Detecing why player is crashing
#1

Hello everyone, you know people crashes time to time while playing on a SA:MP server. Is there any way to find reason that crashes player? I tried saving the coordinates when player is crashes. But when I go there, nothing effects me. Please give me some advice.
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#2

There is many reasons why player(s) crash on SA:MP. Either they've gone to the cords 0,0,0. They have modifications to there San Andreas's. Sometimes its been the servers fault on crashes or there Drivers on there PC. There is many ways players crash.

Just letting you know-..
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#3

Well there are multiple possible ways of getting crashed, one of the common reason is that the player's game is full of modification, others can also be a script bug or something.

Just an example that people have made some script like CrashPlayer(playerid); to crash player in which there is a create object function which makes the player crash so make sure that your code is big free.

Also, when the player timeouts it can also be his samp client which is crashed due to above reasons and there are Internet connectivity problems too
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#4

Quote:
Originally Posted by Akira297
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There is many reasons why player(s) crash on SA:MP. Either they've gone to the cords 0,0,0. They have modifications to there San Andreas's. Sometimes its been the servers fault on crashes or there Drivers on there PC. There is many ways players crash.

Just letting you know-..
I know that. I'm trying to find script sided crashes. By the way what do you mean servers fault? You mean packet loss or bad packets?
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#5

Player crash can occur if Player is at 0,0,0 pos,script bug,mods,Pc driver fail,lack of softwares,if any function is set to unknown id(Egkinid,interiorid,Pos etc) or Ddos attack.
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#6

All my objects are converted via convertffs.com There can be a mistake or something else. By the way sometimes around SF where objects are less there, suddeny Total Respect goes down and after some moments, game crashes.
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