23.08.2012, 10:38
(
Последний раз редактировалось ProjectGANTON; 15.02.2014 в 15:48.
)
SOLVED
// On top of script: new Text:Textdraw0; new Text:Textdraw1; new Text:Textdraw2; new Text:Textdraw3; new Text:Textdraw4; new Text:Textdraw5; new Text:Textdraw6; // In OnGameModeInit prefferably, we procced to create our textdraws: Textdraw0 = TextDrawCreate(557.000000, 69.000000, "_"); TextDrawBackgroundColor(Textdraw0, 255); TextDrawFont(Textdraw0, 1); TextDrawLetterSize(Textdraw0, 2.749999, 0.399998); TextDrawColor(Textdraw0, -1); TextDrawSetOutline(Textdraw0, 0); TextDrawSetProportional(Textdraw0, 1); TextDrawSetShadow(Textdraw0, 1); TextDrawUseBox(Textdraw0, 1); TextDrawBoxColor(Textdraw0, 255); TextDrawTextSize(Textdraw0, 553.000000, -5.000000); Textdraw1 = TextDrawCreate(565.000000, 69.000000, "_"); TextDrawBackgroundColor(Textdraw1, 255); TextDrawFont(Textdraw1, 1); TextDrawLetterSize(Textdraw1, 2.749999, 0.399998); TextDrawColor(Textdraw1, -1); TextDrawSetOutline(Textdraw1, 0); TextDrawSetProportional(Textdraw1, 1); TextDrawSetShadow(Textdraw1, 1); TextDrawUseBox(Textdraw1, 1); TextDrawBoxColor(Textdraw1, 255); TextDrawTextSize(Textdraw1, 561.000000, -5.000000); Textdraw2 = TextDrawCreate(573.000000, 69.000000, "_"); TextDrawBackgroundColor(Textdraw2, 255); TextDrawFont(Textdraw2, 1); TextDrawLetterSize(Textdraw2, 2.749999, 0.399998); TextDrawColor(Textdraw2, -1); TextDrawSetOutline(Textdraw2, 0); TextDrawSetProportional(Textdraw2, 1); TextDrawSetShadow(Textdraw2, 1); TextDrawUseBox(Textdraw2, 1); TextDrawBoxColor(Textdraw2, 255); TextDrawTextSize(Textdraw2, 569.000000, -5.000000); Textdraw3 = TextDrawCreate(581.000000, 69.000000, "_"); TextDrawBackgroundColor(Textdraw3, 255); TextDrawFont(Textdraw3, 1); TextDrawLetterSize(Textdraw3, 2.749999, 0.399998); TextDrawColor(Textdraw3, -1); TextDrawSetOutline(Textdraw3, 0); TextDrawSetProportional(Textdraw3, 1); TextDrawSetShadow(Textdraw3, 1); TextDrawUseBox(Textdraw3, 1); TextDrawBoxColor(Textdraw3, 255); TextDrawTextSize(Textdraw3, 577.000000, -5.000000); Textdraw4 = TextDrawCreate(589.000000, 69.000000, "_"); TextDrawBackgroundColor(Textdraw4, 255); TextDrawFont(Textdraw4, 1); TextDrawLetterSize(Textdraw4, 2.749999, 0.399998); TextDrawColor(Textdraw4, -1); TextDrawSetOutline(Textdraw4, 0); TextDrawSetProportional(Textdraw4, 1); TextDrawSetShadow(Textdraw4, 1); TextDrawUseBox(Textdraw4, 1); TextDrawBoxColor(Textdraw4, 255); TextDrawTextSize(Textdraw4, 585.000000, -5.000000); Textdraw5 = TextDrawCreate(597.000000, 69.000000, "_"); TextDrawBackgroundColor(Textdraw5, 255); TextDrawFont(Textdraw5, 1); TextDrawLetterSize(Textdraw5, 2.749999, 0.399998); TextDrawColor(Textdraw5, -1); TextDrawSetOutline(Textdraw5, 0); TextDrawSetProportional(Textdraw5, 1); TextDrawSetShadow(Textdraw5, 1); TextDrawUseBox(Textdraw5, 1); TextDrawBoxColor(Textdraw5, 255); TextDrawTextSize(Textdraw5, 593.000000, -5.000000); Textdraw6 = TextDrawCreate(605.000000, 69.000000, "_"); TextDrawBackgroundColor(Textdraw6, 255); TextDrawFont(Textdraw6, 1); TextDrawLetterSize(Textdraw6, 2.749999, 0.399998); TextDrawColor(Textdraw6, -1); TextDrawSetOutline(Textdraw6, 0); TextDrawSetProportional(Textdraw6, 1); TextDrawSetShadow(Textdraw6, 1); TextDrawUseBox(Textdraw6, 1); TextDrawBoxColor(Textdraw6, 255); TextDrawTextSize(Textdraw6, 601.000000, -5.000000); // You can now use TextDrawShowForPlayer(-ForAll), TextDrawHideForPlayer(-ForAll) and // TextDrawDestroy functions to show, hide, and destroy the textdraw.
