    #include a_samp
    #include zcmd
    #include Dini
     
    #define MAX_GATES                       20
    #define GATE_OBJECT                     980
    #define GATE_STATE_CLOSED       0
    #define GATE_STATE_OPEN         1
     
    enum fs_gates
    {
            gCreated,
            Float:gX,
            Float:gY,
            Float:gZ,
            Float:gA,
            gObject,
            gPlacedBy[24],
            gStatus,
            gPassword
    }
     
    new GateInfo[MAX_GATES][fs_gates];
     
    CMD:placegate( playerid, params[] )
    {
            if( isnull( params) )
                return SendClientMessage( playerid, -1, "Syntax: /placegate [password]" );
               
            if( !strval( params ) )
                return SendClientMessage( playerid, -1, "You need to input numbers." );
               
            if( IsPlayerInAnyVehicle( playerid ) )
                return SendClientMessage( playerid, -1, "You need to exit your vehicle." );
     
            new szName[24];
            GetPlayerName( playerid, szName, 24 );
            for( new i = 0; i != MAX_GATES; i++ )
                    if( GateInfo[i][gCreated] == 1 )
                            if( !strcmp( szName, GateInfo[i][gPlacedBy], true ) )
                                return SendClientMessage( playerid, -1, "You already placed a movable gate." );
                            else
                                continue;
     
            new Float:pPos[4];
            GetPlayerPos( playerid, pPos[0], pPos[1], pPos[2] );
            GetPlayerFacingAngle( playerid, pPos[3] );
            CreateGate( playerid, strval( params ), pPos[0], pPos[1], pPos[2], pPos[3] );
            SendClientMessage( playerid, -1, "You succesfully created a movable gate. Use /gopen or /gclose." );
     
            return 1;
    }
     
    CMD:gopen( playerid, params[] )
    {
            if( isnull( params ) )
                return SendClientMessage( playerid, -1, "Syntax: /gopen [password]" );
               
            new szName[24], gate = -1;
            GetPlayerName( playerid, szName, 24 );
            for( new i = 0; i != MAX_GATES; i++ )
                    if( GateInfo[i][gCreated] == 1 )
                            if( strval( params ) == GateInfo[i][gPassword] )
                                    { gate = i; break; }
     
            if( gate != -1 )
            {
                if( !IsObjectMoving( GateInfo[gate][gObject] ) )
                {
                    if( IsPlayerInRangeOfPoint( playerid, 10.0, GateInfo[gate][gX], GateInfo[gate][gY], GateInfo[gate][gZ] ) )
                            {
                                    if( GateInfo[gate][gStatus] == GATE_STATE_CLOSED )
                            {
                                        MoveObject( GateInfo[gate][gObject], GateInfo[gate][gX], GateInfo[gate][gY], GateInfo[gate][gZ]-5.3, 7.0 );
                                            SendClientMessage( playerid, -1, "You opened the gate." );
                                    }
     
                                    else
                                    return SendClientMessage( playerid, -1, "The gate is already open." );
                            }
     
                            else
                            return SendClientMessage( playerid, -1, "You're not near any gate." );
            }
     
            else
                    return SendClientMessage( playerid, -1, "You must wait untill the gate has moved." );
            }
     
            else
                return SendClientMessage( playerid, -1, "Invalid password." );
     
            return 1;
    }
     
    CMD:gclose( playerid, params[] )
    {
            if( isnull( params ) )
                return SendClientMessage( playerid, -1, "Syntax: /gclose [password]" );
               
            new szName[24], gate = -1;
            GetPlayerName( playerid, szName, 24 );
            for( new i = 0; i != MAX_GATES; i++ )
                    if( GateInfo[i][gCreated] == 1 )
                            if( strval( params ) == GateInfo[i][gPassword] )
                                    { gate = i; break; }
     
            if( gate != -1 )
            {
                if( !IsObjectMoving( GateInfo[gate][gObject] ) )
                {
                    if( IsPlayerInRangeOfPoint( playerid, 10.0, GateInfo[gate][gX], GateInfo[gate][gY], GateInfo[gate][gZ] ) )
                            {
                                    if( GateInfo[gate][gStatus] == GATE_STATE_OPEN )
                            {
                                        MoveObject( GateInfo[gate][gObject], GateInfo[gate][gX], GateInfo[gate][gY], GateInfo[gate][gZ]+5.3, 7.0 );
                                            SendClientMessage( playerid, -1, "You closed the gate." );
                                    }
     
