[Ajuda] Remover attach Objetos.
#1

Galera, alguйm me ensina a retirar esse Attach, um comando.

Код:
dcmd_Sirene(playerid,params[])
{
#pragma unused params
if(gTeam[playerid] == TEAM_COP || gTeam[playerid] == TEAM_ARMY || gTeam[playerid] == TEAM_CIA)
{
new objectid = CreateObject(19419, 0, 0, 0, 0, 0, 0);
AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.009999, -0.019999, 0.944999, 0.000000, 0.000000, 0.000000);
SendClientMessage(playerid, COLOR_YELLOW, "Sirene Adicionada");
}else{
SendClientMessage(playerid,COLOR_YELLOW,"Apenas PM podem colocar sirene");
}
return 1;
}
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#2

Код:
dcmd_RSirene(playerid,params[])
{
	#pragma unused params
	if(gTeam[playerid] == TEAM_COP || gTeam[playerid] == TEAM_ARMY || gTeam[playerid] == TEAM_CIA)
	{
    DestroyObject(objectid)GetPlayerVehicleID(playerid), 0.009999, -0.019999, 0.944999, 0.000000, 0.000000, 0.000000);
    SendClientMessage(playerid, COLOR_YELLOW, "Sirene Retiradas");
	}else{
	SendClientMessage(playerid,COLOR_YELLOW,"Apenas Agentes da Lei Pode Retirar aSirene");
    return 1;
}
Ficaria assim?
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#3

pawn Код:
if(strcmp(cmd, "/sirene", true) == 0)
{
new objectid = CreateObject(19419, 0, 0, 0, 0, 0, 0);
AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.009999, -0.019999, 0.944999, 0.000000, 0.000000, 0.000000);
SendClientMessage(playerid, COLOR_YELLOW, "sirene adicionada");
}
else
{
RemoveAttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.009999, -0.019999, 0.944999, 0.000000, 0.000000, 0.000000);
SendClientMessage(playerid, COLOR_YELLOW, "sirene retirada");
return 1;
}
adapta para o seu gosto
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#4

Quote:
Originally Posted by Diogo123
Посмотреть сообщение
pawn Код:
if(strcmp(cmd, "/sirene", true) == 0)
{
new objectid = CreateObject(19419, 0, 0, 0, 0, 0, 0);
AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.009999, -0.019999, 0.944999, 0.000000, 0.000000, 0.000000);
SendClientMessage(playerid, COLOR_YELLOW, "sirene adicionada");
}
else
{
RemoveAttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.009999, -0.019999, 0.944999, 0.000000, 0.000000, 0.000000);
SendClientMessage(playerid, COLOR_YELLOW, "sirene retirada");
return 1;
}
adapta para o seu gosto
C:\Users\DaviWindows\Desktop\[CSMBR].pwn(3390) : error 010: invalid function or declaration
C:\Users\DaviWindows\Desktop\[CSMBR].pwn(3392) : error 010: invalid function or declaration
C:\Users\DaviWindows\Desktop\[CSMBR].pwn(3392 -- 3394) : error 010: invalid function or declaration
C:\Users\DaviWindows\Desktop\[CSMBR].pwn(16920) : warning 203: symbol is never used: "RemoveAttachObjectToVehicle"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


3 Errors.
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#5

Quote:
Originally Posted by Diogo123
Посмотреть сообщение
pawn Код:
if(strcmp(cmd, "/sirene", true) == 0)
{
new objectid = CreateObject(19419, 0, 0, 0, 0, 0, 0);
AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.009999, -0.019999, 0.944999, 0.000000, 0.000000, 0.000000);
SendClientMessage(playerid, COLOR_YELLOW, "sirene adicionada");
}
else
{
RemoveAttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.009999, -0.019999, 0.944999, 0.000000, 0.000000, 0.000000);
SendClientMessage(playerid, COLOR_YELLOW, "sirene retirada");
return 1;
}
adapta para o seu gosto
Utilizei ele assim у..

Код:
dcmd_sirene(playerid,params[])
    {
       #pragma unused params
{
	new objectid = CreateObject(19419, 0, 0, 0, 0, 0, 0);
	AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.009999, -0.019999, 0.944999, 0.000000, 0.000000, 0.000000);
	SendClientMessage(playerid, COLOR_YELLOW, "sirene adicionada");
}
	else
{
	RemoveAttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.009999, -0.019999, 0.944999, 0.000000, 0.000000, 0.000000);
	SendClientMessage(playerid, COLOR_YELLOW, "sirene retirada");
	return 1;
}
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