19.08.2012, 22:08
how to make the objects rotate and then rotate back again i have commented the ones to be rotated
pawn Код:
#include <a_samp>
#include <streamer>
#include <foreach>
#define red 0xFF0000AA
new toll[6];
forward Tolls();
forward Timer_TollsClose(tollid);
public OnFilterScriptInit()
{
toll[0] = CreateDynamicObject(968, 1812.6999511719, 906.59997558594, 9, 0, 269.49993896484, 0);
toll[1] = CreateDynamicObject(3578, 1808.3000488281, 904.29998779297, 8.8000001907349, 0, 0, 0);
toll[2] = CreateDynamicObject(3578, -739.70001220703, 692.20001220703, 17.5, 0, 0, 66.5);
toll[3] = CreateDynamicObject(3578, -743.70001220703, 710.40002441406, 17.799999237061, 0, 0, 65);
toll[4] = CreateDynamicObject(3578, -131.39999389648, 614.20001220703, 1.7000000476837, 0, 0, 282.75);
toll[5] = CreateDynamicObject(3578, -104.90000152588, 537.70001220703, 6.5999999046326, 0, 0, 285.75);
SetTimer("Tolls", 1500, true);
return 1;
}
CreateDynamicObject(968, 1812.69921875, 906.599609375, 9, 0, 355.49453735352, 0);
public OnFilterScriptExit()
{
return 1;
}
public Tolls()
{
foreach(Player, playerid)
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, 1812.6999511719, 906.59997558594, 9))
{
MoveDynamicObject(toll[0], 1812.69921875, 906.599609375, 9, 2.5);// ROTATE THIS
SetPVarInt(playerid, "PVarMoney", -5);
GameTextForPlayer(playerid, "~y~$10 Thankyou", 3000, 3);
SetTimerEx("Timer_TollsClose",5000,false,"i", 0);
}
else if(IsPlayerInRangeOfPoint(playerid, 5.0, 1805.3916, 895.3129, 9.6173))
{
MoveDynamicObject(toll[1], 1808.3000488281, 904.29998779297, 5.3000001907349, 2.5);
SetPVarInt(playerid, "PVarMoney", -5);
GameTextForPlayer(playerid, "~y~$10 Thankyou", 3000, 3);
SetTimerEx("Timer_TollsClose",5000,false,"i", 1);
}
else if(IsPlayerInRangeOfPoint(playerid, 5.0, -739.70001220703, 692.20001220703, 17.5))
{
MoveDynamicObject(toll[2], -739.70001220703, 692.20001220703, 16, 2.5);
SetPVarInt(playerid, "PVarMoney", -5);
GameTextForPlayer(playerid, "~y~$10 Thankyou", 3000, 3);
SetTimerEx("Timer_TollsClose",5000,false,"i", 2);
}
else if(IsPlayerInRangeOfPoint(playerid, 5.0, -743.70001220703, 710.40002441406, 17.799999237061))
{
MoveDynamicObject(toll[3], 1-743.70001220703, 710.40002441406, 16.2000007629394, 2.5);
SetPVarInt(playerid, "PVarMoney", -5);
GameTextForPlayer(playerid, "~y~$10 Thankyou", 3000, 3);
SetTimerEx("Timer_TollsClose",5000,false,"i", 3);
}
else if(IsPlayerInRangeOfPoint(playerid, 5.0, -131.39999389648, 614.20001220703, 1.7000000476837 ))
{
MoveDynamicObject(toll[4], -131.39999389648, 614.20001220703, -0.89999997615814, 2.5);
SetPVarInt(playerid, "PVarMoney", -5);
GameTextForPlayer(playerid, "~y~$10 Thankyou", 3000, 3);
SetTimerEx("Timer_TollsClose",5000,false,"i", 4);
}
else if(IsPlayerInRangeOfPoint(playerid, 5.0, -104.90000152588, 537.70001220703, 6.5999999046326 ))
{
MoveDynamicObject(toll[5], -104.90000152588, 537.70001220703, 4.5999999046326, 2.5);
SetPVarInt(playerid, "PVarMoney", -5);
GameTextForPlayer(playerid, "~y~$10 Thankyou", 3000, 3);
SetTimerEx("Timer_TollsClose",5000,false,"i", 5);
}
}
}
public Timer_TollsClose(tollid)
{
switch(tollid)
{
case 0: MoveDynamicObject(toll[0], 1812.6999511719, 906.59997558594, 9, 2.5); //ROTATE THIS
case 1: MoveDynamicObject(toll[1], 1808.3000488281, 904.29998779297, 8.8000001907349, 2.5);
case 2: MoveDynamicObject(toll[2], -739.70001220703, 692.20001220703, 17.5, 2.5);
case 3: MoveDynamicObject(toll[3], -743.70001220703, 710.40002441406, 17.799999237061, 2.5);
case 4: MoveDynamicObject(toll[4], -131.39999389648, 614.20001220703, 1.7000000476837, 2.5);
case 5: MoveDynamicObject(toll[5], -104.90000152588, 537.70001220703, 6.5999999046326, 2.5);
}
}