Here you go i Made something Similar.
Dont forget to Give me +Rep ![]() Код:
// On top of script: new Text:Textdraw0; new Text:Textdraw1; new Text:Textdraw2; new Text:Textdraw3; new Text:Textdraw4; new Text:Textdraw5; new Text:Textdraw6; // In OnGameModeInit prefferably, we procced to create our textdraws: Textdraw0 = TextDrawCreate(557.000000, 69.000000, "_"); TextDrawBackgroundColor(Textdraw0, 255); TextDrawFont(Textdraw0, 1); TextDrawLetterSize(Textdraw0, 2.749999, 0.399998); TextDrawColor(Textdraw0, -1); TextDrawSetOutline(Textdraw0, 0); TextDrawSetProportional(Textdraw0, 1); TextDrawSetShadow(Textdraw0, 1); TextDrawUseBox(Textdraw0, 1); TextDrawBoxColor(Textdraw0, 255); TextDrawTextSize(Textdraw0, 553.000000, -5.000000); Textdraw1 = TextDrawCreate(565.000000, 69.000000, "_"); TextDrawBackgroundColor(Textdraw1, 255); TextDrawFont(Textdraw1, 1); TextDrawLetterSize(Textdraw1, 2.749999, 0.399998); TextDrawColor(Textdraw1, -1); TextDrawSetOutline(Textdraw1, 0); TextDrawSetProportional(Textdraw1, 1); TextDrawSetShadow(Textdraw1, 1); TextDrawUseBox(Textdraw1, 1); TextDrawBoxColor(Textdraw1, 255); TextDrawTextSize(Textdraw1, 561.000000, -5.000000); Textdraw2 = TextDrawCreate(573.000000, 69.000000, "_"); TextDrawBackgroundColor(Textdraw2, 255); TextDrawFont(Textdraw2, 1); TextDrawLetterSize(Textdraw2, 2.749999, 0.399998); TextDrawColor(Textdraw2, -1); TextDrawSetOutline(Textdraw2, 0); TextDrawSetProportional(Textdraw2, 1); TextDrawSetShadow(Textdraw2, 1); TextDrawUseBox(Textdraw2, 1); TextDrawBoxColor(Textdraw2, 255); TextDrawTextSize(Textdraw2, 569.000000, -5.000000); Textdraw3 = TextDrawCreate(581.000000, 69.000000, "_"); TextDrawBackgroundColor(Textdraw3, 255); TextDrawFont(Textdraw3, 1); TextDrawLetterSize(Textdraw3, 2.749999, 0.399998); TextDrawColor(Textdraw3, -1); TextDrawSetOutline(Textdraw3, 0); TextDrawSetProportional(Textdraw3, 1); TextDrawSetShadow(Textdraw3, 1); TextDrawUseBox(Textdraw3, 1); TextDrawBoxColor(Textdraw3, 255); TextDrawTextSize(Textdraw3, 577.000000, -5.000000); Textdraw4 = TextDrawCreate(589.000000, 69.000000, "_"); TextDrawBackgroundColor(Textdraw4, 255); TextDrawFont(Textdraw4, 1); TextDrawLetterSize(Textdraw4, 2.749999, 0.399998); TextDrawColor(Textdraw4, -1); TextDrawSetOutline(Textdraw4, 0); TextDrawSetProportional(Textdraw4, 1); TextDrawSetShadow(Textdraw4, 1); TextDrawUseBox(Textdraw4, 1); TextDrawBoxColor(Textdraw4, 255); TextDrawTextSize(Textdraw4, 585.000000, -5.000000); Textdraw5 = TextDrawCreate(597.000000, 69.000000, "_"); TextDrawBackgroundColor(Textdraw5, 255); TextDrawFont(Textdraw5, 1); TextDrawLetterSize(Textdraw5, 2.749999, 0.399998); TextDrawColor(Textdraw5, -1); TextDrawSetOutline(Textdraw5, 0); TextDrawSetProportional(Textdraw5, 1); TextDrawSetShadow(Textdraw5, 1); TextDrawUseBox(Textdraw5, 1); TextDrawBoxColor(Textdraw5, 255); TextDrawTextSize(Textdraw5, 593.000000, -5.000000); Textdraw6 = TextDrawCreate(605.000000, 69.000000, "_"); TextDrawBackgroundColor(Textdraw6, 255); TextDrawFont(Textdraw6, 1); TextDrawLetterSize(Textdraw6, 2.749999, 0.399998); TextDrawColor(Textdraw6, -1); TextDrawSetOutline(Textdraw6, 0); TextDrawSetProportional(Textdraw6, 1); TextDrawSetShadow(Textdraw6, 1); TextDrawUseBox(Textdraw6, 1); TextDrawBoxColor(Textdraw6, 255); TextDrawTextSize(Textdraw6, 601.000000, -5.000000); // You can now use TextDrawShowForPlayer(-ForAll), TextDrawHideForPlayer(-ForAll) and // TextDrawDestroy functions to show, hide, and destroy the textdraw. |
Here you go i Made something Similar.
