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#1

Check
pawn Код:
dcmd_agivecash(playerid,params[])
{
    #pragma unused params
    new pname[MAX_PLAYER_NAME];
    new id;
    new Cash;
    new string[128];
    if(sscanf(params,"ui",id,Cash))
    {
        SendClientMessage(playerid,COLOR_ERROR,"USAGE: /agivecash (Player Name/ID) (Amount)");
        return 1;
    }
    GivePlayerMoney(id,Cash);
    format(string,sizeof(string),"***An Administrator has given you: %d $.",Cash);
    SendClientMessage(id,COLOR_PINK,string);

    format(string,sizeof(string),"You have given %s(%d): %d $.",pname,id,Cash);
    SendClientMessage(playerid,COLOR_PINK,string);

    /*format(string,sizeof(string),"Administrator %s(%d) has given %s(%d): %d $.",PlayerName(playerid),playerid,PlayerName(ID),ID,Cash);
    IRC_GroupSay(gGroupAdminID,IRC_ADMINCHANNEL,string);*/

    return 1;
}
//------------------------------------------------------------------------------
dcmd_agiveweapon(playerid,params[])
{
    #pragma unused params
    new pname[MAX_PLAYER_NAME];
    new string[128];
    new id;
    new Ammo;
    new Wepid;
    if(sscanf(params,"uii",id,Wepid,Ammo))
    {
        SendClientMessage(playerid,COLOR_ERROR,"Usage: /adgiveweapon (Player Name/ID) (Weapon ID) (Ammo)");
        return 1;
    }
    GivePlayerWeapon(id,Wepid,Ammo);
    format(string,sizeof(string),"***An Administrator has given you a weapon.  (Weapon: %s.)  (Ammo: %d.)",aWeaponNames[Wepid],Ammo);
    SendClientMessage(id,COLOR_PINK,string);

    format(string,sizeof(string),"***You have given %s(%d) a weapon.  (Weapon: %s.)  (Ammo: %d.)",pname,id,aWeaponNames[Wepid],Ammo);
    SendClientMessage(playerid,COLOR_PINK,string);

    /*format(string,sizeof(string),"9[ADMIN WEAPON] Administrator %s(%d) has given %s(%d) a weapon. Weapon: %s. Ammo: %d.",PlayerName(playerid),playerid,PlayerName(ID),ID,aWeaponNames[Wepid],Ammo);
    IRC_GroupSay(gGroupAdminID,IRC_ADMINCHANNEL,string);*/

    return 1;
}
In game
Код:
You have given(0) a weapon. (Weapon: Colt 45.)  (Ammo:500.)
same to givecash..
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#2

Код:
GetPlayerName(id,pname,MAX_PLAYER_NAME);
format(string,sizeof(string),"***You have given %s(%d) a weapon.  (Weapon: %s.)  (Ammo: %d.)",pname,id,aWeaponNames[Wepid],Ammo);
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#3

ThankYou.
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