1 Error Scripting
#1

Quote:

C:\Documents and Settings\MpmP\Bureau\SG-RP.pwn(100086) : error 021: symbol already defined: "UpdatePlayerVehicleMods"

Line =
Quote:

stock UpdatePlayerVehicleMods(playerid, playervehicleid)
{ <============ This Line ! !!!! !! ! ! !! ! !!!! !!! !
if(PlayerVehicleInfo[playerid][playervehicleid][pvImpounded] == 0) {
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, sizeof(playername));
new carid = PlayerVehicleInfo[playerid][playervehicleid][pvId];
new exhaust, frontbumper, rearbumper, roof, spoilers, sideskirt1,
sideskirt2, wheels, hydraulics, nitro, hood, lamps, stereo, ventright, ventleft;
exhaust = GetVehicleComponentInSlot(carid, CARMODTYPE_EXHAUST);
frontbumper = GetVehicleComponentInSlot(carid, CARMODTYPE_FRONT_BUMPER);
rearbumper = GetVehicleComponentInSlot(carid, CARMODTYPE_REAR_BUMPER);
roof = GetVehicleComponentInSlot(carid, CARMODTYPE_ROOF);
spoilers = GetVehicleComponentInSlot(carid, CARMODTYPE_SPOILER);
sideskirt1 = GetVehicleComponentInSlot(carid, CARMODTYPE_SIDESKIRT);
sideskirt2 = GetVehicleComponentInSlot(carid, CARMODTYPE_SIDESKIRT);
wheels = GetVehicleComponentInSlot(carid, CARMODTYPE_WHEELS);
hydraulics = GetVehicleComponentInSlot(carid, CARMODTYPE_HYDRAULICS);
nitro = GetVehicleComponentInSlot(carid, CARMODTYPE_NITRO);
hood = GetVehicleComponentInSlot(carid, CARMODTYPE_HOOD);
lamps = GetVehicleComponentInSlot(carid, CARMODTYPE_LAMPS);
stereo = GetVehicleComponentInSlot(carid, CARMODTYPE_STEREO);
ventright = GetVehicleComponentInSlot(carid, CARMODTYPE_VENT_RIGHT);
ventleft = GetVehicleComponentInSlot(carid, CARMODTYPE_VENT_LEFT);
if(spoilers >= 1000) PlayerVehicleInfo[playerid][playervehicleid][pvMods][0] = spoilers;
if(hood >= 1000) PlayerVehicleInfo[playerid][playervehicleid][pvMods][1] = hood;
if(roof >= 1000) PlayerVehicleInfo[playerid][playervehicleid][pvMods][2] = roof;
if(sideskirt1 >= 1000) PlayerVehicleInfo[playerid][playervehicleid][pvMods][3] = sideskirt1;
if(lamps >= 1000) PlayerVehicleInfo[playerid][playervehicleid][pvMods][4] = lamps;
if(nitro >= 1000) PlayerVehicleInfo[playerid][playervehicleid][pvMods][5] = nitro;
if(exhaust >= 1000) PlayerVehicleInfo[playerid][playervehicleid][pvMods][6] = exhaust;
if(wheels >= 1000) PlayerVehicleInfo[playerid][playervehicleid][pvMods][7] = wheels;
if(stereo >= 1000) PlayerVehicleInfo[playerid][playervehicleid][pvMods][8] = stereo;
if(hydraulics >= 1000) PlayerVehicleInfo[playerid][playervehicleid][pvMods][9] = hydraulics;
if(frontbumper >= 1000) PlayerVehicleInfo[playerid][playervehicleid][pvMods][10] = frontbumper;
if(rearbumper >= 1000) PlayerVehicleInfo[playerid][playervehicleid][pvMods][11] = rearbumper;
if(ventright >= 1000) PlayerVehicleInfo[playerid][playervehicleid][pvMods][12] = ventright;
if(ventleft >= 1000) PlayerVehicleInfo[playerid][playervehicleid][pvMods][13] = ventleft;
if(sideskirt2 >= 1000) PlayerVehicleInfo[playerid][playervehicleid][pvMods][14] = sideskirt2;
}
}

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#2

Check your script to make sure you don't have this twice. That's why it's saying that's already defined some where in your script. CTRL + F and search "UpdatePlayerVehicleMods" and if you see it twice, just remove one of them and try and compile again.
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#3