Dont forget to Give me +Rep ![]() Код:
// On top of script: new Text:Textdraw0; new Text:Textdraw1; new Text:Textdraw2; new Text:Textdraw3; new Text:Textdraw4; new Text:Textdraw5; new Text:Textdraw6; // In OnGameModeInit prefferably, we procced to create our textdraws: Textdraw0 = TextDrawCreate(557.000000, 69.000000, "_"); TextDrawBackgroundColor(Textdraw0, 255); TextDrawFont(Textdraw0, 1); TextDrawLetterSize(Textdraw0, 2.749999, 0.399998); TextDrawColor(Textdraw0, -1); TextDrawSetOutline(Textdraw0, 0); TextDrawSetProportional(Textdraw0, 1); TextDrawSetShadow(Textdraw0, 1); TextDrawUseBox(Textdraw0, 1); TextDrawBoxColor(Textdraw0, 255); TextDrawTextSize(Textdraw0, 553.000000, -5.000000); Textdraw1 = TextDrawCreate(565.000000, 69.000000, "_"); TextDrawBackgroundColor(Textdraw1, 255); TextDrawFont(Textdraw1, 1); TextDrawLetterSize(Textdraw1, 2.749999, 0.399998); TextDrawColor(Textdraw1, -1); TextDrawSetOutline(Textdraw1, 0); TextDrawSetProportional(Textdraw1, 1); TextDrawSetShadow(Textdraw1, 1); TextDrawUseBox(Textdraw1, 1); TextDrawBoxColor(Textdraw1, 255); TextDrawTextSize(Textdraw1, 561.000000, -5.000000); Textdraw2 = TextDrawCreate(573.000000, 69.000000, "_"); TextDrawBackgroundColor(Textdraw2, 255); TextDrawFont(Textdraw2, 1); TextDrawLetterSize(Textdraw2, 2.749999, 0.399998); TextDrawColor(Textdraw2, -1); TextDrawSetOutline(Textdraw2, 0); TextDrawSetProportional(Textdraw2, 1); TextDrawSetShadow(Textdraw2, 1); TextDrawUseBox(Textdraw2, 1); TextDrawBoxColor(Textdraw2, 255); TextDrawTextSize(Textdraw2, 569.000000, -5.000000); Textdraw3 = TextDrawCreate(581.000000, 69.000000, "_"); TextDrawBackgroundColor(Textdraw3, 255); TextDrawFont(Textdraw3, 1); TextDrawLetterSize(Textdraw3, 2.749999, 0.399998); TextDrawColor(Textdraw3, -1); TextDrawSetOutline(Textdraw3, 0); TextDrawSetProportional(Textdraw3, 1); TextDrawSetShadow(Textdraw3, 1); TextDrawUseBox(Textdraw3, 1); TextDrawBoxColor(Textdraw3, 255); TextDrawTextSize(Textdraw3, 577.000000, -5.000000); Textdraw4 = TextDrawCreate(589.000000, 69.000000, "_"); TextDrawBackgroundColor(Textdraw4, 255); TextDrawFont(Textdraw4, 1); TextDrawLetterSize(Textdraw4, 2.749999, 0.399998); TextDrawColor(Textdraw4, -1); TextDrawSetOutline(Textdraw4, 0); TextDrawSetProportional(Textdraw4, 1); TextDrawSetShadow(Textdraw4, 1); TextDrawUseBox(Textdraw4, 1); TextDrawBoxColor(Textdraw4, 255); TextDrawTextSize(Textdraw4, 585.000000, -5.000000); Textdraw5 = TextDrawCreate(597.000000, 69.000000, "_"); TextDrawBackgroundColor(Textdraw5, 255); TextDrawFont(Textdraw5, 1); TextDrawLetterSize(Textdraw5, 2.749999, 0.399998); TextDrawColor(Textdraw5, -1); TextDrawSetOutline(Textdraw5, 0); TextDrawSetProportional(Textdraw5, 1); TextDrawSetShadow(Textdraw5, 1); TextDrawUseBox(Textdraw5, 1); TextDrawBoxColor(Textdraw5, 255); TextDrawTextSize(Textdraw5, 593.000000, -5.000000); Textdraw6 = TextDrawCreate(605.000000, 69.000000, "_"); TextDrawBackgroundColor(Textdraw6, 255); TextDrawFont(Textdraw6, 1); TextDrawLetterSize(Textdraw6, 2.749999, 0.399998); TextDrawColor(Textdraw6, -1); TextDrawSetOutline(Textdraw6, 0); TextDrawSetProportional(Textdraw6, 1); TextDrawSetShadow(Textdraw6, 1); TextDrawUseBox(Textdraw6, 1); TextDrawBoxColor(Textdraw6, 255); TextDrawTextSize(Textdraw6, 601.000000, -5.000000); // You can now use TextDrawShowForPlayer(-ForAll), TextDrawHideForPlayer(-ForAll) and // TextDrawDestroy functions to show, hide, and destroy the textdraw. |