26.08.2012, 01:53
Quando eu compro um veiculo vip no Gm Brasil Vida Online ele compra normal o carro mais quando vou /veiculo estacionar aparece que "este nгo й seu carro vip" Alguem pod me ajudar a arrumar esse problema ?
if(strcmp(tmp, "estacionar", true) == 0)
{
if(PlayerInfo[playerid][pCarKey] == 1 && PlayerInfo[playerid][pCarKey2] == 1)
{
SendClientMessage(playerid, COLOR_GREY, "Vocк nгo tem um Carro VIP.");
return 1;
}
if(PlayerInfo[playerid][pCarKey] != vehid && PlayerInfo[playerid][pCarKey2] != vehid)
{
SendClientMessage(playerid, COLOR_GREY, "Esse nгo й seu Carro VIP.");
return 1;
}
new Float:x,Float:y,Float:z;
new Float:a;
new carid;
new getcarid;
new Veiculo;
if(vehid == PlayerInfo[playerid][pCarKey]) { carid = PlayerInfo[playerid][pCarKey]; Veiculo = PlayerInfo[playerid][pVeiculo]; }
else if(vehid == PlayerInfo[playerid][pCarKey2]) { carid = PlayerInfo[playerid][pCarKey2]; Veiculo = PlayerInfo[playerid][pVeiculo2]; }
if(IsPlayerInVehicle(playerid,carid) && CarInfo[Veiculo][cOwned] == 1)
{
getcarid = GetPlayerVehicleID(playerid);
GetPlayerName(playerid, playername, sizeof(playername));
GetVehiclePos(carid, x, y, z);
GetVehicleZAngle(carid, a);
if(getcarid == carid)
{
CarInfo[Veiculo][cLocationx] = x;
CarInfo[Veiculo][cLocationy] = y;
CarInfo[Veiculo][cLocationz] = z;
CarInfo[Veiculo][cAngle] = a;
format(string, sizeof(string), "~n~ Veiculo Estacionado Aqui! ~n~");
GameTextForPlayer(playerid, "Veiculo Estacionado!~n~Ele vai nascer aqui!.", 10000, 3);
DestroyVehicle(carid);
new carid2 = CreateVehicle(CarInfo[Veiculo][cModel],CarInfo[Veiculo][cLocationx],CarInfo[Veiculo][cLocationy],CarInfo[Veiculo][cLocationz]+1.0,CarInfo[Veiculo][cAngle],CarInfo[Veiculo][cColorOne],CarInfo[Veiculo][cColorTwo],60000);
TogglePlayerControllable(playerid, 1);
SaveCars();
SetVehicleToRespawn(carid2);
return 1;
}
return 1;
}
return 1;
}
if(strcmp(tmp, "estacionar", true) == 0) { if(PlayerInfo[playerid][pCarKey] == 0 && PlayerInfo[playerid][pCarKey2] == 0 && PlayerInfo[playerid][pCarKey3] == 0) { SendClientMessage(playerid, COLOR_GREY, "Vocк nгo tem um Carro VIP."); return 1; } if(PlayerInfo[playerid][pCarKey] != vehid && PlayerInfo[playerid][pCarKey2] != vehid && PlayerInfo[playerid][pCarKey3] != vehid) { SendClientMessage(playerid, COLOR_GREY, "Esse nгo й seu Carro VIP."); return 1; } new Float:x,Float:y,Float:z; new Float:a; new carid; new getcarid; new Veiculo; if(vehid == PlayerInfo[playerid][pCarKey]) { carid = PlayerInfo[playerid][pCarKey]; Veiculo = PlayerInfo[playerid][pVeiculo]; } else if(vehid == PlayerInfo[playerid][pCarKey2]) { carid = PlayerInfo[playerid][pCarKey2]; Veiculo = PlayerInfo[playerid][pVeiculo2]; } else if(vehid == PlayerInfo[playerid][pCarKey3]) { carid = PlayerInfo[playerid][pCarKey3]; Veiculo = PlayerInfo[playerid][pVeiculo3]; } if(IsPlayerInVehicle(playerid,carid) && CarInfo[Veiculo][cOwned] == 1) { getcarid = GetPlayerVehicleID(playerid); GetPlayerName(playerid, playername, sizeof(playername)); GetVehiclePos(carid, x, y, z); GetVehicleZAngle(carid, a); if(getcarid == carid) { CarInfo[Veiculo][cLocationx] = x; CarInfo[Veiculo][cLocationy] = y; CarInfo[Veiculo][cLocationz] = z; CarInfo[Veiculo][cAngle] = a; format(string, sizeof(string), "~n~ Veiculo Estacionado Aqui! ~n~"); GameTextForPlayer(playerid, "Veiculo Estacionado!~n~Ele vai nascer aqui!.", 10000, 3); DestroyVehicle(carid); new carid2 = CreateVehicle(CarInfo[Veiculo][cModel],CarInfo[Veiculo][cLocationx],CarInfo[Veiculo][cLocationy],CarInfo[Veiculo][cLocationz]+1.0,CarInfo[Veiculo][cAngle],CarInfo[Veiculo][cColorOne],CarInfo[Veiculo][cColorTwo],60000); TogglePlayerControllable(playerid, 1); SaveCars(); SetVehicleToRespawn(carid2); return 1; } return 1; } return 1; }