                                    else
                                    return SendClientMessage( playerid, -1, "The gate is already closed." );
                            }
                           
                            else
                                    return SendClientMessage( playerid, -1, "You're not near any gate." );
            }
     
            else
                    return SendClientMessage( playerid, -1, "You must wait untill the gate has moved." );
            }
     
            else
                return SendClientMessage( playerid, -1, "Invalid password." );
     
            return 1;
    }
     
    CMD:removegate( playerid, params[] )
    {
            for( new i = 0; i != MAX_GATES; i++ )
            {
                    if( GateInfo[i][gCreated] == 1 )
                    {
                        if( IsPlayerInRangeOfPoint( playerid, 10.0, GateInfo[i][gX], GateInfo[i][gY], GateInfo[i][gZ] ) )
                            {
                                    new szName[24];
                                    GetPlayerName( playerid, szName, 24 );
                                    if( !strcmp( szName, GateInfo[i][gPlacedBy], true ) || IsPlayerAdmin( playerid ) )
                                    {
                                            DestroyObject( GateInfo[i][gObject] );
                                            format( GateInfo[i][gPlacedBy], 24, "None" );
                                    GateInfo[i][gCreated] = 0;
                                    GateInfo[i][gX] = 0.0;
                                    GateInfo[i][gY] = 0.0;
                                    GateInfo[i][gZ] = 0.0;
                                    GateInfo[i][gA] = 0.0;
                                    GateInfo[i][gPassword] = 0;
                                    GateInfo[i][gStatus] = GATE_STATE_CLOSED;
                                    SendClientMessage( playerid, -1, "You removed the gate." );
     
                                            new file[32];
                                            format( file, 32, "Gates/gate_%d.ini", i );
                                            if( dini_Exists( file ) )
                                            dini_Remove( file );
                                            break;
                    }
                   
                                    else
                                            return SendClientMessage( playerid, -1, "You don't own this gate." );
                            }
                           
                            else
                                    return SendClientMessage( playerid, -1, "You're not near any gate." );
            }
        }
     
            return 1;
    }
     
    CMD:gateinfo( playerid, params[] )
    {
            if( IsPlayerAdmin( playerid ) )
            {
                    for( new i = 0; i != MAX_GATES; i++ )
                    {
                            if( GateInfo[i][gCreated] == 1 )
                            {
                                if( IsPlayerInRangeOfPoint( playerid, 5.0, GateInfo[i][gX], GateInfo[i][gY], GateInfo[i][gZ] ) )
                                    {
                                            new szString[128];
                                            format( szString, 128, "Gate Info( Placed by: %s | Password: %d)", GateInfo[i][gPlacedBy], GateInfo[i][gPassword] );
                                            SendClientMessage( playerid, -1, szString );
                                            return 1;
                                    }
     
                                    else
                                            return SendClientMessage( playerid, -1, "You're not near any gate." );
                    }
                }
        }
       
            else
                    return SendClientMessage( playerid, -1, "You're not an admin." );
            return 1;
    }
     
    public OnFilterScriptInit( )
    {
            for( new i = 0; i != MAX_GATES; i++ )
            {
                if( GateInfo[i][gCreated] == 0 )
                {
                            new file[64];
                            format( file, 64, "Gates/gate_%d.ini", i );
                            if( fexist( file ) )
                            {
                                GateInfo[i][gCreated] = 1;
                                    GateInfo[i][gX] = dini_Float( file, "X" );
                                    GateInfo[i][gY] = dini_Float( file, "Y" );
                                    GateInfo[i][gZ] = dini_Float( file, "Z" );
                                    GateInfo[i][gA] = dini_Float( file, "A" );
                                    GateInfo[i][gStatus] = dini_Int( file, "Status" );
                                    GateInfo[i][gPassword] = dini_Int( file, "Password" );
                                    format( GateInfo[i][gPlacedBy], 24, dini_Get( file, "PlacedBy" ) );
                                    GateInfo[i][gObject] = CreateObject( GATE_OBJECT, GateInfo[i][gX], GateInfo[i][gY], GateInfo[i][gZ], 0, 0, GateInfo[i][gA] );
                }
            }
        }
     
