Need help with Audio_Seek
#1

Hello SA-MP Members I've got one problem here I got 3 errors and their are all same and the name of the error is Audio_Seek here's the error log and the line.


Код:
D:\games\Great World Roleplay\gamemodes\DSRP.pwn(3696) : warning 235: public function lacks forward declaration (symbol "Audio_OnSetPack")
D:\games\Great World Roleplay\gamemodes\DSRP.pwn(3749) : error 017: undefined symbol "Audio_Seek"
D:\games\Great World Roleplay\gamemodes\DSRP.pwn(3781) : error 017: undefined symbol "Audio_Seek"
D:\games\Great World Roleplay\gamemodes\DSRP.pwn(3759) : warning 203: symbol is never used: "seek"
D:\games\Great World Roleplay\gamemodes\DSRP.pwn(3811) : error 017: undefined symbol "Audio_Seek"
D:\games\Great World Roleplay\gamemodes\DSRP.pwn(3790) : warning 203: symbol is never used: "seek"
D:\games\Great World Roleplay\gamemodes\DSRP.pwn(3846) : warning 211: possibly unintended assignment
D:\games\Great World Roleplay\gamemodes\DSRP.pwn(38198) : warning 204: symbol is assigned a value that is never used: "rand"
D:\games\Great World Roleplay\gamemodes\DSRP.pwn(46530) : warning 211: possibly unintended assignment
D:\games\Great World Roleplay\gamemodes\DSRP.pwn(93147) : warning 203: symbol is never used: "IsAtNameChange"
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


3 Errors.
Код:
forward SendAudioToPlayer(playerid, audioid, volume, seek);
public SendAudioToPlayer(playerid, audioid, volume, seek)
{
	if(IsPlayerConnected(playerid))
	{
		if(Audio_IsClientConnected(playerid))
		{
			new localhandle = Audio_Play(playerid,audioid,false,false,false);
			Audio_SetVolume(playerid, localhandle, volume);
			Audio_Seek(playerid, localhandle, seek);
		}
		else
		{
			return 0;
		}
	}
	return 1;
}

SendAudioToRange(audioid, volume, seek, Float:x, Float:y, Float:z, Float:range)
{
	if(audiohandleglobal >= 99)
	{
		audiohandleglobal = 0;
	}
	else
	{
		audiohandleglobal++;
	}

	foreach(Player, i)
	{
		if(IsPlayerConnected(i))
		{
			if(Audio_IsClientConnected(i))
			{
				if(IsPlayerInRangeOfPoint(i,range,x,y,z))
				{
					new localhandle = Audio_Play(i,audioid,false,false,false);
					Audio_Set3DPosition(i, localhandle, x, y, z, range);
					Audio_SetVolume(i, localhandle, volume);
					Audio_Seek(i, localhandle, seek);
					audiohandle[i][audiohandleglobal] = localhandle;
				}
			}
		}
	}
	return audiohandleglobal;
}

stock SendAudioURLToRange(url[], volume, seek, Float:x, Float:y, Float:z, Float:range)
{
	if(audiohandleglobal >= 99)
	{
		audiohandleglobal = 0;
	}
	else
	{
		audiohandleglobal++;
	}
	foreach(Player, i)
	{
		if(IsPlayerConnected(i))
		{
			if(Audio_IsClientConnected(i))
			{
				if(IsPlayerInRangeOfPoint(i,range,x,y,z))
				{
					new localhandle = Audio_PlayStreamed(i,url,false,false,false);
					Audio_Set3DPosition(i, localhandle, x, y, z, range);
					Audio_SetVolume(i, localhandle, volume);
					Audio_Seek(i, localhandle, seek);
					audiohandle[i][audiohandleglobal] = localhandle;
				}
			}
		}
	}
	return audiohandleglobal;
}
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#2

BUMP!
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#3

I really need help guys sorry for spamming
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#4

Do you have audio plugin?
And change all Audio_Seek functions with Audio_SetPosition, because Incognito changed.
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#5

I have Audio Plugin going to change Audio_Seek to Audio_SetPosition right?
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#6

yes, this is changed functions Audio_Seek to Audio_SetPosition
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#7

Audio Plugin?

Audio_Seek to Audio_SetPosition

and,

make sure all of your other things are changed for the updated plugin.
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