Quote:
Originally Posted by sniperwars
Посмотреть сообщение
Check your script to make sure you don't have this twice. That's why it's saying that's already defined some where in your script. CTRL + F and search "UpdatePlayerVehicleMods" and if you see it twice, just remove one of them and try and compile again.
I agree with him also. Check your code for the same function.
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#4

Apague este script abaixo e compile seu gamemode
pawn Код:
stock UpdatePlayerVehicleMods(playerid, playervehicleid)
{
    if(PlayerVehicleInfo[playerid][playervehicleid][pvImpounded] == 0)
    {
        new playername[MAX_PLAYER_NAME];
        GetPlayerName(playerid, playername, sizeof(playername));
        new carid = PlayerVehicleInfo[playerid][playervehicleid][pvId];
        new exhaust, frontbumper, rearbumper, roof, spoilers, sideskirt1,
        sideskirt2, wheels, hydraulics, nitro, hood, lamps, stereo, ventright, ventleft;
        exhaust = GetVehicleComponentInSlot(carid, CARMODTYPE_EXHAUST);
        frontbumper = GetVehicleComponentInSlot(carid, CARMODTYPE_FRONT_BUMPER);
        rearbumper = GetVehicleComponentInSlot(carid, CARMODTYPE_REAR_BUMPER);
        roof = GetVehicleComponentInSlot(carid, CARMODTYPE_ROOF);
        spoilers = GetVehicleComponentInSlot(carid, CARMODTYPE_SPOILER);
        sideskirt1 = GetVehicleComponentInSlot(carid, CARMODTYPE_SIDESKIRT);
        sideskirt2 = GetVehicleComponentInSlot(carid, CARMODTYPE_SIDESKIRT);
        wheels = GetVehicleComponentInSlot(carid, CARMODTYPE_WHEELS);
        hydraulics = GetVehicleComponentInSlot(carid, CARMODTYPE_HYDRAULICS);
        nitro = GetVehicleComponentInSlot(carid, CARMODTYPE_NITRO);
        hood = GetVehicleComponentInSlot(carid, CARMODTYPE_HOOD);
        lamps = GetVehicleComponentInSlot(carid, CARMODTYPE_LAMPS);
        stereo = GetVehicleComponentInSlot(carid, CARMODTYPE_STEREO);
        ventright = GetVehicleComponentInSlot(carid, CARMODTYPE_VENT_RIGHT);
        ventleft = GetVehicleComponentInSlot(carid, CARMODTYPE_VENT_LEFT);
        if(spoilers >= 1000) PlayerVehicleInfo[playerid][playervehicleid][pvMods][0] = spoilers;
        if(hood >= 1000) PlayerVehicleInfo[playerid][playervehicleid][pvMods][1] = hood;
        if(roof >= 1000) PlayerVehicleInfo[playerid][playervehicleid][pvMods][2] = roof;
        if(sideskirt1 >= 1000) PlayerVehicleInfo[playerid][playervehicleid][pvMods][3] = sideskirt1;
        if(lamps >= 1000) PlayerVehicleInfo[playerid][playervehicleid][pvMods][4] = lamps;
        if(nitro >= 1000) PlayerVehicleInfo[playerid][playervehicleid][pvMods][5] = nitro;
        if(exhaust >= 1000) PlayerVehicleInfo[playerid][playervehicleid][pvMods][6] = exhaust;
        if(wheels >= 1000) PlayerVehicleInfo[playerid][playervehicleid][pvMods][7] = wheels;
        if(stereo >= 1000) PlayerVehicleInfo[playerid][playervehicleid][pvMods][8] = stereo;
        if(hydraulics >= 1000) PlayerVehicleInfo[playerid][playervehicleid][pvMods][9] = hydraulics;
        if(frontbumper >= 1000) PlayerVehicleInfo[playerid][playervehicleid][pvMods][10] = frontbumper;
        if(rearbumper >= 1000) PlayerVehicleInfo[playerid][playervehicleid][pvMods][11] = rearbumper;
        if(ventright >= 1000) PlayerVehicleInfo[playerid][playervehicleid][pvMods][12] = ventright;
        if(ventleft >= 1000) PlayerVehicleInfo[playerid][playervehicleid][pvMods][13] = ventleft;
        if(sideskirt2 >= 1000) PlayerVehicleInfo[playerid][playervehicleid][pvMods][14] = sideskirt2;
    }
}
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