            return 1;
    }
     
    public OnFilterScriptExit( )
    {
            for( new i = 0; i != MAX_GATES; i++ )
            {
                if( GateInfo[i][gCreated] == 1 )
                {
                            new file[64];
                            format( file, 64, "Gates/gate_%d.ini", i );
                            if( fexist( file ) )
                            {
                                    dini_IntSet( file, "Object", GateInfo[i][gObject] );
                                    dini_FloatSet( file, "X", GateInfo[i][gX] );
                                    dini_FloatSet( file, "Y", GateInfo[i][gY] );
                                    dini_FloatSet( file, "Z", GateInfo[i][gZ] );
                                    dini_FloatSet( file, "A", GateInfo[i][gA] );
                                    dini_IntSet( file, "Status", GateInfo[i][gStatus] );
                                    dini_IntSet( file, "Password", GateInfo[i][gPassword] );
                                    dini_Set( file, "PlacedBy", GateInfo[i][gPlacedBy] );
                                    DestroyObject( GateInfo[i][gObject] );
                                    format( GateInfo[i][gPlacedBy], 24, "None" );
                            GateInfo[i][gCreated] = 0;
                            GateInfo[i][gX] = 0.0;
                            GateInfo[i][gY] = 0.0;
                            GateInfo[i][gZ] = 0.0;
                            GateInfo[i][gA] = 0.0;
                            GateInfo[i][gStatus] = GATE_STATE_CLOSED;
                }
            }
        }
       
            return 1;
    }
     
    public OnObjectMoved( objectid )
    {
            for( new i = 0; i != MAX_GATES; i++ )
            {
                if( GateInfo[i][gCreated] == 1 )
                {
                    if( GateInfo[i][gObject] == objectid )
                    {
                        if( GateInfo[i][gStatus] == GATE_STATE_CLOSED )
                            GateInfo[i][gStatus] = GATE_STATE_OPEN;
                                    else if( GateInfo[i][gStatus] == GATE_STATE_OPEN )
                                        GateInfo[i][gStatus] = GATE_STATE_CLOSED;
     
                                    // Update the variables.
                                    new Float:oPos[3];
                                    GetObjectPos( objectid, oPos[0], oPos[1], oPos[2] );
                                    GateInfo[i][gX] = oPos[0];
                            GateInfo[i][gY] = oPos[1];
                            GateInfo[i][gZ] = oPos[2];
                                    break;
                }
            }
        }
       
        return 1;
    }
     
    stock CreateGate( playerid, password, Float:x, Float:y, Float:z, Float:a )
    {
            for( new i = 0; i != MAX_GATES; i++ )
            {
                if( GateInfo[i][gCreated] == 0 )
                {
                            new szName[24];
                            GetPlayerName( playerid, szName, 24 );
                           
                            GateInfo[i][gObject] = CreateObject( GATE_OBJECT, x, y, z+1.5, 0, 0, a );
                            format( GateInfo[i][gPlacedBy], 24, "%s", szName );
                    GateInfo[i][gCreated] = 1;
                    GateInfo[i][gX] = x;
                    GateInfo[i][gY] = y;
                    GateInfo[i][gZ] = z+1.5; // comment the +1.5 if you're not using object 980.
                    GateInfo[i][gA] = a;
                            GateInfo[i][gStatus] = GATE_STATE_CLOSED;
                            GateInfo[i][gPassword] = password;
                            SetPlayerPos( playerid, x+1, y+1, z );
                           
