09.09.2012, 19:12
My code:
My question is how to make this save when a player logs in and out, and the filterscript is reloaded. The variable is:
if(pInfo[playerid][pSS] == 1) or pInfo[playerid][pSS] = 0;
Please help me!
Код:
COMMAND:sshelp(playerid, params[]) { if(pInfo[playerid][pSS] == 1) { SendClientMessage(playerid, COLOR_GREEN, "/ssduty /ssuninvite /showssbadge /quitss (quit SS) /ssr (radio)"); } else { SendClientMessage(playerid, COLOR_RED, "You are not in SS."); } return 1; } COMMAND:ssuninvite(playerid, params[]) { new targetid3; if(sscanf(params, "u", targetid3)) return SendClientMessage(playerid,COLOR_YELLOW,"Usage: /ssuninvite [PlayerID]"); if(pInfo[targetid3][pSS] >= 1) { pInfo[targetid3][pSS] = 0; SendClientMessage(targetid3, COLOR_YELLOW, "You have been uninvited from SS."); } return 1; } COMMAND:makessleader(playerid, params[]) { new targetid1; if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_YELLOW, "You are not an admin"); if(sscanf(params, "u", targetid1)) return SendClientMessage(playerid,COLOR_YELLOW,"Usage: /makessleader [PlayerID]"); if(pInfo[targetid1][pSS] == 1) return SendClientMessage(playerid, COLOR_RED, "That player is already in SS."); SetPlayerSkin(targetid1, 294); pInfo[targetid1][pSS] = 1; OnPlayerSave(targetid1); SendClientMessage(targetid1, COLOR_YELLOW, "You have been made the leader of Secret Society."); return 1; } COMMAND:showssbadge(playerid, params[]) { new targetid1; if(sscanf(params, "u", targetid1)) return SendClientMessage(playerid,COLOR_YELLOW,"Usage: /showssbadge [PlayerID]"); if(pInfo[playerid][pSS] == 0) return SendClientMessage(playerid, COLOR_RED, "You are not in SS."); if(pInfo[playerid][pSS] == 1) { SendClientMessage(targetid1, COLOR_WHITE, "************************"); SendClientMessage(targetid1, COLOR_BLUE, "Secret Society"); SendClientMessage(targetid1, COLOR_BLUE, "Government Agent"); SendClientMessage(targetid1, COLOR_BLUE, "Los Santos"); SendClientMessage(targetid1, COLOR_WHITE, "************************"); } return 1; } COMMAND:quitss(playerid, params[]) { if(pInfo[playerid][pSS] == 0) return SendClientMessage(playerid, COLOR_RED, "You are not in SS."); if(pInfo[playerid][pSS] == 1) pInfo[playerid][pSS] = 0; SendClientMessage(playerid, COLOR_YELLOW, "You have quitted Secret Society."); return 1; } COMMAND:removefromss(playerid, params[]) { new targetid2; if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_YELLOW, "You are not an admin"); if(sscanf(params, "u", targetid2)) return SendClientMessage(playerid,COLOR_YELLOW,"Usage: /removefromss [PlayerID]"); if(pInfo[targetid2][pSS] == 0) return SendClientMessage(playerid, COLOR_RED, "That player is not in SS."); else { pInfo[targetid2][pSS] = 0; SendClientMessage(targetid2, COLOR_YELLOW, "You are no longer in Secret Society."); } return 1; } COMMAND:ssduty(playerid, params[]) { if(IsPlayerInRangeOfPoint(playerid,326.8698,307.2567,999.1484,2)) return SendClientMessage(playerid, COLOR_YELLOW, "You are too far away from the Locker."); if(pInfo[playerid][pSS] == 0) return SendClientMessage(playerid, COLOR_RED, "You are not in SS!"); if(pInfo[playerid][pSS] == 1) ShowPlayerDialog(playerid, 8000, DIALOG_STYLE_LIST, "Choose your equipment", "Night Stick\nGrenade\nTear Gas\nSilenced 9mm\nShotgun\nMP5\nM4\nSniper Rifle\nSpray Can\nCamera\nNight Vision Goggles\nThermal Goggles", "Take", "Cancel"); return 1; } CMD:sscuff(playerid,params[]) { if(pInfo[playerid][pSS] == 0) return SendClientMessage(playerid, COLOR_RED, "You are not in SS!"); if(pInfo[playerid][pSS] == 1) if(!sscanf(params, "u", targetid4)) { SendClientMessage(targetid4, 0xFF0000AA, "* You are now cuffed."); SetPlayerSpecialAction(targetid4, SPECIAL_ACTION_CUFFED); SetPlayerAttachedObject(targetid4, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977, -81.700035, 0.891999, 1.000000, 1.168000); } else return SendClientMessage(playerid, 0xFF0000AA, "[ERROR]Usage: /cuff [ID]"); return 1; } CMD:ssuncuff(playerid,params[]) { if(pInfo[playerid][pSS] == 0) return SendClientMessage(playerid, COLOR_RED, "You are not in SS!"); if(pInfo[playerid][pSS] == 1) if(sscanf(params, "u", cufftarget)) return SendClientMessage(playerid, 0xFF0000AA, "[ERROR] /uncuff [ID] "); for(new i=0; i<MAX_PLAYER_ATTACHED_OBJECTS; i++) { if(IsPlayerAttachedObjectSlotUsed(cufftarget, i)) { SetPlayerSpecialAction(cufftarget, SPECIAL_ACTION_NONE); RemovePlayerAttachedObject(cufftarget, i); } else return 0; } return 1; }
if(pInfo[playerid][pSS] == 1) or pInfo[playerid][pSS] = 0;
Please help me!