gangzone.
#1

I'm facing this problem since the first time I tried to create a captureable gangzone. I've created it and everything is perfect. But I can't fix this 1 little problem. After I captured a gangzone, it changed the color to my team's color. No problem here. But after I reconnect, gangzone color is not changed.

pawn Код:
//at the top
#define usacolor 0x0000FF96
new zone1;
new capturing[MAX_PLAYERS];
new timerid;
new pickup1;
new timer = 10;
new team[MAX_PLAYERS];
#define usa 1

//ongamemodeinit
    zone1 = GangZoneCreate(-611.5824, 2530.2256,-500.5136, 2627.2539);
    pickup1 = CreateDynamicPickup(1313,19,-562.2616,2591.2383,53.5156,_,_,_,100);


public OnPlayerPickUpDynamicPickup(playerid, pickupid)
{
    if(pickupid == pickup1)
    {
        if(team[playerid] == usa)
        {
            SendClientMessage(playerid,-1,"capturing...");
            GangZoneFlashForAll(zone1,usacolor);
            timerid = SetTimerEx("setzone",1000,true,"i",playerid);
            capturing[playerid] = 1;
        }
    }
    return 1;
}

forward setzone(playerid);
public setzone(playerid)
{
    timer--;
    if(timer == 0)
    {
        KillTimer(timerid);
        GivePlayerMoney(playerid,100);
            capturing[playerid] = 0;
        if(team[playerid] == usa)
        {
            GangZoneShowForAll(zone1,usacolor);
        }
    }
    return 1;
}
Does anyone know how to fix this problem?
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#2

Well you need to add some lines:
first a variable to define if the area is captured by USA or not:
on top of the script
Код:
new AreaUSA;
then at the OnGameModeInit:
Код:
AreaUSA = 0;//not captured
and at the OnPlayerConnect:
Код:
if(AreaUSA == 0)
{
GangZoneFlashForAll(zone1,any desired color);
return 1;
}
else
{
GangZoneFlashForAll(zone1,usacolor);
return 1;
}
and at the timer(under the gang zone flash):
Код:
AreaUSA = 1;
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