                            new file[64];
                            format( file, 64, "Gates/gate_%d.ini", i );
                            if( !fexist( file ) )
                            {
                                dini_Create( file );
                                    dini_IntSet( file, "Object", GateInfo[i][gObject] );
                                    dini_FloatSet( file, "X", GateInfo[i][gX] );
                                    dini_FloatSet( file, "Y", GateInfo[i][gY] );
                                    dini_FloatSet( file, "Z", GateInfo[i][gZ] );
                                    dini_FloatSet( file, "A", GateInfo[i][gA] );
                                    dini_IntSet( file, "Status", GateInfo[i][gStatus] );
                                    dini_Set( file, "PlacedBy", GateInfo[i][gPlacedBy] );
                }
                            break;
            }
        }
    }
Reply
#2

https://sampforum.blast.hk/showthread.php?tid=91354

Put that include in your sa-mp server directory -> Pawno -> includes.
Reply
#3

new error when get Zcmd and Dini


Код:
D:\Samp\samp03e_svr_R2_win32\filterscripts\Mika.pwn(26) : error 021: symbol already defined: "main"
D:\Samp\samp03e_svr_R2_win32\filterscripts\Mika.pwn(40) : error 021: symbol already defined: "zcmd_OnGameModeInit"
D:\Samp\samp03e_svr_R2_win32\filterscripts\Mika.pwn(48) : error 021: symbol already defined: "zcmd_OnGameModeInit"
D:\Samp\samp03e_svr_R2_win32\filterscripts\Mika.pwn(61) : error 021: symbol already defined: "zcmd_OnGameModeInit"
D:\Samp\samp03e_svr_R2_win32\filterscripts\Mika.pwn(85) : error 021: symbol already defined: "zcmd_OnPlayerCommandText"
D:\Samp\samp03e_svr_R2_win32\filterscripts\Mika.pwn(157) : warning 217: loose indentation
D:\Samp\samp03e_svr_R2_win32\filterscripts\Mika.pwn(168) : warning 217: loose indentation
D:\Samp\samp03e_svr_R2_win32\filterscripts\Mika.pwn(199) : warning 217: loose indentation
D:\Samp\samp03e_svr_R2_win32\filterscripts\Mika.pwn(210) : warning 217: loose indentation
D:\Samp\samp03e_svr_R2_win32\filterscripts\Mika.pwn(234) : warning 217: loose indentation
D:\Samp\samp03e_svr_R2_win32\filterscripts\Mika.pwn(243) : warning 217: loose indentation
D:\Samp\samp03e_svr_R2_win32\filterscripts\Mika.pwn(300) : warning 217: loose indentation
D:\Samp\samp03e_svr_R2_win32\filterscripts\Mika.pwn(335) : warning 217: loose indentation
D:\Samp\samp03e_svr_R2_win32\filterscripts\Mika.pwn(362) : warning 217: loose indentation
D:\Samp\samp03e_svr_R2_win32\filterscripts\Mika.pwn(365) : warning 217: loose indentation
D:\Samp\samp03e_svr_R2_win32\filterscripts\Mika.pwn(367) : warning 217: loose indentation
D:\Samp\samp03e_svr_R2_win32\filterscripts\Mika.pwn(372) : warning 217: loose indentation
D:\Samp\samp03e_svr_R2_win32\filterscripts\Mika.pwn(386) : warning 217: loose indentation
D:\Samp\samp03e_svr_R2_win32\filterscripts\Mika.pwn(391) : warning 217: loose indentation
D:\Samp\samp03e_svr_R2_win32\filterscripts\Mika.pwn(400) : warning 217: loose indentation
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


5 Errors.
Reply
#4

Put a new Include "ZCMD" in sa-mp server directory pawno > includes.
Reply
#5

Try to do your includes like this :
pawn Код:
#include <a_samp>
#include <zcmd>
not like :
pawn Код:
#include a_samp
#include zcmd
I am not sure but try it.
Reply
#6

okay will try it
Reply
#7

didn't work

??
Reply
#8

Download Includes Below
Reply
#9

Quote:
Originally Posted by Danyal
Посмотреть сообщение
Download Includes Below
ialready have dini and zcmd

when i got them have new error
Reply
#10

so how to
Quote:

D:\Samp\samp03e_svr_R2_win32\pawno\include\Dini.in c(24) : fatal error 100: cannot read from file: "dutils"

Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


1 Error.

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