11.08.2012, 23:17
(
Последний раз редактировалось Kitten; 24.11.2013 в 06:24.
)
Solved
if((GetTickCount() - Abilitys[playerid][HighJumpZombie]) < 6000) return GameTextForPlayer(playerid,"~b~ Still recovering",1000,5);
{
new Float:x,Float:y,Float:z;
GetPlayerVelocity(playerid,x,y,z);
SetPlayerVelocity(playerid,x,y*1.0,z+0.8* 1.1);
Abilitys[playerid][HighJumpZombie] = GetTickCount();
}